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Forum: Server Support 19/05/2020, 04:07 PM
Replies: 3
Views: 335
Posted By InglewoodRoleplay
Re: Do you know this attack

Not much you can do about this, probably a bunch of script kiddies running a booter, best bet is placing the game-server behind some provider with actual DDoS protection such as OVH or Limestone...
Forum: Scripting Help 16/12/2019, 07:08 PM
Replies: 6
Views: 253
Posted By InglewoodRoleplay
Re: Problem running server with port forwarding

It may sometimes be easier to just apply a static ip to your lan adapter and then just set DMZ on your router on that ip, if it supports such that is. I do that most of the time since I can't really...
Forum: Scripting Help 16/12/2019, 01:57 AM
Replies: 4
Views: 198
Posted By InglewoodRoleplay
Re: Maximum Number for For Loop

The for loop itself can't be causing a crash, but something that deals with the variable being incremented may be causing it to crash. Perhaps something you're doing is causing a stack overflow, I'd...
Forum: Scripting Help 16/12/2019, 01:46 AM
Replies: 4
Views: 204
Posted By InglewoodRoleplay
Re: How to replace a text to place another one?

You could always use Slice's strlib library and then just call strreplace.

strreplace(string, "@Player", "SomePlayerName");

Forum: Scripting Help 15/12/2019, 07:37 PM
Replies: 9
Views: 375
Posted By InglewoodRoleplay
Re: How to escape % string format for MySQL (%q)

Have you tried '%%q' a while ago I heard you needed to just use double '%' signs to escape those characters. Perhaps I'm wrong.
Forum: Scripting Help 15/12/2019, 07:34 PM
Replies: 3
Views: 233
Posted By InglewoodRoleplay

An exe? A possibility may be that it injects something into the server, but that would be hacky and nasty and a really inconvenient way of doing things.
Forum: Scripting Help 15/12/2019, 07:30 PM
Replies: 3
Views: 140
Posted By InglewoodRoleplay
Re: Question about MySQL

Only problem you could have is 'synchronization issues' such as SQL entries getting overwritten if you have the same account logged on both servers, but that's easy to fix, you just have to check if...
Forum: Scripting Help 20/05/2015, 03:00 AM
Replies: 9
Views: 747
Posted By InglewoodRoleplay
Re: error i cant solve it pls help

To be more specific, go to the Pawn folder, the one that has the compiler, search for the include folder inside there (this is because the server folder also has an "includes" folder that has nothing...
Forum: Scripting Help 20/05/2015, 02:47 AM
Replies: 2
Views: 343
Posted By InglewoodRoleplay
Re: Tag Missmatch

/* I'm assuming you use incognito's streamer */

#define GARBAGE_MDL_ID 3035

enum EGarbageBinInfo {
Forum: Scripting Help 07/03/2015, 01:57 AM
Replies: 1,163
Views: 759,844
Posted By InglewoodRoleplay
Re: SA-MP 0.3.7 RC2

Click ignore.
Forum: Scripting Help 03/03/2015, 10:20 PM
Replies: 117
Views: 29,545
Posted By InglewoodRoleplay
Flowers Re: Gamemode Script Layout

- Includes
- Pre-processor defines
- Enums
- Arrays & Bit flags
- Module includes

#include "script/cars.pwn"
#include "script/houses.pwn"
#include "script/flammable.pwn"
Forum: General 03/03/2015, 05:45 PM
Replies: 11
Views: 1,800
Posted By InglewoodRoleplay
Re: Big server without SQL?

The main problem of not having an SQL based server is that it becomes a pain to manage other player's accounts and keep everything in track. SQL allows you to do many things that would be difficult...
Forum: Bug Reports 02/03/2015, 09:19 PM
Replies: 2
Views: 2,900
Posted By InglewoodRoleplay
Windows 8 + Client 0.3.7 RC1 + Crash Exception @ 0x0342E963 + Can't kill gta_sa.exe process

There's a problem. The client crashes after opening and closing my localhost server like 5 times while staying connected to it.

