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Search: Posts Made By: ATomas
Forum: General 03/07/2019, 12:53 PM
Replies: 20
Views: 2,770
Posted By ATomas
Re: Why servers leave a 0.3.DL?

When 0.3.DL was released, I saw more servers there than I see today. (I didn't count how many servers were there at release).
Forum: General 02/07/2019, 12:17 PM
Replies: 20
Views: 2,770
Posted By ATomas
Why servers leave a 0.3.DL?

Hi,
servers on 0.3.DL rapidly decreased.
I want to ask, mainly the server owners who had the server at 0.3.DL and returned to 0.3.7. Why did they leave? Kalcor said he wanted to see 0.3.DL support...
Forum: General 27/06/2019, 04:22 PM
Replies: 12
Views: 1,702
Posted By ATomas
Re: Why is it not enough players on new RolePlay servers?

Simple. There's too much RolePlay servers
Forum: Bug Reports 12/05/2019, 08:53 PM
Replies: 5
Views: 2,647
Posted By ATomas
Re: Move Object and reconnect (0.3.DL?)

using MoveObject again when the player connects to the server have perfect synchronization.
Forum: Bug Reports 07/05/2019, 12:49 PM
Replies: 5
Views: 2,647
Posted By ATomas
Re: Move Object and reconnect (0.3.DL?)

To fix this problem, use MoveObject again when the player connects to the server. I think SA-MP could fix this bug in the next version.


It's a bad solution. When player connect to server the...
Forum: SA-MP 0.3.DL 07/05/2019, 11:36 AM
Replies: 7
Views: 1,213
Posted By ATomas
Re: SetObjectMaterial custom texture

Yes, I can. But in this case, the airship has 6 textures, so I would have to download 20 .txd models (the skin name would have to be the same in every txd file). So it is not good solution.
Forum: SA-MP 0.3.DL 06/05/2019, 12:07 PM
Replies: 7
Views: 1,213
Posted By ATomas
Re: SetObjectMaterial custom texture

Yes, I understand it. But I want to save some dff model (so you don't need to download as much MB). I have an airship object and 20 different textures. The player can own an airship and adjust the...
Forum: SA-MP 0.3.DL 03/05/2019, 07:39 PM
Replies: 1
Views: 334
Posted By ATomas
Re: .col limitations?

Yes existing, 256 radius (from "origin")
Forum: SA-MP 0.3.DL 01/05/2019, 08:30 PM
Replies: 7
Views: 1,213
Posted By ATomas
SetObjectMaterial custom texture

Hello,
how to set custom texture to existing object?

I try sometring like:

new objectid = CreateObject(-2400,......
Forum: Bug Reports 23/04/2019, 08:01 PM
Replies: 5
Views: 2,647
Posted By ATomas
Move Object and reconnect (0.3.DL?)

Hello,
i found a bug. Create object. Move it (long way). Disconnect from server, connect to the same server and port to the object. And you see object in the actual pos but not moving. (testing on...
Forum: Server Support 15/04/2019, 10:08 AM
Replies: 81
Views: 52,020
Posted By ATomas
Re: Servers are getting attacked

OVH's AntiDDoS have very bug's. I have been communicating with support for 9 months to fix it. And up to 9 months to get a real result. But not perfect. I didn't want to wait another 9 months, so I...
Forum: Model Releases 14/04/2019, 11:18 PM
Replies: 15
Views: 3,672
Posted By ATomas
Re: [object]Unity station

Did you use kdff?
Is radius less than 256?
Forum: General 12/04/2019, 11:56 AM
Replies: 10
Views: 1,435
Posted By ATomas
Re: Survey (0.3.DL, 0.3.7,...)

The poll is about how it should be and not about how it is now. Vote for what should be because it is so. It's stupid.
Forum: General 09/04/2019, 07:54 PM
Replies: 10
Views: 1,435
Posted By ATomas
Survey (0.3.DL, 0.3.7,...)

Hello,
I am interested, and I think a large part of the community is what they think. Kalcor tells us that the 0.3.DL server owner doesn't want to. Although, in my opinion, should be interested in...
Forum: SA-MP 0.3.DL 06/04/2019, 12:15 PM
Replies: 2
Views: 611
Posted By ATomas
Re: How to create lighting in bledner?

Existing any tutorial how to use it?
Forum: SA-MP 0.3.DL 30/03/2019, 11:58 AM
Replies: 2
Views: 611
Posted By ATomas
How to create lighting in bledner?

Hello,
how to create lighting object in bledner?
I mean something like this: https://dev.prineside.com/en/gtasa_samp_model_id/model/18651-PinkNeonTube1/

Thanks
Forum: Scripting Help 23/03/2019, 08:03 AM
Replies: 2
Views: 183
Posted By ATomas
NPC, Actor in vehicle

Hi,
is there any way to place an NPC or actor in the vehicle at the passenger seat? Thank you.
Forum: SA-MP 0.3.DL 27/02/2019, 06:55 PM
Replies: 4
Views: 567
Posted By ATomas
Re: Custom object walls problem

You must show normals. double-sided textures in samp doesnt work.

http://www.img.tpx.cz/uploads/agvaesgcergfcecgw.png
normals must be direction out

or youcan flip all selected normals
...
Forum: SA-MP 0.3.DL 18/12/2018, 10:14 PM
Replies: 5
Views: 11,416
Posted By ATomas
Re: Compress error: 2

I use direct download from my server (same as sa-mp server) and it works great. I have 32 GB of RAM. I like CPU balance. When a lot of players download files and is 90% CPU, the transfer slows down...
Forum: Scripting Help 18/11/2018, 02:31 PM
Replies: 3
Views: 238
Posted By ATomas
Re: Array index (proprocessor) ?

Well, I did not give the best example.
But thanks for the example of the cycle, use it in this form (subtract in the space for the condition) I did not think. But it makes sense and it's elegant. I...
Forum: Scripting Help 18/11/2018, 01:57 PM
Replies: 3
Views: 238
Posted By ATomas
Re: Array index (proprocessor) ?

Because I want the latest updates to be up and the older ones down


cmd:updates(playerid,params[])
{
new string[1024];
for(new i;i<LINES_OF_UPDATES;i++)
{...
Forum: Scripting Help 18/11/2018, 01:39 PM
Replies: 3
Views: 238
Posted By ATomas
Re: Array index (proprocessor) ?

I use it for lists that are often changing.
Such as a list of settings.
Or the list of updates on my server. I will add upgrades to the latest updates, but I want to access another line of update...
Forum: Scripting Help 18/11/2018, 12:42 PM
Replies: 3
Views: 238
Posted By ATomas
Array index (proprocessor) ?

Hello,
i need find index of array in compile time. Like this:


new ArrayString[][] = {
/*
some string lines
*/
{"some string"},
/* something like #define ARRAY_INDEX = */{"my...
Forum: SA-MP 0.3.DL 01/10/2018, 07:26 PM
Replies: 5
Views: 1,203
Posted By ATomas
Re: Vice City models

Load VC complete map in SAMP (vc2sa4samp from Kalcor) and use Select(Streamed)Object. Find modelid in pawn and you get dff and txd files.
Forum: SA-MP 0.3.DL 26/09/2018, 08:02 PM
Replies: 3
Views: 1,111
Posted By ATomas
Re: Hot to create anim object in blender

Thank you for answer. I am looking forward to the new version of SA-MP. I've created a whole new map in Bledner and I'm creating a cooperation mission's for the player in it (with NPC and 'fake' AI)....
Showing results 1 to 25 of 275

 

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