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Forum: Scripting Help 08/03/2019, 05:58 PM
Replies: 7
Views: 235
Posted By PepsiCola23
Re: these crash my compiler

i said it crashes my compiler :|

no errors
Forum: Scripting Help 07/03/2019, 05:30 PM
Replies: 7
Views: 235
Posted By PepsiCola23
these crash my compiler

CreateDynamicObject(19442, 289.64581, -1617.51343, 88.23320, 0.00000, 0.00000, 83.82000);
CreateDynamicObject(19369, 284.06451, -1616.85449, 88.23320, 0.00000, 0.00000, -97.74020);...
Forum: Scripting Help 05/03/2019, 09:17 PM
Replies: 3
Views: 149
Posted By PepsiCola23
Re: whats wrong

it doesn return anything and there is no output.

the script just crashes

note:its in an include
Forum: Scripting Help 05/03/2019, 06:27 PM
Replies: 3
Views: 149
Posted By PepsiCola23
whats wrong

CMD:tollmenu(playerid, params[])
{
//if(!IsACop(playerid)) return SCM(playerid, COLOR_LGREEN, "a!");
//if(PlayerInfo[playerid][pRank] < 6) return SCM(playerid, COLOR_LGREEN, "b!");...
Forum: Scripting Help 24/02/2019, 12:57 PM
Replies: 5
Views: 225
Posted By PepsiCola23
Re: Phone system help!

10000 + random(90000)
Forum: Scripting Help 23/02/2019, 03:30 PM
Replies: 2
Views: 158
Posted By PepsiCola23
Re: Timer alternative for gates

So i can use as many timers as i want? whats the best way possible to do it?
Forum: Scripting Help 23/02/2019, 03:07 PM
Replies: 2
Views: 158
Posted By PepsiCola23
Re: Timer alternative for gates

Someone told me they aren`t good and use more resources.
And i dont know how to use timers so they wont lag the server.
Forum: Scripting Help 23/02/2019, 01:59 PM
Replies: 2
Views: 158
Posted By PepsiCola23
Timer alternative for gates

So i got a toll ,and i have 1 gate that opens and when you enter the perimeter it closes,and there is another one that opens when the first one is closed.

my question is,is there any way to close...
Forum: Scripting Help 17/02/2019, 12:37 PM
Replies: 7
Views: 440
Posted By PepsiCola23
Re: how many hooks?

do i need to include y_hooks only in the main gamemode? or in every included file?
Forum: Scripting Help 17/02/2019, 12:17 PM
Replies: 7
Views: 440
Posted By PepsiCola23
how many hooks?

hey,im using y_hooks.
is there any limit of hooks?i mean can i hook onplayerspawn on 2,5,25 files?and how do i do it more than once? simply hook onplayerspawn.. or is there another method?...
Forum: Scripting Help 17/02/2019, 12:12 PM
Replies: 8
Views: 235
Posted By PepsiCola23
Re: House System

you need to change the system if you dont use mysql and the system is for mysql.

adapt it for ini or whatever you use,or start using mysql
Forum: Scripting Help 16/02/2019, 07:24 PM
Replies: 6
Views: 210
Posted By PepsiCola23
Re: y_hooks can`t use

i did as you said and solved everything.
i changed the name of sName from y_hooks impl.inc to ssName for that error,and the rest worked as you said. thanks
Forum: Scripting Help 16/02/2019, 02:57 PM
Replies: 6
Views: 210
Posted By PepsiCola23
Re: y_hooks can`t use

i Edited the new foreach use and i still get those errors with foreach..
Forum: Scripting Help 16/02/2019, 02:23 PM
Replies: 6
Views: 210
Posted By PepsiCola23
Re: y_hooks can`t use

Do i have to modify in the includes or what ?
C:\Users\Paul\Desktop\server samp\pawno\include\amx_assembly\disasm.inc(84) : warning 219: local variable "ip" shadows a variable at a preceding level ...
Forum: Scripting Help 16/02/2019, 01:34 PM
Replies: 7
Views: 137
Posted By PepsiCola23
Re: how to teleport to madd dog's house in a virtual world

why dont you just use different virtual worlds like other people mentioned?
Forum: Scripting Help 16/02/2019, 01:20 PM
Replies: 6
Views: 210
Posted By PepsiCola23
y_hooks can`t use

i cant use y_hooks,whenever i try to include it, i get errors.. i also tried to update the files,it doesnt compile,no idea why.
iget erros like

C:\Users\Paul\Desktop\server...
Forum: Scripting Help 15/02/2019, 04:37 PM
Replies: 0
Views: 109
Posted By PepsiCola23
y_hooks

when i #include <YSI\y_hooks>

i get these erros: C:\Users\Paul\Desktop\server samp\pawno\include\YSI\y_utils.inc(433) : error 079: inconsistent return types (array & non-array)...
Forum: Scripting Help 15/02/2019, 02:42 PM
Replies: 12
Views: 644
Posted By PepsiCola23
Re: Modular gamemode includes

should i use .inc files or .pwn ? do i comple the .pwn or i just save it?
Forum: Scripting Help 15/02/2019, 02:10 PM
Replies: 12
Views: 644
Posted By PepsiCola23
Re: Modular gamemode includes

i have read that topic but i couldnt manage to find answers for my questions
Forum: Scripting Help 15/02/2019, 02:02 PM
Replies: 12
Views: 644
Posted By PepsiCola23
Re: Modular gamemode includes

why can`t i use includes?i am currently doing that and it works.
Forum: Scripting Help 15/02/2019, 01:47 PM
Replies: 12
Views: 644
Posted By PepsiCola23
Modular gamemode includes

So basically im starting to make my gamemode modular, i have my textdraws,objects and removed building and other stuff in a include called objects.inc.
When i add objects,i simply put them in...
Forum: Scripting Help 15/02/2019, 10:25 AM
Replies: 4
Views: 197
Posted By PepsiCola23
Re: Another Problem

do you have a cmd like spawnchange?
also you need to set different spawns for different gang ids, so you`ll spawn where you want if you are in a gang.
Forum: Scripting Help 14/02/2019, 11:15 AM
Replies: 6
Views: 275
Posted By PepsiCola23
Re: Textdraw bug

do you hide the textdraw somewhere in your script?
Forum: Scripting Help 13/02/2019, 02:47 PM
Replies: 2
Views: 216
Posted By PepsiCola23
Instant AttachDynamicObjectToVehicle

so when a player buys a spoiler for his bullet ,side skirts or bumpers i have this code

SpoilerBullet[vehicleid] = CreateDynamicObject(1003,0,0,0,0,0,0);
...
Forum: Scripting Help 13/02/2019, 01:41 PM
Replies: 4
Views: 129
Posted By PepsiCola23
Re: Server crashing?

yes but it doesnt seem to work for me
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