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Search: Posts Made By: Jaxium
Forum: Scripting Help 07/02/2019, 11:18 AM
Replies: 3
Views: 201
Posted By Jaxium
Re: error 075: input line too long (after substitutions)

I'm on phone currently, but I'll try to help. That error means that the text is too long, between the string quotes.

You can split the entire string into two. Declare a string variable and use...
Forum: Server Support 20/03/2018, 07:16 PM
Replies: 3
Views: 556
Posted By Jaxium
Re: TAB list

You need to have "announce: 1" in your server configuration file. [CFG]
Forum: Scripting Help 20/03/2018, 01:58 PM
Replies: 4
Views: 386
Posted By Jaxium
Re: [HELP] Zombie class

So what errors are you getting?
Forum: General 19/11/2017, 06:40 AM
Replies: 699
Views: 65,699
Posted By Jaxium
Re: How many years are you around samp?

Late 2011, early 2012, around that period.
Forum: Tutorials 16/11/2017, 01:48 AM
Replies: 5
Views: 16,049
Posted By Jaxium
Re: How to connect to a MySQL database

That's neat. Well written and well done.
Forum: Scripting Help 15/11/2017, 07:42 PM
Replies: 5
Views: 344
Posted By Jaxium
Re: not stopping return a cmd

You just need to switch the function 'SendClientMessageToAll' with 'SendClientMessage' to the ID (i) because you're using a loop anyway. I've fixed it for you.

CMD:day(playerid, params[])
Forum: Scripting Help 15/11/2017, 03:21 AM
Replies: 4
Views: 408
Posted By Jaxium
Re: Actor Problem

You simply create a global variable as [MAX_ACTORS] and when you SetAnim for an actor, you set that variable for that actorid to true, or to 1. When the actor finishes serving someone, you set it...
Forum: Scripting Help 14/11/2017, 11:38 PM
Replies: 13
Views: 1,528
Posted By Jaxium
Re: Best command processor nowadays?

I personally use ZCMD. It's fast, easy-typed template and neat.
Forum: Scripting Help 14/11/2017, 08:59 PM
Replies: 2
Views: 381
Posted By Jaxium
Re: Can't count kills on faction wars

You need else if rather than if in the second statement. Try this code, not tested. Also make sure the callback has its return.
if(killerid != INVALID_PLAYER_ID)
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