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Search: Posts Made By: JernejL
Forum: Everything and Nothing 13/03/2018, 02:16 PM
Replies: 52
Views: 7,586
Posted By JernejL
Re: Goodbye to JernejL_

Contraty to popular belief i am not obsessed with turtle, it was just a joke that went too far.

But to post what i came here for: What kylesmith said is true.
Forum: Tools and Files 28/11/2017, 08:48 AM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Are you serious? You do know the custom ides are already supported - just put your models into it..

HeLiOn_PrImE: what i mean is, i want to test if i fixed the problem when you copied and...
Forum: Tools and Files 12/11/2017, 12:56 PM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

I don't think you realise why i asked that question or what the question was at all..
Forum: Tools and Files 11/11/2017, 06:10 PM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Does anybody have some good examples of original objects with rotation and where they are on map? i'm testing a potential fix.
Forum: Server Support 29/08/2017, 10:14 AM
Replies: 47
Views: 10,424
Posted By JernejL
Re: Firewall Cookie Flood Connection

Let me step in and explain a few things going on here.

--hex-string '|081e77da|

This is a match on port 7777's packet for cookie request, this will work well for all servers that are on...
Forum: Scripting Help 23/03/2017, 08:54 AM
Replies: 11
Views: 1,382
Posted By JernejL
Re: slow compile time

You can use pawncc with -l (listfile) to generate a .lst file, this will not compile, but will process all includes and #define-s.

This can be used to see how long just the pre-compile step...
Forum: Scripting Help 02/12/2016, 07:39 AM
Replies: 5
Views: 2,930
Posted By JernejL
Re: How to check if an object model id is valid?

To check if object is dynamic (object.dat):
Forum: Scripting Help 01/12/2016, 07:22 PM
Replies: 5
Views: 2,930
Posted By JernejL
Re: How to check if an object model id is valid?

There are 15693 actual valid object model IDs in the game from ide range 615 to 19999, so 3691 are actually unused (invalid).

I made a function with generated switch for checking if an ide number...
Forum: Server Support 03/10/2016, 04:46 PM
Replies: 1
Views: 465
Posted By JernejL
Re: The puzzling NPCs on linux

Solved. timing issue on linux, race condition bug in script.
Forum: Server Support 25/09/2016, 11:08 AM
Replies: 1
Views: 465
Posted By JernejL
The puzzling NPCs on linux

I've been trying to get npcs working for us for years, the problem is nearly always same - they connect but immediately timeout when i use 2nd npcscript (the original ones stay connected, the new...
Forum: Plugin Development 03/06/2016, 12:28 PM
Replies: 464
[Plugin] Pawn.CMD
Views: 145,882
Posted By JernejL
Re: Pawn.CMD - the fastest and most functional command processor

Kinda similar to what i have on our server (via precompiler).

What kind of code for command checks does this generate internally?
Forum: Server Support 13/05/2016, 10:39 AM
Replies: 5
Views: 810
Posted By JernejL
Re: SA:MP Cookie Request Attack

You are wrong.

They can spoof connection cookie request, but they cannot spoof full final connection (step 2).
Forum: General 13/01/2016, 06:36 PM
Replies: 57
Views: 10,418
Posted By JernejL
Re: Servers Disappear? - SA-MP 0.3.7

A suspected reason for this problem is that fenixzone's ISP allows them to pretend and send IP addresses of other spanish servers.

This is something for which you should send abuse complaint to...
Forum: Scripting Help 19/12/2015, 11:36 AM
Replies: 1
Views: 621
Posted By JernejL
text word wrapping + color codes

Before i reinvent the wheel, has any of you already written a pawn client message text word wrap splitter?

Like something that would split properly by word (and split really long continous lines...
Forum: Plugin Development 02/11/2015, 06:27 AM
Replies: 5,545
[Plugin] Streamer Plugin
Views: 3,194,785
Posted By JernejL
Re: Streamer Plugin

It's a crash when the streamer calls a public routine in your script(s).

backtrace:
#0 0x0809569b in ?? () -> amx_GetPublic
No symbol table info available.
#1 0x080957cd in ?? () ->...
Forum: Scripting Help 07/09/2015, 08:46 AM
Replies: 1
Views: 377
Posted By JernejL
Re: Stack/Heap Collision - Complications

Perhaps a infinite recursion loop in script? looks like your call stack goes over 100 deep, that might be too much for pawn, there is a chance you have large non-static arrays in those subroutines...
Forum: Plugin Development 13/08/2015, 10:03 AM
Replies: 312
Views: 132,636
Posted By JernejL
Re: Socket plugin (v0.2b released)

You need to make it wait and attempt to reestablish the socket.
Sometimes the OS itself will reserve the old connection until it has time for it to timeout internally, this takes 5-10 seconds and...
Forum: Bug Reports 23/06/2015, 06:27 AM
Replies: 10
Views: 2,436
Posted By JernejL
Re: Falling through GTA SA interiors

100% a script or streamer or script fps lag issue, just figure it out what causes it.
Forum: Server Support 04/06/2015, 10:43 AM
Replies: 5
Views: 844
Posted By JernejL
Re: crash issue

looks like your progressbar script ran out of slots, that is your script bug.

Anyways the issue is, a player can send onplayerconnect twice, you should block and kick() AND rcon banip the ip if...
Forum: Bug Reports 28/05/2015, 09:12 AM
Replies: 3
Views: 2,324
Posted By JernejL
Re: Flood requests connection cookie.

missing: part before all the [part] lines started.
Forum: Tools and Files 23/05/2015, 09:36 AM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Codac: no idea on what issue you have, it could be related to windows 7 protected store (try running as admin).. but otherwise mods can fuck up map editor, they can use non-standard dff and txd...
Forum: Tools and Files 22/05/2015, 12:02 PM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

You will need to be more precise on describing the issue, when making and exporting maps there is no internal limits - a quick look at the source code will reveal that what u just said is true.
...
Forum: Scripting Help 24/04/2015, 06:18 PM
Replies: 1,163
Views: 748,250
Posted By JernejL
Re: SA-MP 0.3.7 RC4

if anything.. then this is a OVH issue and up to them to fix.
Forum: Tools and Files 10/04/2015, 08:14 AM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

I mean the error message itself is pretty clear on what has to be done.. Why do people continously paste that error message here.. how can i improve that?
Forum: Tools and Files 08/04/2015, 12:31 PM
Replies: 1,473
Views: 1,265,593
Posted By JernejL
Re: Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

You gave NO indication on what OS you use and you didn't say if you use mods, meaning i can't really help you.
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