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Search: Posts Made By: dotSILENT
Forum: Plugin Development 12/05/2020, 03:47 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

Haven't really tested it with any bigger amount of players. It should perform well though, especially on the server side there isn't any heavy logic involved that could cause performance problems. On...
Forum: Plugin Development 17/04/2020, 07:02 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

Just checked out of curiosity and not a single vehicle added by AddStaticVehicleEx got respawned, even after changing it's handling. I'd rather say it's some issue in your gamemode as I don't really...
Forum: Plugin Development 12/04/2020, 10:22 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

The plugin takes care of reseting every vehicle right after calling CreateVehicle, so you don't need to reset anything.



With this plugin, handling values are kept server-side, so you don't...
Forum: Plugin Development 06/04/2020, 05:44 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

I pushed an update that should fix this, the offsets were correct but I accidentally put too many bytes into the version signature.
Forum: Plugin Development 18/12/2019, 08:05 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

I took a quick peek at the disassembler and updated the offsets.ini file to handle 0.3.7 R4 (at least in theory, I haven't even launched the game because I'm not playing it anymore):...
Forum: Plugin Development 25/01/2019, 08:42 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

There is no other way to do it unless it's done by Kalcor, and I wouldn't count on that.
In my opinion, client sided modifications (ehm..SAMP Addon, but I'll give a very very bad stare at the guy...
Forum: Plugin Development 22/01/2019, 07:56 AM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

I know why it's not working when you put it after SKY.
It's because SKY uses the exact same GetPacketId hook (which I actually took from Whitetiger's sampACv2). But SKY hooks the function directly...
Forum: Plugin Development 21/01/2019, 09:30 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

That's caused by sampgdk, although I don't know why would it happen with CallRemoteFunction. I just tested it and called a remote function from the filterscript and nothing happened. Only index...
Forum: Plugin Development 21/01/2019, 06:55 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

It's very likely, however afaik it's not hooking the server's raknet but creating it's own instance so I don't know what would be the problem. Is it even being updated? I think it's outdated for a...
Forum: Plugin Development 21/01/2019, 03:40 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

That's really weird, I just tested it on both linux & windows, vehicles created with both CreateVehicle and AddStaticVehicle worked fine.
The current value shown (0.0) is not valid, and it appears...
Forum: Plugin Development 21/01/2019, 02:28 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

Make sure you input float values with a dot and not a period (0.1 etc)
Also, there are value-correctness checks, you can see the proper value ranges here: Handling attributes...
Forum: Plugin Development 21/01/2019, 01:30 AM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

It's possible, I see that MTA did it but as far as I can see it's global, which makes sense. So one modification of weapon property is applied for every player.
I'm not sure about syncing the shoots...
Forum: Plugin Development 20/01/2019, 09:25 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Re: CHandling - Server control of handlings & per-vehicle handlings

Known bugs


Some things such as various handling/model flags and suspension lines don't work for players that had the vehicle already streamed in unless it's re-streamed for them
Forum: Plugin Development 20/01/2019, 09:01 PM
Replies: 40
Views: 12,066
Posted By dotSILENT
Lightbulb CHandling - Server control of handling.cfg & per-vehicle handlings

CHandling client & server plugin

CHandling is a client & server sided plugin which allows the server to have control over vehicle handlings. In addition, it modifies the default behaviour of GTA,...
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