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Search: Posts Made By: Grimrandomer
Forum: Tools and Files 19/01/2020, 11:20 PM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Thats very odd, try running it in win 7 compatibility mode, failing that I can try and re-compile it on my win 10 machine and see if that works for you.
Forum: Tools and Files 12/01/2020, 04:49 PM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Im on windows 10 now, used to be windows 7, just downloaded the latest version and it worked ok for me, what errors are you getting?
Forum: Tools and Files 30/12/2018, 08:11 PM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Yea, works with a series of tiles. I wish I had the skills to make it select the gta install and then load the map and extra objects for rendering, but thats a bit past my skills haha.
Forum: Tools and Files 30/01/2018, 08:56 PM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Fixed this now in version 1.0.0.6 :)
Forum: Scripting Help 24/01/2018, 10:50 PM
Replies: 2
Views: 552
Posted By Grimrandomer
Re: Changes to mysql plugin

Ah ok, thanks :) was sure it was something simple I was missing haha
Forum: Scripting Help 21/01/2018, 10:51 PM
Replies: 2
Views: 552
Posted By Grimrandomer
Changes to mysql plugin

Hi,

I'm in the process of upgrading my old game mode to use the latest version of the BlueG MySQL plugin and I am looking for some advise on converting the 'mysql_function_query' and cache...
Forum: Tools and Files 13/01/2018, 12:16 AM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Not checked this post in a while, but I have fixed the download links and pictures, and I will try and look into the bugs :)
Forum: Bug Reports 09/01/2015, 10:02 PM
Replies: 10
Views: 3,369
Posted By Grimrandomer
Re: OnPlayerWeaponShot

Are you a driver when your firing your gun? It only works for passenger's and not drivers.

http://wiki.sa-mp.com/wiki/OnPlayerWeaponShot - "Only passenger drive-by is supported (not driver...
Forum: Tools and Files 14/11/2014, 09:53 PM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Hi Shinji,

When you save a zone file, you are saving a file that the editor can open up and be edited.

For use in a game mode, you want to load your file and then 'export' it as either an array...
Forum: Scripting Help 15/05/2014, 03:16 PM
Replies: 6
Views: 856
Posted By Grimrandomer
Re: BlueG MySQL Plugin - Limitation Question

I intend to store data such as users position, speed etc. Mainly for use in reports in the forums to help validate/invalidate claims of rule breaking, but then by keeping a historical average, (So...
Forum: Scripting Help 15/05/2014, 03:03 PM
Replies: 6
Views: 856
Posted By Grimrandomer
Re: BlueG MySQL Plugin - Limitation Question

Ah ok.

Was just looking at my mysql server's 'Status' for the last 17 Days:
http://www.qsimg.co.uk/mzcthr

Gets an average of 31 Queries a minute at the moment, so im sure an extra (MAX 64) few...
Forum: Scripting Help 15/05/2014, 02:24 PM
Replies: 6
Views: 856
Posted By Grimrandomer
Re: BlueG MySQL Plugin - Limitation Question

I was considering writing the data it collects to files,

but i wonder if the database would store more efficiently, and since threaded, quicker than saving in files.


It would also allow me...
Forum: Scripting Help 15/05/2014, 12:25 PM
Replies: 6
Views: 856
Posted By Grimrandomer
BlueG MySQL Plugin - Limitation Question

This is more of a question than help, but not sure where else to post.

BlueG's MySQL Plugin http://forum.sa-mp.com/showthread.php?t=56564

Basically I want to insert into my database for each...
Forum: Scripting Help 03/05/2014, 03:33 PM
Replies: 4
Views: 524
Posted By Grimrandomer
Re: Vehicle Material

I don't think so no
Forum: Scripting Help 03/05/2014, 03:19 PM
Replies: 4
Views: 524
Posted By Grimrandomer
Re: Vehicle Material

I don't think so, but you can attach objects to a vehicle and set their materials
Forum: Scripting Help 03/05/2014, 03:15 PM
Replies: 0
Views: 1,096
Posted By Grimrandomer
Run time error 6: "Invalid instruction" [Fixed]

Hey all,

I made a simple textdraw menu, which you open by calling 'furni_showCatalog(playerid, _page=1) '

This works fine no errors, but when call it in the function ShowDialog (which is...
Forum: Scripting Help 30/03/2014, 04:12 AM
Replies: 15
Views: 1,088
Posted By Grimrandomer
Re: How to properly use arrays?

Arrays are indexed from 0, upto the size of the array -1.

E.g. an array with 10 elements would have indexes 0 to 9

So for your script:
e.g.
new Float:fishingspots[][3] = {
{x, y, z},
...
Forum: Tools and Files 12/03/2014, 12:19 AM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

Possibly yea. may require fine tuning the zoom levels for greater zoom




Thanks all :)
Forum: Tools and Files 02/03/2014, 11:42 PM
Replies: 85
[Tool/Web/Other] SAMP Zone Editor
Views: 42,147
Posted By Grimrandomer
Re: SAMP Zone Editor

The zones are rounded to whole numbers, so will be approx 1 meter out. The program is designed for large zone area's and not really for fine points.
Forum: Scripting Help 02/03/2014, 11:29 PM
Replies: 5
Views: 1,323
Posted By Grimrandomer
Re: Pawn Decompiler for debugging this error?

Turned out to be a conflict with ******'s fixes.inc so I have no clue why it was crashing when that was included.
Forum: Scripting Help 02/03/2014, 10:55 PM
Replies: 7
Views: 547
Posted By Grimrandomer
Re: Casinos - Is it possible to active the casinos (machines etc)

That's a pretty sweet casino script, plan to add something like that to mine when I can figure it out :)
Forum: Scripting Help 02/03/2014, 08:01 PM
Replies: 5
Views: 1,323
Posted By Grimrandomer
Pawn Decompiler for debugging this error?

I have an error that is causing the server to crash:


[02/03/2014 20:35:46] [debug] AMX backtrace:
[02/03/2014 20:35:46] [debug] #0 native HideMenuForPlayer () [080df800] from samp03svr...
Forum: News and Updates 16/02/2014, 06:58 PM
Replies: 90
Views: 72,319
Posted By Grimrandomer
Forum: Includes 10/02/2014, 10:59 PM
Replies: 55
Views: 21,094
Posted By Grimrandomer
Re: [0.3z]a_OnPlayerShootVehiclePart

Very nice.


One suggestion, instead of:

SetVehicleHealth(hitid,vHP-WeaponShotInfo[GetPlayerWeapon(playerid)-22][WS_Damage]);


maybe use:
Forum: Includes 10/02/2014, 09:26 AM
Replies: 37
Views: 14,886
Posted By Grimrandomer
Re: gCasino - Scripted Casino's

As this is scripted, it will work with anti-cheat money system, so the winning's cant be hacked etc.
Showing results 1 to 25 of 130

 

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