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Search: Posts Made By: Penguin1997
Forum: Server Support 23/09/2018, 01:52 PM
Replies: 4
Views: 425
Posted By Penguin1997
Server Crash / Server doesn't Ping

Hello,

So this person joined server twice, not sure what he does but, all players lose connection to server and server status turn offline and doesn't even ping anymore (0/0), while through panel...
Forum: Server Support 20/02/2018, 09:24 PM
Replies: 8
Views: 2,349
Posted By Penguin1997
Re: Player Crasher

Will do, thanks! :D +rep
Forum: Server Support 19/02/2018, 01:51 PM
Replies: 8
Views: 2,349
Posted By Penguin1997
Re: Player Crasher

Forgot to mention also have this on OnPlayerWeaponShot

switch(weaponid)
{
case 1..8,10..18,33,35..45:return 0;
}

Now updated to:
if (weaponid < 22 || weaponid > 38) return 0;
Forum: Server Support 19/02/2018, 01:28 PM
Replies: 8
Views: 2,349
Posted By Penguin1997
Re: Player Crasher

Anti veh mod crash: http://forum.sa-mp.com/showthread.php?t=317303

Anti bullet crash:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
...
Forum: Server Support 19/02/2018, 12:54 PM
Replies: 8
Views: 2,349
Posted By Penguin1997
Re: Player Crasher

Using the following:

Anti bullet crasher
Anti vehicle mod crasher
Forum: Server Support 18/02/2018, 02:16 PM
Replies: 8
Views: 2,349
Posted By Penguin1997
Player Crasher

This guy uses some sort of technique to crash players. He stays on foot and has weapon in his hand, and since the server has security on weapon no 40 (detonator) he always gets banned and but before...
Forum: Discussion 26/11/2017, 05:44 PM
Replies: 0
Views: 987
Posted By Penguin1997
onfoot_rate

Was wondering why does onfoot send rate appear 15 in game when I set onfoot_rate as 40 in server.cfg ?

https://i.imgur.com/XQdDXes.png
Forum: Scripting Help 01/03/2017, 07:16 PM
Replies: 1
Views: 332
Posted By Penguin1997
Foreach loop check

The problem is that I want it to loop through all players however it only loops through first 20, at times just 10 or just 5 and at times 25.. what could be the problem?


public...
Forum: Includes 30/01/2017, 07:32 PM
Replies: 845
Views: 168,690
Posted By Penguin1997
Re: weapon-config.inc - Damage system with many features

Thanks and for damaging player, what I did is just used the function DamagePlayer inside it and it worked
Forum: Includes 30/01/2017, 06:24 PM
Replies: 845
Views: 168,690
Posted By Penguin1997
Forum: Includes 30/01/2017, 04:59 PM
Replies: 845
Views: 168,690
Posted By Penguin1997
Re: weapon-config.inc - Damage system with many features

Well done Slice! and a big thank you for this include. This was was very much needed. Excellent job!

I've one question tho, how do I check for similar team detection. I am using this code but...
Forum: Includes 24/01/2017, 10:55 PM
Replies: 153
[Include] YSI 4
Views: 77,331
Posted By Penguin1997
Re: YSI 4

Do we have a solution for this?

E:\ZS\pawno\include\YSI\..\YSI_Storage\..\YSI_Coding\..\YSI_Internal\y_cgen.inc(90) : warning 231: state specification on forward declaration is ignored
Forum: Filterscripts 26/10/2016, 10:08 AM
Replies: 44
[FilterScript] JaKe's House System
Views: 23,804
Posted By Penguin1997
Re: JaKe's House System

Small issues, but not bad
Forum: Scripting Help 27/09/2016, 06:30 PM
Replies: 6
Views: 531
Posted By Penguin1997
Re: DynamicObject Info

well done, repped.



Thanks and repped
Forum: Scripting Help 27/09/2016, 06:20 PM
Replies: 6
Views: 531
Posted By Penguin1997
Re: DynamicObject Info

Right.. I've added some dynamic objects on Ongamemodinit callback, but they only appear when I click on spawn. They should appear all the time, the camera angle is actually where my objects are...
Forum: Scripting Help 27/09/2016, 06:15 PM
Replies: 6
Views: 531
Posted By Penguin1997
DynamicObject Info

I wanted to know if we put -1 in CreateDynamicObject native function in worldid or interior parameter, does it mean that it disables it or it applies to all worlds? And if we do not even bother going...
Forum: Discussion 08/09/2016, 04:27 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

Oh in milliseconds, I see..
This .... actually ... worked! Thank you friend, much respect.
Forum: Discussion 08/09/2016, 04:03 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

I upgraded the streamer to 2.8.2 and tested the compensationtimer with my mate at -1 and 3, same thing, sometimes you fall down. Its pretty obvious now streamer cant handle it.
Forum: Discussion 08/09/2016, 01:55 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

Compensated time parameter do not exist on streamer version 2.7.9. Streamer seems only useful on sananadreas built-in objects as players easily spawn there, if we create our own dynamic object up in...
Forum: Discussion 08/09/2016, 12:47 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

That didnt worked for person with 300+ ping, I used this on OnPlayerSpawn
...
Forum: Discussion 08/09/2016, 12:22 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

Thanks, the current problem I'm facing with dynamic object is when I get spawned, I usually fall in water, is there a streamer function I can put on OnPlayerSpawn to maybe boost up the performance on...
Forum: Discussion 08/09/2016, 08:36 AM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

One more question, Is there any fast way to make those Dynamic objects set to a different virtual world rather then going through each line and adding it.
Forum: Discussion 07/09/2016, 06:42 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

Alright, ty

EDIT: https://youtu.be/njMqE3BpXSw :D
Forum: Discussion 07/09/2016, 05:54 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Re: Clear object from filterscript only

There are tons of filterscript with different object ids, I can't do that for everyone.



Yes but currently I've all my filterscript objects by CreateObject function, so do I need to go through...
Forum: Discussion 07/09/2016, 04:39 PM
Replies: 19
Views: 1,451
Posted By Penguin1997
Clear object from filterscript only

As title says, I actually want to remove objects from filterscript only, I use this function but it removes all valid objects, I just want it to remove the objects from filterscript, Is there a way...
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