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Forum: Model Releases 29/11/2018, 06:59 AM
Replies: 27
Views: 11,995
Posted By corne
Re: [skin] hmybe clothed 1

Would be even more epic if someone would make a tutorial for creating skins, editing GTA SA objects and creating your own objects (ones that are harder to make). At the moment the only thing I've...
Forum: Plugin Development 21/11/2018, 06:54 AM
Replies: 385
Views: 76,920
Posted By corne
Re: SampSharp - Write gamemodes in .NET

Considering to use this seeing as I've started to use C# and ASP.NET more often lately. Most of the includes and plugins I use can be replaced with something else in C#, although as far as I know...
Forum: General 09/11/2018, 07:34 AM
Replies: 11
Views: 1,125
Posted By corne
Re: A new server about Havana, Cuba

First of all, I'm completely confused about whether or not you want to create an actual game or create a server for SA:MP seeing as you use both terms in your post.

I'm going to assume you're...
Forum: Everything and Nothing 06/11/2018, 07:29 AM
Replies: 8
Views: 724
Posted By corne
Re: Open source dev.

I've considered to make the roleplaying gamemode I've been working on open-source because I do see the benefits, and there's a lot of people in the community I'd love to have the feedback of, or help...
Forum: Scripting Help 05/11/2018, 03:28 PM
Replies: 15
Views: 264
Posted By corne
Re: Object help

I believe there's a weather which is clear but during which lights work as well, don't know if all the lights work in it but some do. Don't know the weather id, though.
Forum: Includes 31/10/2018, 07:55 AM
Replies: 16
[Include] samp-account
Views: 2,141
Posted By corne
Re: samp-account

I've started on this here (https://github.com/BronzeCheese/samp-account-mariadb/tree/dev-default) last week, and have quite a bit done already, although this is for MariaDB and not MySQL, might build...
Forum: Scripting Help 30/10/2018, 08:07 AM
Replies: 7
Views: 224
Posted By corne
Re: (MySQL) Add column if not exists?

I would highly recommend using MariaDB instead of MySQL if you're able to, it works exactly the same but has more features and I believe has slightly better performance by default as well (and most...
Forum: Includes 24/10/2018, 07:44 AM
Replies: 16
[Include] samp-account
Views: 2,141
Posted By corne
Re: samp-account

I've actually made something very similiar to this a while ago for a modular gamemode I'm working on for MySQL, although your implementation is definitely better than mine so I might use yours...
Forum: Scripting Help 16/10/2018, 01:21 PM
Replies: 7
Views: 154
Posted By corne
Re: strlen INPUTTEXT

if(!strcmp(inputtext, name, false)
{
//Same names
}
Forum: General 13/10/2018, 11:29 AM
Replies: 16
Views: 1,689
Posted By corne
Re: Am i the only one who hates to run filterscripts in my server?

You're not. I don't necessarily 'hate' using them, but it makes absolutely no sense to use them if you're working on a serious project. Only people who have no clue how to code theirselves, or who...
Forum: Plugin Development 06/10/2018, 01:46 PM
Replies: 32
Views: 11,999
Posted By corne
Re: Redis (cache, database and message queue)

Very interesting, wanted to try and implement this for a SA:MP server to see how it'd do. Using commands I can create a hash for a player (or at least, I see the Redis server is saving something) but...
Forum: Includes 28/09/2018, 09:57 AM
Replies: 535
Views: 113,899
Posted By corne
Re: Dialogs include - Adding new styles to SAMP GUI

Ever thought of bringing out a 0.3.DL version with custom textdraw textures to (potentially) reduce the amount you use or make it look even more like the normal SA:MP dialog (looks awesome and pretty...
Forum: Plugin Development 27/09/2018, 07:14 AM
Replies: 36
Views: 8,659
Posted By corne
Re: TexAndreas - Community Project Development

