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Search: Posts Made By: zDivine
Forum: Scripting Help 27/05/2016, 01:23 AM
Replies: 5
Views: 488
Posted By zDivine
Re: [ADVICE] Launcher

I would agree, 3rd party launchers are annoying. Just make an anti-cheat using the game script.
Forum: Scripting Help 26/05/2016, 02:46 PM
Replies: 2
Views: 479
Posted By zDivine
Re: Setstat cmd problem

Pro tip: Don't use INI, use SQLite or MySQL.
Forum: Scripting Help 26/05/2016, 01:11 AM
Replies: 8
Views: 336
Posted By zDivine
Re: PlayAudioStreamForPlayer

I used to have this problem. It ended up being an issue with my GTA audio files. Anyways, maybe show the code that's playing it?
Forum: Scripting Help 25/05/2016, 11:11 PM
Replies: 4
Views: 179
Posted By zDivine
Re: Weird problem

Off topic, but I was surprised at your English after seeing the second language in the script, lol. Most people on here speak like, "So guys I maked script and I get error, I not know how fix, please...
Forum: Bug Reports 25/05/2016, 08:11 PM
Replies: 5
Views: 1,158
Posted By zDivine
Re: Loading/Out of world boundaries

Do you have any hacks installed?
Forum: Scripting Help 25/05/2016, 05:17 PM
Replies: 13
Views: 654
Posted By zDivine
Re: Makehelper

Wrong. Read Stinged's message.
Forum: Scripting Help 25/05/2016, 05:00 PM
Replies: 13
Views: 654
Posted By zDivine
Re: Makehelper

Change

if (sscanf(params, "ri", para1, level)) return SendClientMessage(playerid, -1, "{00E6FF}USAGE:{FFFFFF} /makehelper [IDJucator/ParteDinNume] [level(1-4)]");

To this:

if (sscanf(params,...
Forum: Scripting Help 25/05/2016, 04:38 PM
Replies: 3
Views: 224
Posted By zDivine
Re: Scripting Errors (easy but hard)

No problem, it happens bro! Glad I could help.
Forum: Scripting Help 25/05/2016, 04:31 PM
Replies: 3
Views: 224
Posted By zDivine
Re: Scripting Errors (easy but hard)

Line 41032: GivePlayerMoney(playerid, price);
Forum: Scripting Help 25/05/2016, 04:28 PM
Replies: 6
Views: 285
Posted By zDivine
Re: CMD help

You're wrong there, buddy.


if(HouseInfo[h][hEntranceX] == 0.0 && HouseInfo[h][hEntranceY] == 0.0 && HouseInfo[h][hEntranceZ] == 0.0)


This works the exact same way. But nice try editing the...
Forum: Scripting Help 25/05/2016, 04:13 PM
Replies: 6
Views: 285
Posted By zDivine
Re: CMD help

if(HouseInfo[h][hEntranceX] == 0.0 && HouseInfo[h][hEntranceY] == 0.0 && HouseInfo[h][hEntranceZ] == 0.0)
{
SendErrorMessage(playerid, "There's no exterior set for this house, please contact...
Forum: Scripting Help 25/05/2016, 04:11 PM
Replies: 1
Views: 191
Posted By zDivine
Re: Crash Damage

You can use GetVehicleVelocity (http://wiki.sa-mp.com/wiki/GetVehicleVelocity) to get the speed of the vehicle. There is a tutorial here (http://forum.sa-mp.com/showthread.php?t=364124) explaining...
Forum: Filterscripts 18/08/2015, 07:24 PM
Replies: 18
Views: 8,968
Posted By zDivine
Re: [0.3x] zDivines Dynamic Object System [zObjects]

Version 1.4 has been released.

v1.4

Added the ability to copy an object using /editobject [id] copy.
Added the command /gotoobject to teleport to any dynamic object.
Forum: Scripting Help 15/08/2015, 02:13 AM
Replies: 4
Views: 445
Posted By zDivine
Re: textdraw/progressbar

Yes, I hear you. And "I say you", you must provide some code so that we can help you.
Forum: Scripting Help 15/08/2015, 02:10 AM
Replies: 17
Views: 562
Posted By zDivine
Re: [HELP][HELP][HELP][HELP]

You should really read the rules before posting...
Forum: Scripting Help 15/08/2015, 02:08 AM
Replies: 4
Views: 445
Posted By zDivine
Re: textdraw/progressbar

Yeah, I can see your code from here. It looks.. bugged!
Forum: Scripting Help 15/08/2015, 12:34 AM
Replies: 3
Views: 304
Posted By zDivine
Re: fish system

Use IsPlayerInRangeOfPoint (https://wiki.sa-mp.com/wiki/IsPlayerInRangeOfPoint) and ApplyAnimation (https://wiki.sa-mp.com/wiki/ApplyAnimation). (Animation List...
Forum: Scripting Help 14/08/2015, 05:58 PM
Replies: 2
Views: 276
Posted By zDivine
Re: progressbar bug

You need to be more specific on your problem, and provide some code for us to associate your problem with so we can help you fix it. We are not magicians, we cannot see your code from here.
Forum: Filterscripts 13/08/2015, 06:56 PM
Replies: 18
Views: 8,968
Posted By zDivine
Re: [0.3x] zDivines Dynamic Object System [zObjects]

Version 1.3 has been released, addressing another discovered bug, and the tweaking of a command. Enjoy!
Forum: Scripting Help 13/08/2015, 12:19 AM
Replies: 12
Views: 1,168
Posted By zDivine
Re: isplayerinrangeofpoint & else if not

Sure, add me on Skype: mercenary.usa
Forum: Scripting Help 13/08/2015, 12:14 AM
Replies: 12
Views: 1,168
Posted By zDivine
Re: isplayerinrangeofpoint & else if not

To help you learn, check to see if the player is at either position (open/close). Then get the objects position. is the object in the opened position, or is the object in the closed position. Then,...
Forum: Scripting Help 13/08/2015, 12:05 AM
Replies: 2
Views: 264
Posted By zDivine
Re: Issues with HP and actors

First problem: Do you have any anti-cheats that detect players' health? Might want to check for that.
Second problem: I have never tested that, but I scripted a filterscript ( Actor Studio...
Forum: Scripting Help 13/08/2015, 12:01 AM
Replies: 1
Views: 175
Posted By zDivine
Re: help, error

Either there's something wrong with your "core" include file (which I doubt that's it), or you are missing a bracket, or you didn't close a statement ';' near the top of your script.
Forum: Filterscripts 12/08/2015, 12:41 AM
Replies: 15
Views: 3,614
Posted By zDivine
Re: [UFC-RNPC] San Andreas Ultimate Fighting Championship

Very unique idea, just need to work on your English.
Forum: Filterscripts 11/08/2015, 04:17 AM
Replies: 6
[FilterScript] Dialog Weapon
Views: 1,473
Posted By zDivine
Re: Dialog Weapon

Very simple filterscript. If it's your first one though, good job.
Showing results 1 to 25 of 298

 

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