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Forum: Plugin Development 02/06/2019, 11:41 AM
Replies: 352
Views: 111,701
Posted By xeeZ
Re: Gamemode SDK for C/C++ (GDK)

Usually the server fails to load plugins on Windows because of missing libraries (DLLs). You can use Dependency Walker (http://www.dependencywalker.com/) to open your compiled DLL and see if...
Forum: Plugin Development 06/09/2018, 06:45 PM
Replies: 263
Views: 107,156
Posted By xeeZ
Re: Performance profiler

Yeah, there is apparently some bug in the call graph feature that causes crashes like this, but I haven't been able to reproduce it. If you have an example gamemode that has this bug feel free to...
Forum: Everything and Nothing 14/07/2018, 08:57 PM
Replies: 114
Views: 12,778
Posted By xeeZ
Re: The most awesome game you ever played?

Half-Life 2 and its episodes, it was/is great
Forum: Plugin Development 25/03/2018, 08:37 PM
Replies: 5,555
[Plugin] Streamer Plugin
Views: 3,349,925
Posted By xeeZ
Re: Streamer Plugin

It's not the same issue. Your server is crashing while it's shutting down and trying to unload MapAndreas from memory and calling MapAndreas destructor. In short, it's most likely attempting to free...
Forum: Plugin Development 14/02/2016, 07:47 AM
Replies: 176
Sticky: [Tutorial] Plugin development guide
Views: 1,004,547
Posted By xeeZ
Re: Plugin development guide

You need to call amx_PushArray() twice - first for globalchatradius, then once again for limitglobalchat.

For some reason AMX doesn't have a function for pushing references, only arrays. But...
Forum: Plugin Development 13/12/2015, 08:22 AM
Replies: 352
Views: 111,701
Posted By xeeZ
Re: Gamemode SDK for C/C++ (GDK)

graef: Yes, you can build sampgdk and plugins with gcc, but you can't do that with Cygwin right now, only with MinGW (i.e. using "MinGW Makefiles" generator in CMake).

Edit: OK, I fixed those...
Forum: Tools and Files 25/09/2015, 11:45 PM
Replies: 131
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 67,106
Posted By xeeZ
Re: Zeex's PAWN Compiler Patches

Yes, you can run it on Ubuntu or any other Linux distribution. It also works on Mac OS X.
Forum: Plugin Development 25/09/2015, 11:43 PM
Replies: 352
Views: 111,701
Posted By xeeZ
Re: Gamemode SDK for C/C++ (GDK)

Because you called it before sampgdk::Load().
Forum: Plugin Development 14/05/2015, 05:06 PM
Replies: 5,555
[Plugin] Streamer Plugin
Views: 3,349,925
Posted By xeeZ
Re: Streamer Plugin

Use this: http://forum.sa-mp.com/showthread.php?t=262796
Forum: Plugin Development 14/05/2015, 02:30 AM
Replies: 7
[Plugin] jXML
Views: 2,034
Posted By xeeZ
Re: jXML

I'm sorry but isn't this just a ripoff of another XML plugin's code (http://forum.sa-mp.com/showthread.php?t=150755)?
Forum: Tools and Files 04/05/2015, 03:58 PM
Replies: 131
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 67,106
Posted By xeeZ
Re: Zeex's PAWN Compiler Patches

New update:


Added support for 4d arrays
Fixed a compile error when declaring multi-dimensional arrays with the same name in different blocks
Forum: Tools and Files 22/04/2015, 05:58 PM
Replies: 6
Views: 4,081
Posted By xeeZ
Re: Command line interface to SA-MP server

This script can be now installed via pip (Python package manager):


pip install samp-server-cli
Forum: Server Support 16/04/2015, 10:17 AM
Replies: 2
Views: 6,837
Posted By xeeZ
Re: [sampgdk] error: Too many callback arguments (at most 32 allowed)

It could be a result of a runtime error in one of your callbacks, you need to find where that is and fix it. One option is install the CrashDetect plugin:
...
Forum: Tools and Files 09/04/2015, 01:21 PM
Replies: 27
[Tool/Web/Other] Pawn Syntax for Atom
Views: 16,779
Posted By xeeZ
Re: Pawn Syntax for Atom

