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Search: Posts Made By: dotSILENT
Forum: General 18/11/2018, 09:58 PM
Replies: 264
Views: 43,072
Posted By dotSILENT
Re: SA-MP Source Code Leaked

It was made by one particular russian, your beloved: https://forum.sa-mp.com/member.php?u=277862
Imo this plugin has made more harm to SAMP than rwmp did.
...
Forum: General 18/11/2018, 10:08 AM
Replies: 264
Views: 43,072
Posted By dotSILENT
Re: SA-MP Source Code Leaked

How aren't you even ashamed to keep posting here if it's your stupidity that started all this crazy shitstorm?
And what you said is bullshit, people do appreciate the updates, but when they are...
Forum: Scripting Help 16/11/2018, 11:47 AM
Replies: 2
Views: 59
Posted By dotSILENT
Re: if a player are facing a player

If you mean to check if both players are facing themselves (only then you cannot be "behind" someone), check if player A faces player B, and if player B faces player A using IsPlayerFacingPlayer...
Forum: Scripting Help 14/11/2018, 05:22 PM
Replies: 3
Views: 65
Posted By dotSILENT
Re: Clearing entire string with strcpy()?

Just do str[0] = '\0', there's no need to overwrite the entire array and just adds an unneccessary overhead.
C-style strings should be always ended with an EOS ('\0), that's how all string...
Forum: Scripting Help 14/11/2018, 04:02 PM
Replies: 3
Views: 107
Posted By dotSILENT
Re: How to load maps from website

You can write your own file parsing code to load objects from files. I use sscanf for parsing the lines, like that:

if(!strcmp(funcName, "CreateDynamicObject") && paramLen)
{...
Forum: Scripting Help 14/11/2018, 11:05 AM
Replies: 6
Views: 128
Posted By dotSILENT
Re: ShowPlayerDialog getting weird

If hardcoding works, then it's not any SAMP limitation or bug, that's why I tried it with hardcoded colors.
Your formatting code is just bad.
If you allow the player to type in their custom hex...
Forum: Scripting Help 14/11/2018, 12:51 AM
Replies: 3
Views: 67
Posted By dotSILENT
Re: Question about mysql saved data

Single query should be faster, although it can get pretty confusing if you need to update a really large set of data.
If you don't care about the result and you are using tquery (as I see in the...
Forum: Scripting Help 14/11/2018, 12:40 AM
Replies: 6
Views: 128
Posted By dotSILENT
Re: ShowPlayerDialog getting weird

I've used this code:

CMD:test(playerid)
{
new text[300] = "Setting\tInformation\nStatus\tCivilian\nPM\t{33AA33}ON\nMusic\t{33AA33}ON\nCar HUD\t{33AA33}ON\nHit Effect Sound\t{33AA33}ON";
...
Forum: Plugin Development 05/11/2018, 10:00 PM
Replies: 1,778
Views: 277,210
Posted By dotSILENT
Re: YSF - kurta999's version

I want to report something very important
There's a typo on the first page, Histroy instead of History
Forum: Plugin Development 14/10/2018, 12:03 AM
Replies: 25
Views: 3,060
Posted By dotSILENT
Re: SAMP_AC_v2: Most advanced Client-Side Anti-Cheat for SA-MP. (2014-2017)

waysemir this isn't a 'please do this' thread but a release of a project that isn't maintained anymore.

I think the whole process of packing/Enigma protecting this ac was kinda pointless. Some may...
Forum: Server Support 23/09/2018, 04:00 PM
Replies: 4
Views: 279
Posted By dotSILENT
Re: Server Crasher / Server doesn't Ping

If the entire server isn't responding then its obviously not a player crasher. It looks like it makes the raknet thread go into an infinite loop and the server basically stops responding to anything....
Forum: Plugin Development 14/08/2018, 04:44 PM
Replies: 314
Views: 118,369
Posted By dotSILENT
Re: Socket plugin (v0.2b released)

I don't encourage anyone to use this plugin if you want it to be reliable. This code is poorly written and has no socket error checking at all, if I recall correctly there was a case where a socket...
Forum: Plugin Development 03/08/2018, 08:35 PM
Replies: 3
Views: 843
Posted By dotSILENT
Re: [UNFINISHED] CHandling - custom per-vehicle handling

