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Search: Posts Made By: OneDay
Forum: Includes 02/05/2020, 03:29 PM
Replies: 17
Views: 3,596
Posted By OneDay
Re: Coloured Text Draws

Yes, can you write your code here?
Forum: General 30/10/2019, 05:05 PM
Replies: 1,037
Views: 327,626
Posted By OneDay
Re: Is it still worth it?

no he said





you should
Forum: General 26/10/2019, 04:34 PM
Replies: 1,037
Views: 327,626
Posted By OneDay
Forum: Scripting Help 21/04/2019, 01:21 AM
Replies: 4
Views: 234
Posted By OneDay
Re: YSI Warning: y_malloc set up via "CallLocalFunction", memory corruption is a remote possibility

https://github.com/pawn-lang/YSI-Includes/blob/5.x/YSI_Coding/y_malloc/faqs.md#ysi_no_heap_malloc
Forum: Scripting Help 12/03/2019, 11:20 AM
Replies: 9
Views: 361
Posted By OneDay
Re: 26 errors.... missing brackets

https://forum.sa-mp.com/showthread.php?t=625943
Forum: Scripting Help 13/02/2019, 02:51 AM
Replies: 35
Views: 1,254
Posted By OneDay
Re: Update player statistics in the textdraw

I made a code for this so I released it for you:

https://forum.sa-mp.com/showthread.php?t=663852
Forum: Includes 13/02/2019, 02:47 AM
Replies: 3
Views: 791
Posted By OneDay
od_batch_operation.inc

#if defined _INC_od_batch_operation
#endinput
#endif
#define _INC_od_batch_operation

#include <indirection\indirection>

#if !defined FIX_const
native CST_SetSVarInt(const varname[],...
Forum: Scripting Help 23/08/2018, 05:36 PM
Replies: 8
Views: 748
Posted By OneDay
Re: [sscanf] pawn to php

Don't put all them in one column, use a new table.
Forum: Scripting Help 14/08/2018, 02:07 PM
Replies: 6
Views: 1,119
Posted By OneDay
Re: Attempted to read/write array element at negative index -400

GetVehicleModel returns 0 if the player doesn't have a car
Forum: Scripting Help 01/05/2018, 02:18 PM
Replies: 1
Views: 336
Posted By OneDay
Re: ++ setpvarint

SetPVar(GetPVar() + 1);
Forum: Scripting Help 28/04/2018, 06:37 PM
Replies: 13
Views: 499
Posted By OneDay
Forum: Scripting Help 28/04/2018, 05:33 PM
Replies: 13
Views: 499
Posted By OneDay
Forum: Scripting Help 26/04/2018, 08:35 AM
Replies: 24
Views: 1,971
Posted By OneDay
Re: Should I switch to YSI/y_ini?

that is more worse not more better
Forum: Scripting Help 23/04/2018, 01:23 PM
Replies: 26
Views: 1,520
Posted By OneDay
Re: Pawno Geometry

It is trigonometry
Forum: Scripting Help 23/04/2018, 01:05 PM
Replies: 26
Views: 1,520
Posted By OneDay
Re: Pawno Geometry

maths is same in all languages.
Forum: Scripting Help 23/04/2018, 12:57 PM
Replies: 26
Views: 1,520
Posted By OneDay
Re: Pawno Geometry

No. Pawno is editor, pawn is language.
Forum: Scripting Help 23/04/2018, 12:49 PM
Replies: 26
Views: 1,520
Posted By OneDay
Forum: Scripting Help 23/04/2018, 10:42 AM
Replies: 26
Views: 1,520
Posted By OneDay
Re: Pawno Geometry

This is not pawno
Forum: Scripting Help 22/04/2018, 12:32 PM
Replies: 9
Views: 303
Posted By OneDay
Forum: Scripting Help 19/04/2018, 10:22 AM
Replies: 7
Views: 410
Posted By OneDay
Re: Want to ask

I edited the code above.
Forum: Scripting Help 19/04/2018, 09:45 AM
Replies: 7
Views: 410
Posted By OneDay
Re: Want to ask

Fixed some problems.
Forum: Scripting Help 18/04/2018, 08:48 AM
Replies: 2
Views: 280
Posted By OneDay
Forum: Scripting Help 15/04/2018, 01:27 AM
Replies: 1
Views: 233
Posted By OneDay
Forum: Scripting Help 22/03/2018, 11:54 AM
Replies: 3
Views: 242
Posted By OneDay
Re: can anyone explain this command?

The code is bad you should use quicksort
Forum: Scripting Help 06/03/2018, 10:47 AM
Replies: 5
Views: 285
Posted By OneDay
Re: loose identation, again

case 29..55:
{
switch (step)
{
case 1:
{
prohodtime = SetTimer("TextDrawProhod3", 450, true);
TextDrawSetString(CasinoDraw[11], "Rolling roulette..");
}...
Showing results 1 to 25 of 283

 

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