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Search: Posts Made By: Zhao
Forum: General 16/04/2019, 05:34 PM
Replies: 46
Sticky: Discord Server
Views: 18,100
Posted By Zhao
Discord Server

https://i.imgur.com/Rd06IrW.png

As of today we've launched a SA-MP Discord server ran by the Beta Team, which anyone is welcome to join. Discord is an all-in-one voice and text chat for gamers...
Forum: News and Updates 06/12/2018, 02:37 PM
Replies: 191
Views: 150,941
Posted By Zhao
Re: SA-MP 0.3.7 R3 client update (optional)

As a temporary solution you can use the Pawn.Raknet (https://github.com/urShadow/Pawn.RakNet/releases) plugin along with these fixes:
...
Forum: General 20/11/2018, 02:06 PM
Replies: 123
Views: 41,554
Posted By Zhao
Re: Dear server owners (fake players)

I would not manipulate ping data until further notice, adjusting the player slots (even through that plugin) should be fine though.



Even if the two communities you mentioned were both banned...
Forum: Everything and Nothing 24/09/2017, 06:40 PM
Replies: 68
Views: 10,106
Posted By Zhao
Re: Zhao new beta tester :)

Thank you friends.
Forum: News and Updates 24/09/2017, 05:10 PM
Replies: 151
Views: 147,086
Posted By Zhao
Re: SA-MP 0.3.7 R2 client update (optional)

Great update. Very glad to see this is resolved, and I definitely have some uses for PlayerPlaySound myself. :cool:
Forum: Scripting Help 23/09/2017, 11:17 PM
Replies: 2
Views: 399
Posted By Zhao
Re: SetPlayerColor within Markers

See: http://wiki.sa-mp.com/wiki/Color_list

You need to change the alpha value in your define. So let's say if the HEX code was #FFFFFF (white) then you would need to do this to make them invisible...
Forum: General 19/09/2017, 02:29 AM
Replies: 108
Views: 27,567
Posted By Zhao
Re: RIP NGG

I too have no issues with you at all and have great respect for all your efforts, but I'm afraid you might be unaware of some details.

Before the overthrowal of the previous owners even took...
Forum: General 19/09/2017, 01:47 AM
Replies: 108
Views: 27,567
Posted By Zhao
Re: RIP NGG

In my experience NGG has had its ups and downs, but they have chosen an honorable and respectful way to go down that is fair to their players. When they approached us with their player merge request...
Forum: Scripting Help 03/05/2017, 09:22 PM
Replies: 7
Views: 713
Posted By Zhao
Re: OnPlayerSpawn already defined

Check everything again. Look through all the includes as well. It doesn't just give you that error for nothing.

Can you also show us what is at line 974 and a few lines before and after it?
Forum: Scripting Help 18/03/2014, 07:33 PM
Replies: 5
Views: 1,011
Posted By Zhao
Re: Help, Shooting from a car as passenger.

It should be possible by default, but I'm assuming you're using a script that you didn't write yourself, in which case you will have to locate where it is being prevented. It's likely that it's being...
Forum: Scripting Help 24/02/2014, 02:08 PM
Replies: 16
Views: 2,116
Posted By Zhao
Re: Run time error 4: "Array index out of bounds"

Maybe if you didn't steal code and just wrote your own then you wouldn't have this problem.
Forum: Server Support 19/02/2014, 06:53 AM
Replies: 15
Views: 1,086
Posted By Zhao
Re: SA-MP server not starting after updating

Which files did you CHMOD and what did you CHMOD them to?
Forum: Bug Reports 18/02/2014, 08:05 AM
Replies: 5
Views: 2,700
Posted By Zhao
0.3z lag compensation bug

http://forum.sa-mp.com/showthread.php?t=488311

I have reason to believe this issue persists in 0.3z R1 or at least something very similar. I've had multiple reports about this. I'm not sure if...
Forum: Scripting Help 07/02/2014, 11:43 AM
Replies: 11
Views: 1,310
Posted By Zhao
Re: Streamer issue

If the folder is still not responding then go to task manager and end process on explorer.exe then start it back up via run. Show us the server log as I requested previously.
Forum: Scripting Help 07/02/2014, 11:30 AM
Replies: 11
Views: 1,310
Posted By Zhao
Re: Streamer issue

Use the CrashDetect plugin (http://forum.sa-mp.com/showthread.php?t=262796) and show us your server log when it crashes.
Forum: Scripting Help 02/02/2014, 12:31 PM
Replies: 1
Views: 1,182
Posted By Zhao
Nametags LoS with server objects

The only part that is hidden in the nametag is the name and ID. You can still see the health and, if applicable, their armor bar. I'm not sure if is this intended, but if it is then I recommend that...
Forum: Scripting Help 31/01/2014, 04:19 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

Great suggestion, if it's not going to be removed entirely.
Forum: Scripting Help 29/01/2014, 08:58 AM
Replies: 5
Views: 1,765
Posted By Zhao
Re: Some bugs with the shooting

Partially confirmed. After some testing I was able to reproduce the first and the second bug. I've been unable to reproduce the third bug.
Forum: Scripting Help 28/01/2014, 02:22 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

Probably not, but it's worth trying. At the very least I'll have convinced a few servers not to enable it in the interest of the SA-MP community as whole.


If it's widely used, then yes I do...
Forum: Scripting Help 28/01/2014, 01:49 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

Why do people keep responding without reading the thread?


As I've explained in a dozen replies. The issue is how it affects the SA-MP community as a whole if servers enable it. Obviously there's...
Forum: Scripting Help 28/01/2014, 01:17 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

If it causes the SA-MP community to continue losing players due to this bug, then I would say it's a bad thing.


That's great to hear. I hope that the vast majority will not enable legacy mode,...
Forum: Scripting Help 28/01/2014, 01:12 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

While it's confusing I don't think that's a good idea. We can still minimize the loss of players. I'm hoping that it will only be private servers and competitive clans that will make use of the...
Forum: Scripting Help 28/01/2014, 12:42 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

That's an entirely different issue. I'm not here to discuss RP vs DM servers.


To say it doesn't make a difference with or without legacy mode is just ridiculous. There are many enjoying the...
Forum: Scripting Help 28/01/2014, 12:19 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

I thought you meant the confusion with existing players who already know how to lagshoot rather than the confusion for new players. These should be recognized as two separate problems.

One is...
Forum: Scripting Help 28/01/2014, 12:03 AM
Replies: 234
Views: 27,439
Posted By Zhao
Re: Legacy mode is bad for the SA-MP community

How is that the only real argument? That's an issue, but that's of less importance than the loss of potential players. Why is nobody able to recognize this? Why are so many people unable to look...
Showing results 1 to 25 of 70

 

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