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Search: Posts Made By: SkittlesAreFalling
Forum: Plugin Development 22/12/2015, 01:07 PM
Replies: 72
Views: 18,388
Posted By SkittlesAreFalling
Re: Lua in SA-MP v0.1 (Alpha)

You cannot do it with the current plugin, it is a feature I am releasing.
Forum: Plugin Development 22/12/2015, 12:16 PM
Replies: 72
Views: 18,388
Posted By SkittlesAreFalling
Re: Lua in SA-MP v0.1 (Alpha)

You can add any plugin and call any "public" function.
Forum: Plugin Development 21/12/2015, 10:44 PM
Replies: 72
Views: 18,388
Posted By SkittlesAreFalling
Re: Lua in SA-MP v0.1 (Alpha)

Yes, people currently interested in this plugin can use this one as a base, because I am not changing any functions, just how the functions are handled by the plugin.

I have put so much time and...
Forum: Plugin Development 17/12/2015, 04:22 PM
Replies: 72
Views: 18,388
Posted By SkittlesAreFalling
Re: Lua in SA-MP v0.1 (Alpha)

Best way to learn Lua: https://www.youtube.com/watch?v=iMacxZQMPXs
Forum: Scripting Help 10/12/2015, 08:53 PM
Replies: 1
Views: 581
Posted By SkittlesAreFalling
[C++]: Get the name of the AMX.

PLUGIN_EXPORT int PLUGIN_CALL AmxLoad(AMX *amx) {
if(SERVER::AddAMX(/* GetAMXName(amx), */ amx) == false) {
return AMX_ERR_GENERAL;
}
return amx_Register(amx, Plugin_Natives, -1);
}
...
Forum: Plugin Development 05/12/2015, 08:04 AM
Replies: 72
Views: 18,388
Posted By SkittlesAreFalling
Re: Lua in SA-MP v0.1 (Alpha)

I do not get that problem, it must be something you are doing. PM me for help if you want it.
Forum: Plugin Development 03/12/2015, 03:37 PM
Replies: 90
Views: 19,820
Posted By SkittlesAreFalling
Re: cimulator - collision detection and physics simulation

I thought I was tripping balls right now. haha
Forum: Plugin Development 03/12/2015, 11:45 AM
Replies: 176
Sticky: [Tutorial] Plugin development guide
Views: 1,003,879
Posted By SkittlesAreFalling
Re: Plugin development guide

That worked, thank you.
Forum: Plugin Development 03/12/2015, 11:18 AM
Replies: 176
Sticky: [Tutorial] Plugin development guide
Views: 1,003,879
Posted By SkittlesAreFalling
Re: Plugin development guide

That's funny. Now I only get the last two errors, but I'll keep re-organizing code.
Thank you.
Forum: Plugin Development 03/12/2015, 10:28 AM
Replies: 176
Sticky: [Tutorial] Plugin development guide
Views: 1,003,879
Posted By SkittlesAreFalling
Re: Plugin development guide

http://prntscr.com/99tdsa

Can anyone tell me what is wrong?

VS2015
Forum: Everything and Nothing 26/11/2015, 06:18 AM
Replies: 8
Views: 1,487
Posted By SkittlesAreFalling
Re: Overwolf

And you can script any type of overlay you want.
Uses JavaScript so you can make AJAX calls to web services.
Forum: Everything and Nothing 18/11/2015, 06:24 AM
Replies: 8
Views: 1,487
Posted By SkittlesAreFalling
Overwolf

In-case it was forgotten, you can use a web browser in-game.

www.overwolf.com

I'm doing so as we speak.
Forum: Everything and Nothing 12/11/2015, 11:16 PM
Replies: 48
Views: 3,661
Posted By SkittlesAreFalling
Re: WhatsApp

I pay my own bills, sir.
Forum: Everything and Nothing 10/11/2015, 07:10 PM
Replies: 48
Views: 3,661
Posted By SkittlesAreFalling
Re: WhatsApp

What's wrong with people having your phone number?

+1 661 675 8757

Have fun.
Forum: Includes 09/11/2015, 03:23 PM
Replies: 66
[Include] Scripted Fire
Views: 44,809
Posted By SkittlesAreFalling
Re: Scripted Fire

You do know this is a 2+ year old thread?

Hold on though, let me try something and I will post the code to give you what you're looking for.
Forum: Includes 09/11/2015, 05:24 AM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

I know but it is a little off topic and I do regret commenting.
Forum: Includes 09/11/2015, 03:40 AM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

Sorry for starting a flame war, I'd like to request an administrator of the forum to take down all the posts regarding Pottus, ipsLeon, codectile, Crayder, Slice, and I. This is all way off topic...
Forum: Includes 02/11/2015, 10:58 AM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

I'm sorry you guys do not recognize patterns, as I stated before, it takes some people more time than others to understand.

I am done replying to this thread as it seems pointless, good life to...
Forum: Includes 02/11/2015, 01:39 AM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

Well Slice uses a similar style. I don't see anyone else criticizing him.
Forum: Includes 02/11/2015, 12:20 AM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

Guess it takes people more time than others to understand.
Forum: Includes 01/11/2015, 09:53 PM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

Yeah I can pull up articles too but CBA, I said coding wise.
Forum: Includes 01/11/2015, 09:40 PM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

Do I really need to? You clearly don't know what obfuscation is (coding wise).
Forum: Includes 01/11/2015, 09:09 PM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

You need glasses, is my point.
Forum: Includes 01/11/2015, 08:02 PM
Replies: 36
Views: 3,693
Posted By SkittlesAreFalling
Re: Attach3DTextLabelToObject by Kaliber

I can read his code just fine... Want me to re-code it simpler for you Pottus?
Forum: Plugin Development 28/10/2015, 12:14 AM
Replies: 135
Views: 50,516
Posted By SkittlesAreFalling
Re: samp.js - JavaScript for SA-MP

I like the ReturnUser function.

You can simply:
var IsNumeric = function(test) {
return (isNaN(parseFloat(test)) == false && isFinite(test) == true);
}

That way you can also test if a...
Showing results 1 to 25 of 155

 

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