Oh boi, the possibilities with this, it would be awesome!
Forum: Plugin Development 26/09/2018, 06:48 PM
Replies: 35
[Plugin] PawnPlus
Views: 9,994
Posted By corne
Re: PawnPlus

I'm not sure how to properly benchmark loops - I tried a few different things like empty loops with a large amount of iterations and GetTickCount before and after and the results, to my surpise, were...
Forum: Tutorials 25/09/2018, 06:39 AM
Replies: 9
Views: 2,340
Posted By corne
Re: Migrating an existing gamemode to sampctl workflow

Oh, interesting, didn't know about this tutorial. What about 'legacy' plug-ins? Some plug-ins are no longer maintained and thus will never get a pawn.json. I had that problem, had to remove SA-MP+...
Forum: Plugin Development 24/09/2018, 01:30 PM
Replies: 35
[Plugin] PawnPlus
Views: 9,994
Posted By corne
Re: PawnPlus

Would there be a performance difference between these iterator functions and y_iterate? I currently use your dynamic containers and tasks but still use y_iterate in my gamemode and I'm wondering if...
Forum: Plugin Development 13/09/2018, 07:31 AM
Replies: 551
Views: 110,433
Posted By corne
Re: ColAndreas - Collision Detection

Little request, don't think it's possible at the moment but correct me if I'm wrong, it'd be nice if there was a way to check if the object CA_RayCastLine collided with is a part of the default GTA...
Forum: General 12/09/2018, 12:22 PM
Replies: 207
Views: 54,186
Posted By corne
Re: Screenshots & Videos

I wouldn't be so sure. If I recall correctly there was or is a popular Russian server that has paid for advertisement outside of the SA:MP community and got a steady playerbase that way. I don't play...
Forum: General 11/09/2018, 04:42 PM
Replies: 207
Views: 54,186
Posted By corne
Re: Screenshots & Videos

Curious to find out about what exactly this means. Beta Tester rank != SA:MP Developer rank. I assume this does mean Y_Less gets to contribute to development in one way or another, though. I guess...
Forum: General 11/09/2018, 01:14 PM
Replies: 207
Views: 54,186
Posted By corne
Re: Screenshots & Videos

There's a few things that just seem odd to me. If you don't want SA:MP to die, why impose your opinion on the entire community, causing people to be upset and possibly leave. If you don't want to...
Forum: General 11/09/2018, 12:46 PM
Replies: 207
Views: 54,186
Posted By corne
Re: Screenshots & Videos

I'm confused here. Are you not handing over this mod to someone else because you want the mod to die, or because you're afraid it'll die if you hand it over to someone else?
Forum: Tools and Files 06/09/2018, 07:39 PM
Replies: 55
Views: 11,253
Posted By corne
Re: sampctl: The Swiss Army Knife of SA:MP - vital tools for any server owner or library maintainer

Hey hey, I'm a little late to the party, but I just wanted to switch over to using sampctl, managed to install most of the 'dependencies' I needm apart from these four.

- timerfix...
Forum: General 02/09/2018, 02:52 PM
Replies: 108
Views: 15,584
Posted By corne
Re: Best server you ever played on?

X-Roleplay, even though I was sceptical about a lot of their features at first it turned out to be the best roleplaying server I ever played and completely changed my definition of a good roleplaying...
Forum: Model Releases 01/09/2018, 09:24 PM
Replies: 104
Views: 39,878
Posted By corne
Re: Basics of exporting from blender to SA-MP

Useful tutorial, certainly helped me getting this far. I still ran into a problem, though. I imported a GTA SA object (id 13295) into Blender, deleted everything I dont want from the object, now I'm...
Forum: Plugin Development 01/09/2018, 06:41 PM
Replies: 986
Views: 159,450
Posted By corne
Re: [WIP] SA-MP+ - Adding new features to SA-MP

SA-MP+ seems to mess up ingame mapping. Objects go in random directions and keep moving for a while even after you stopped moving them. It's impossible to use ingame mapping like this, would be...
Showing results 1 to 25 of 282

 

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