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Search: Posts Made By: Crayder
Forum: Plugin Development 16/01/2019, 10:19 PM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

Why don't you just commit these useful features to the real plugin?
Forum: Filterscripts 13/01/2019, 01:22 AM
Replies: 627
Views: 168,308
Posted By Crayder
Re: Texture Studio - Texture your maps

Why are you asking that on a filterscript page?
Forum: Plugin Development 12/01/2019, 10:28 PM
Replies: 151
Views: 38,832
Posted By Crayder
Re: PathFinder by Pamdex

ColAndreas still needs optimizing honestly, just some small refactoring could make it vastly faster as codectile proved with his physics plugin. If we get that, your API, and this PathFinder...
Forum: Plugin Development 10/01/2019, 07:04 AM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

Is that all the console says?
Forum: Filterscripts 10/01/2019, 07:02 AM
Replies: 627
Views: 168,308
Posted By Crayder
Re: Texture Studio - Texture your maps

Its already multiplayer
Forum: Filterscripts 09/01/2019, 06:51 PM
Replies: 3
Views: 328
Posted By Crayder
Re: All Animations 1.5 [Dialog Edition]

This is dope... but what if you made an advanced in-game animation presentation. Like, get a lot of useful data on anims (whether they are moving, walking anims, jumping, still, grounded, special,...
Forum: Plugin Development 09/01/2019, 06:35 PM
Replies: 21
Views: 2,036
Posted By Crayder
Re: samp-compat: Client version intercompatibility plugin

My guess is the "mods allowed" server or playing with sob since 0.3e was when sob reaaaly blew up with features and got too damn popular... But I like playing with old versions just for fun and...
Forum: Tutorials 09/01/2019, 07:06 AM
Replies: 16
Views: 929
Posted By Crayder
Re: "Goes To" operator: -->

Neither a good name and relative action though... I challenge you to USE both of those in a good situation and come up with a damn good name like "goes to" or "runs to" ('---->').
Forum: Plugin Development 06/01/2019, 07:33 PM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

If the map is loaded correctly and the console confirms so, it should be fine. Could you show us the code that uses CA_FindZ_For2DCoord?

Also, I recommend just learning to use CA_RayCastLine (and...
Forum: Tutorials 29/12/2018, 07:08 PM
Replies: 16
Views: 929
Posted By Crayder
Re: "Goes To" operator: -->

Lol. Genius.

Runs to:
x ----> 0
Forum: Everything and Nothing 29/12/2018, 06:54 PM
Replies: 23
Views: 1,258
Posted By Crayder
Re: A* Pathfinder (3D map) in samp

We could perhaps just add a similar feature to ColAndreas. With that we could simply create a 0.75x2.0x[length between nodes] prism between the nodes and collision test that object to be absolutely...
Forum: Plugin Development 24/12/2018, 03:40 AM
Replies: 23
Views: 2,143
Posted By Crayder
Re: Modern GPS plugin

Could you make a way to create our own GPS.dat like RouteConnector?
Forum: Plugin Development 11/12/2018, 05:26 PM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

https://github.com/Pottus/Texture-Studio/blob/74661e42c15ad58ef442b53a2f1af85f2411259e/filterscripts/tstudio/tsmain.pwn#L1610

This and similar functions used by TS
Forum: Includes 08/11/2018, 09:15 PM
Replies: 15
Views: 1,868
Posted By Crayder
Re: moneybar.inc || Coloured Moneybar || Released

Your "opinion" or "feedback" was telling people not to use this release. That's in no way fair for anyone, simply because you want to use a mod.
Forum: Includes 08/11/2018, 09:07 PM
Replies: 15
Views: 1,868
Posted By Crayder
Re: moneybar.inc || Coloured Moneybar || Released

Get the haeellll out of here. Nobody cares about your mods. We build servers, you play the game. You mod your game then you deal with the consequences. Don't come here bashing people because they...
Forum: Includes 08/11/2018, 07:50 PM
Replies: 15
Views: 1,868
Posted By Crayder
Re: moneybar.inc || Coloured Moneybar || Released

You could just use the right money font with the right font size and all and it will overlap the old one perfectly. Trust me it's possible and it works across different screen dimensions. It's a lot...
Forum: Maps 06/11/2018, 11:34 PM
Replies: 3
Views: 521
Posted By Crayder
Re: Formula 1 Circuit

The trees are a bit drastic but other than that it's dope. You could even texture the track color for a darker blacktop and whiter lines.
Forum: General 05/11/2018, 09:36 PM
Replies: 2
Views: 512
Posted By Crayder
Re: Anyone have pawn-lang.pdf?

The new compiler repo has it: https://github.com/pawn-lang/compiler/tree/master/doc
Forum: Includes 24/10/2018, 11:13 PM
Replies: 825
Views: 141,840
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

No sir, removing the textdraw isn't going to resolve anything, it's going to cause confusion.
Forum: Includes 20/10/2018, 06:32 AM
Replies: 825
Views: 141,840
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

Don't use said custom HUD, or create an entirely new HUD in this include for said custom HUD. There's no other way because we can't determine what custom HUD's look like.
Forum: Plugin Development 16/10/2018, 07:05 PM
Replies: 453
[Plugin] Pawn.CMD
Views: 118,820
Posted By Crayder
Re: Pawn.CMD

You didn't fix anything, you're still only accepting things that are not zero... xD

The example is for scripts that have all flags set, which is how it tends to be if you're using flags. You can't...
Forum: Plugin Development 25/09/2018, 10:01 PM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

Whatever... I think we all trippin
Forum: Plugin Development 25/09/2018, 04:24 AM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

I replaced it before I went to work 7 hours ago, again that doesn't make sense xD
Forum: Plugin Development 24/09/2018, 09:06 PM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

Yeah, I literally just downloaded it again, for the third time in this conversation. It's fine for me, it compiles and has 1040 lines. Just like it should. It wouldn't make since for it to work for...
Forum: Plugin Development 24/09/2018, 06:09 AM
Replies: 559
Views: 111,097
Posted By Crayder
Re: ColAndreas - Collision Detection

I just downloaded it and it works fine. 1.4.0.3.
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