The code I provided is the client-sided part (.asi), it's a piece of garbage as I was testing random stuff and put a lot of things inside, I was going to tidy everything up when I was done but I...
Forum: Plugin Development 03/08/2018, 03:20 PM
Replies: 3
Views: 843
Posted By dotSILENT
Lightbulb [UNFINISHED] CHandling - custom per-vehicle handling

This is unfinished, garbage, testing only & abandoned

A few months ago I started this little thing just to train some reverse engineering in IDA and stuff. I've noticed that it's farily easy to...
Forum: Plugin Development 25/06/2018, 10:48 PM
Replies: 6,144
Views: 2,070,943
Posted By dotSILENT
Re: [REL] MySQL Plugin (Now on github!)

If only converting things in this plugin was an easy job..I've been using StrickenKids mysql for a long time just because I wasn't willing to f**k around 40-50k lines of code converting stuff, and...
Forum: Plugin Development 03/03/2018, 10:54 PM
Replies: 13
Views: 4,526
Posted By dotSILENT
Re: [FIXED] Fixes2 - timer accuracy

Dan's plugin is faulty, I've been using it for some time and the timers were going crazy after random time intervals.
Just look at the issues here:...
Forum: Plugin Development 02/03/2018, 03:53 PM
Replies: 13
Views: 4,526
Posted By dotSILENT
Re: [FIXED] Fixes2 - timer accuracy

Money hungry people? I don't make a broken penny off of mediafire. I don't consider this any project worth putting onto github, I don't even care about it honestly, just wanted to share it in case...
Forum: Everything and Nothing 24/01/2018, 10:35 PM
Replies: 26
Views: 1,685
Posted By dotSILENT
Re: Q: Bitcoin Mining

Mining bitcoin on a single pc is just stupid, it had some sense many years ago but nowadays all the mining is done by special mines that consist of lots of high-end mining rigs that are designed just...
Forum: Plugin Development 10/12/2017, 06:59 PM
Replies: 90
Views: 26,513
Posted By dotSILENT
Re: Timerfix plugin - A fix for every ttime related issue

The plugin you provided is the exact plugin from this thread. I've used it for some time and it had some known overflow bug which caused timer intervals to mess up (from 1 second to few ms)
Mine...
Forum: Plugin Development 10/12/2017, 09:34 AM
Replies: 90
Views: 26,513
Posted By dotSILENT
Re: Timerfix plugin - A fix for every ttime related issue

Im using this one for over a year (edited & compiled by me)
http://forum.sa-mp.com/showthread.php?t=622694
Haven't experienced any problems so far, the timerfix plugin by dan is known to mess up...
Forum: SA-MP 0.3.DL 06/12/2017, 07:34 PM
Replies: 18
Views: 2,413
Posted By dotSILENT
Re: Protection of models

No, even if the objects were downloaded temporarily each time the player starts his game, people could still just capture the network traffic with the object or take it straight from the games...
Forum: SA-MP 0.3.DL 10/11/2017, 09:30 PM
Replies: 433
Views: 51,067
Posted By dotSILENT
Re: Suggestions for 0.3.8

I have a suggestion to add some car related objects. I know 0.3.8 will introduce server-sided custom objects, but it's pretty obvious that not everyone is gonna use them, and not everyone will know...
Forum: SA-MP 0.3.DL 05/11/2017, 04:21 PM
Replies: 433
Views: 51,067
Posted By dotSILENT
Re: Suggestions for 0.3.8

My suggestions:
- Allow scaling of every type of object. Currently only objects created with SetPlayerAttachedObject can be scaled.
- Custom vehicle handlings
- Custom weapon stats
- Custom...
Forum: News and Updates 24/09/2017, 10:41 PM
Replies: 147
Views: 125,312
Posted By dotSILENT
Re: SA-MP 0.3.7 R2 client update (optional)

Some sounds that worked properly in previous version are bugged now. In example 6800 which I used as a fuel pump sound now doesn't stop despite using PlayerPlaySound(0, ...)
Forum: Client Support 24/09/2017, 10:15 AM
Replies: 3
Views: 878
Posted By dotSILENT
Re: How to hide the list of players in the samp client

http://forum.sa-mp.com/showthread.php?t=513499
native TogglePlayerInServerQuery(playerid, bool:toggle);
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