How to reproduce the bug:
1. Start SA-MP and connect to your...
Forum: General 28/02/2015, 06:36 PM
Replies: 397
Views: 70,988
Posted By InglewoodRoleplay
Re: Best SA-MP script? Best scripters?

CHC's by far the best I know. Taught me bit flags and many other things back in the day.
Forum: Scripting Help 28/02/2015, 12:11 AM
Replies: 6
Views: 1,638
Posted By InglewoodRoleplay
Re: Find Player by Number Plate?

I don't know what command processor you use, I just used YCMD for demonstration purposes.

#define DIALOG_GET_OWNER 150
//The command
YCMD:ownerbyplate(playerid, params[], help) { //Assuming...
Forum: Server Support 25/11/2014, 07:25 PM
Replies: 14,916
Views: 1,919,470
Posted By InglewoodRoleplay
Re: Looking for scripters/helpers? Post here!

We're still searching for a developer (scripter) with desires to join our team and help us move forward. We're looking for people who are serious about what they do...
Forum: Server Support 14/11/2014, 11:52 PM
Replies: 4
Views: 731
Posted By InglewoodRoleplay
Re: how do i fix this? please read

It means that you went past the maximum you can go on a defined variable, let me show you an example:

enum ECars {
Float: X,
Float: Y,
Float: Z,
new Cars[500][ECars];
Forum: Server Support 14/11/2014, 10:03 PM
Replies: 14,916
Views: 1,919,470
Posted By InglewoodRoleplay
Post Re: Looking for scripters/helpers? Post here!

We're actually looking for three or four people with desires to join our team and help us move forward. We're looking for people who are serious about what they do...
Forum: Scripting Help 05/07/2014, 10:15 AM
Replies: 5
Views: 1,118
Posted By InglewoodRoleplay
Forum: Scripting Help 05/07/2014, 09:42 AM
Replies: 5
Views: 1,118
Posted By InglewoodRoleplay
Re: Imitating the printf function in pawn

I'm sorry, but that's not what I'm trying to do. I just want to re-make the function in pawn, to learn how to send format params, format a string and display it, in this case, ConsoleMessage being...
Forum: Scripting Help 05/07/2014, 09:31 AM
Replies: 5
Views: 1,118
Posted By InglewoodRoleplay
Post Imitating the printf function in pawn

I've never done this before; I was actually trying to make a ConsoleMessage() function that allows me to send parameters to it and then display it on the console by using print().

Like in the...
Forum: Includes 08/06/2014, 01:04 AM
Replies: 309
Views: 179,541
Posted By InglewoodRoleplay
Re: [0.3X] mSelection 1.1 R3 - Create Model Preview Menus with a few lines of code

I slightly modified the following function to return the index of the clicked id, along with the modelid since I was using samp dialogs and was trying to get some support between listitems and this....
Forum: Scripting Help 07/06/2014, 05:35 PM
Replies: 6
Views: 610
Posted By InglewoodRoleplay
Re: Get player id When he is clicked

You can actually do that by doing the following:

public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
if(source == CLICK_SOURCE_SCOREBOARD && playerid != clickedplayerid) { //If it...
Forum: Plugin Development 05/06/2014, 11:08 PM
Replies: 6,159
Views: 2,368,974
Posted By InglewoodRoleplay
Re: [REL] MySQL Plugin (Now on github!)

R38 didn't work on Debian 6 for us. We took the time to convert the script for it (from R7-2) and it just didn't work. It worked on Windows though.
Forum: Server Support 05/06/2014, 08:55 PM
Replies: 14,916
Views: 1,919,470
Posted By InglewoodRoleplay
Re: Looking for scripters/helpers? Post here!

We're currently searching for Pawn scripters who are interested in helping us implement features on our role play server. Version control would be managed by FTP for now.

Required skills:
Showing results 1 to 25 of 67


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