I created a build file for the build (https://atom.io/packages/build) package (allows you to compile Pawn scripts from Atom), perhaps somebody will find this useful:
...
Forum: Tools and Files 05/04/2015, 04:36 PM
Replies: 131
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 67,106
Posted By xeeZ
Re: Zeex's PAWN Compiler Patches

Enable compatibility mode (add -Z to pawn.cfg or add #pragma compat 1 to your script) or update to the latest version of YSI, ****** has updated it to compile with this compiler.
Forum: Plugin Development 05/04/2015, 02:18 PM
Replies: 352
Views: 111,701
Posted By xeeZ
Re: Gamemode SDK for C/C++ (GDK)

There should be a "#define _GNU_SOURCE" somewhere in sampgdk.c, I'm not sure why this still happens. I guess if you somehow include dlfcn.h before sampgdk.h (directly or via another header) that...
Forum: Plugin Development 03/04/2015, 06:41 AM
Replies: 7
Views: 2,276
Posted By xeeZ
Re: Server crashed due to an unknown error

Did you initialize pAMXFunctions? All AMX functions are called through this variable (see amxplugin.cpp).
Forum: Plugin Development 01/04/2015, 02:59 PM
Replies: 958
[Plugin] CrashDetect
Views: 392,590
Posted By xeeZ
Re: CrashDetect

I tried that, GLIBCXX_3.4.11 is the minimum I could get with gcc 4.4 and it seems to be the oldest available gcc in Ubuntu repos. But good news - this one unlike JIT requires only cmake 2.8.8, so you...
Forum: Plugin Development 01/04/2015, 07:29 AM
Replies: 192
[Plugin] JIT compiler
Views: 71,553
Posted By xeeZ
Re: JIT compiler v2.0.3

Oh, it's same as before: https://github.com/Zeex/samp-plugin-jit/releases/download/v2.0.3/jit-2.0.3-linux.tar.gz
Forum: Plugin Development 01/04/2015, 06:02 AM
Replies: 192
[Plugin] JIT compiler
Views: 71,553
Posted By xeeZ
Re: JIT compiler v2.0.3

Hold on, I'll recompile it with gcc 4.4 and upload again.

Edit:

Done.
Forum: Plugin Development 31/03/2015, 05:43 PM
Replies: 192
[Plugin] JIT compiler
Views: 71,553
Posted By xeeZ
Re: JIT compiler v2.0.3

Try compiling it on your host:

https://github.com/Zeex/samp-plugin-jit#building-on-linux
Forum: Plugin Development 28/03/2015, 05:58 PM
Replies: 192
[Plugin] JIT compiler
Views: 71,553
Posted By xeeZ
Re: JIT compiler v1.2.5

JIT 2.0.3 is released!


Fixed modulo operator producing incorrect results with negative operand
Added floatcmp() intrinsic
Added an include file
Slightly optimized jumps and native...
Forum: Tools and Files 28/03/2015, 01:51 PM
Replies: 131
[Tool/Web/Other] Zeex's PAWN Compiler Patches
Views: 67,106
Posted By xeeZ
Re: Zeex's PAWN Compiler Patches

Now latest Windows binaries can be also downloaded from AppVeyor (built automatically on earch commit):

https://ci.appveyor.com/project/Zeex/pawn/branch/master/artifacts

AppVeyor builds usually...
Forum: Plugin Development 27/03/2015, 05:08 PM
Replies: 352
Views: 111,701
Posted By xeeZ
Re: Gamemode SDK for C/C++ (GDK)

Added natives and defines from 0.3.7 RC2 and RC3.

I'll release a new version when 0.3.7 is out. In the meantime, you'll have to build the library yourself, or if you're developing on Windows you...
Forum: Scripting Help 28/02/2015, 08:02 PM
Replies: 1,163
Views: 759,654
Posted By xeeZ
Re: SA-MP 0.3.7 RC2

The new GetPlayerPoolSize() function is nice but forcing people to change loops from using "<" to "<=" is a bad idea in my opinion. Perhaps making MAX_PLAYERS a public variable would be better (I...
Showing results 1 to 25 of 320

 

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