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Search: Posts Made By: Gryphus One
Forum: Includes 26/08/2015, 06:43 PM
Replies: 12
[Include] OnPlayerPause
Views: 10,224
Posted By Gryphus One
Respuesta: Re: OnPlayerPause

Well, if a player is kicked, he's no longer connected to the server (unless he reconnects himself), and therefore he can't call any callbacks.
Forum: Includes 12/08/2015, 02:08 AM
Replies: 12
[Include] OnPlayerPause
Views: 10,224
Posted By Gryphus One
Respuesta: Re: OnPlayerPause

What do you mean with "after some time"?
Forum: Includes 17/04/2015, 01:40 AM
Replies: 91
Views: 48,484
Posted By Gryphus One
Respuesta: easyDialog.inc - Dialogs made easier!

Is this because of that thread by ****** in which he explained that PVars are better avoided, and recommended using CallRemoteFunction instead?
Forum: Everything and Nothing 15/04/2015, 03:39 AM
Replies: 378
Views: 44,595
Posted By Gryphus One
Respuesta: ******? Why? We still need you.

I have read the first 16 pages of the thread, but then I noticed it's already 33 pages long so I didn't read anymore.
Many people say that deleting all ******' threads will leave many scripters...
Forum: News and Updates 11/04/2015, 02:46 AM
Replies: 815
Views: 262,214
Posted By Gryphus One
Respuesta: SA-MP 0.3.7 in development (RC soon)

No fucking way, this is a violent game and we cannot make it so you can kill children.
Forum: Scripting Help 16/03/2015, 04:48 AM
Replies: 1,021
Views: 138,791
Posted By Gryphus One
Respuesta: Suggestions / Bug Fixes

I want to suggest that the callback OnPlayerWeaponShot be called also when using legacy mode (lag compensation off). I understand that with lag compensation disabled, some parameters of that callback...
Forum: General 28/02/2015, 02:56 AM
Replies: 2,969
Views: 539,048
Posted By Gryphus One
Respuesta: Suggestions for future SA:MP updates

Yeah this would be cool, s0biet mod already has this but it would be nice to have this natively in sa-mp.
Forum: Plugin Development 15/02/2015, 08:01 PM
Replies: 958
[Plugin] CrashDetect
Views: 379,145
Posted By Gryphus One
Respuesta: CrashDetect 4.13.1

Hello, yesterday my server crashed after some days running without a problem. Here's what was printed to server_log.txt:


[14/02/2015 03:53:21] [debug] Server crashed due to an unknown error...
Forum: Scripting Help 07/02/2015, 01:21 AM
Replies: 6
Views: 850
Posted By Gryphus One
Respuesta: Re: Tag mismatch with enum and integers

YESSS!!! This solved my problem!! Thank you very much!
I never thought cfdCallbacks:callback was correct code, how did you learn that?
Forum: Scripting Help 06/02/2015, 01:53 AM
Replies: 6
Views: 850
Posted By Gryphus One
Respuesta: Re: Tag mismatch with enum and integers

Thanks for the reply but removing the 'stock' doesn't solve my problem.
Forum: Tools and Files 06/02/2015, 01:45 AM
Replies: 1,473
Views: 1,265,599
Posted By Gryphus One
Forum: Scripting Help 04/02/2015, 04:24 PM
Replies: 6
Views: 850
Posted By Gryphus One
Forum: Scripting Help 03/02/2015, 11:20 PM
Replies: 6
Views: 850
Posted By Gryphus One
[SOLVED] Tag mismatch with enum and integers

Hello, in my gamemode I have an include called callbackflooddetector that tells me if a player floods certain callbacks, because some players do that with specialized hacking tools as a way of...
Forum: Plugin Development 03/02/2015, 05:38 PM
Replies: 958
[Plugin] CrashDetect
Views: 379,145
Posted By Gryphus One
Respuesta: CrashDetect 4.13.1

What's the exact purpose of the .inc file that comes with the plugin? I have been using this plugin without that include and it already gives useful information, so what do I need the include for?...
Forum: Filterscripts 03/02/2015, 05:07 PM
Replies: 1,168
Sticky: Useful Snippets
Views: 578,096
Posted By Gryphus One
Respuesta: Useful Snippets

Wow I didn't know anything about that infinity thing, it's awesome!! :o
How come this is somewhat "secret" and it's not generally known by anyone with the slightest idea of scripting?
Forum: General 31/01/2015, 12:52 AM
Replies: 2,969
Views: 539,048
Posted By Gryphus One
Respuesta: Suggestions for future SA:MP updates

I didn't know anything about those two things, thanks for the info.
Forum: Tutorials 29/01/2015, 04:51 PM
Replies: 9
Views: 2,678
Posted By Gryphus One
Forum: Tools and Files 28/01/2015, 04:07 PM
Replies: 1,473
Views: 1,265,599
Posted By Gryphus One
Respuesta: Re : Map editor: (ALL SA-MP VERSIONS) with removebuilding support.

Well, I'm not an expert at this so I might be wrong, but have you tried running the program as an administrator?
Forum: News and Updates 28/01/2015, 02:46 AM
Replies: 815
Views: 262,214
Posted By Gryphus One
Respuesta: SA-MP 0.3.7 in development (RC soon)

I guess that when people say things like "I can't wait for it" they actually refer to the final version, not to the RC.
Forum: General 26/01/2015, 02:01 AM
Replies: 2,969
Views: 539,048
Posted By Gryphus One
Respuesta: Re: Suggestions for future SA:MP updates

Yeah it would be cool that you could have as many versions as you wanted and that you could choose which one you want to run when launching the client's server browser.
Forum: Scripting Help 26/01/2015, 01:44 AM
Replies: 1,021
Views: 138,791
Posted By Gryphus One
Please, OnPlayerWeaponShot with lagcomp off

Before sa-mp 0.3.7's final version is released, I want to suggest that the callback OnPlayerWeaponShot be called also when using legacy mode (lag compensation off). I understand that with lag...
Forum: General 23/01/2015, 07:21 PM
Replies: 2,969
Views: 539,048
Posted By Gryphus One
Respuesta: AW: Suggestions for future SA:MP updates

I guess you mean that thing that when you use SendClientMessage and then Kick or Ban, the player won't see the messages, right? well that's not a bug, it's something that was changed on purpose (but...
Forum: Filterscripts 23/01/2015, 07:04 PM
Replies: 1,168
Sticky: Useful Snippets
Views: 578,096
Posted By Gryphus One
Respuesta: Useful Snippets

******, why is 'format' so terrible?



I haven't seen any piece of code that uses dini in the most recent pages of this thread. I have seen one by RedFusion but that one uses raw native file...
Forum: News and Updates 23/01/2015, 04:23 AM
Replies: 815
Views: 262,214
Posted By Gryphus One
Respuesta: SA-MP 0.3.7 in development (RC soon)

Kalcor, before you release this I want to suggest you that the callback OnPlayerWeaponShot be called also when using legacy mode (lag compensation off). I understand that with no lag compensation,...
Forum: General 23/01/2015, 04:01 AM
Replies: 2,969
Views: 539,048
Posted By Gryphus One
Respuesta: Suggestions for future SA:MP updates

I'm sorry for quoting you again but that's not possible either. OnPlayerTakeDamage is called when you have ALREADY taken damage. Even if Kalcor made it so you can cancel the damage by returning 0 in...
Showing results 1 to 25 of 500

 

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