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Search: Posts Made By: OstGot
Forum: Includes 11/07/2020, 11:54 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

You can configure it by
#define AC_MAX_CONNECTS_FROM_IP <1 by default>
Forum: Includes 10/07/2020, 09:39 AM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

Firstly, code 004 is anti-teleport hack into/between vehicles and not onfoot teleport.
If you're getting your players teleported to some random interiors, log all the places in each your script...
Forum: Filterscripts 08/07/2020, 09:28 PM
Replies: 188
Views: 61,659
Posted By OstGot
Re: MapFix - texture bugs fixes

New version v4.2.1

Added new fix (MAPFIX_PLACE_147)
Forum: Includes 03/07/2020, 12:56 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

In these cases the player doesn't send OnPlayerEnterVehicle before he get in the train.


And in this case the player gets in a bike for 2 ms which is too fast
Forum: Includes 02/07/2020, 07:02 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

Is there are any logs/additional resources about it?
Forum: Includes 02/07/2020, 09:09 AM
Replies: 50
Views: 16,965
Posted By OstGot
Re: Admin System - admin system with many features

Ok, sorry if that seemed too pushy. gettime method is applicable in many cases and this is a good solution for some game delays without final notifications, but in this case it initially has more...
Forum: Includes 01/07/2020, 09:07 PM
Replies: 50
Views: 16,965
Posted By OstGot
Re: Admin System - admin system with many features

It is not easier nor simple at all: instead of using one timer you do this check every player's packet (as OnPlayerUpdate is calling for several synchronizations and it has a high call frequency)...
Forum: Includes 01/07/2020, 11:47 AM
Replies: 50
Views: 16,965
Posted By OstGot
Re: Admin System - admin system with many features

No, it's an include and it has API concept (i.e. you can make saving system yourself but here is only some functions and callbacks that can help you do it with)
Forum: Includes 27/06/2020, 11:42 AM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

Provide the anticheat logs for each case and a detailed description of player’s actions before the detection.
Forum: Includes 24/06/2020, 09:32 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

Yes. There are various ways to teleport many vehicles in some place and each way can be detected by different anticheat codes. Make sure you have code 3, 4 and 5 enabled if you have any problems with...
Forum: Filterscripts 20/06/2020, 08:42 PM
Replies: 75
Views: 42,472
Posted By OstGot
Re: Ultimate Creator - object, vehicle, actor editor (and more)

The demo video in the first post of the topic was updated
https://www.youtube.com/watch?v=CGYh62aCGHc
Forum: Includes 20/06/2020, 06:00 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

It didn't lose any existing compatibility with weapon-config
Forum: Includes 20/06/2020, 07:27 AM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

If you mean regular pawn arrays, it's not a solution as streamer have no global limits for its items so I won't be able to allocate right amount of memory in this array.
Forum: Includes 18/06/2020, 07:08 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

New version v1.9.53

Changes:
* Added AntiCheatGetPickupPos function
* Removed additional compatibility with y_dialog
* Improved optional support for YSF, SKY and Streamer Plugin
* Improvements...
Forum: Includes 14/06/2020, 06:15 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

You have to read Installation section first
Forum: Includes 14/06/2020, 12:43 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

As for onfoot surfly, yes. It's detected by anti-speedhack onfoot by high speed only. Anti-vehicle flyhack works in a little bit different way and it is not just speed checking.


I remember the...
Forum: Includes 12/06/2020, 06:49 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Forum: Includes 12/06/2020, 12:24 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

If you mean wallhacks and some similar cheats, unfortunately no.
Forum: Filterscripts 09/06/2020, 04:36 PM
Replies: 75
Views: 42,472
Posted By OstGot
Re: Ultimate Creator - object, vehicle, actor editor (and more)

New version 1.4.2

* Added new option "duplicate search"
* Improved the algorithm for moving objects/vehicles/actors... with the arrow keys
* The point in the middle of the screen now changes its...
Forum: Includes 06/06/2020, 11:37 AM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

Show specific examples of code that could (or should) be changed or don't waste your and my time.
Forum: Includes 06/06/2020, 12:33 AM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

What do you mean?

Well, your statements seem rather incoherent and unproven at the moment.
Forum: Includes 05/06/2020, 11:43 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

Show the specific code pieces where you think it could be done better.
Forum: Includes 04/06/2020, 06:23 PM
Replies: 50
Views: 16,965
Posted By OstGot
Re: Admin System - admin system with many features

v2.6

Changes:
* Added a shorter alternative names for several commands
Forum: Filterscripts 04/06/2020, 04:40 PM
Replies: 188
Views: 61,659
Posted By OstGot
Re: MapFix - texture bugs fixes

New version v4.1.1

Added new fix (MAPFIX_PLACE_146)
Define "USE_INCOGNITO_STREAMER" renamed to "MAPFIX_USE_STREAMER"
Minor improvements
Forum: Includes 04/06/2020, 04:02 PM
Replies: 1,356
Views: 337,460
Posted By OstGot
Re: Nex-AC - Anticheat system

You are using old samp includes or you missed some arguments in one of the default callbacks
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