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Search: Posts Made By: Kyance
Forum: Server Support 21/08/2015, 09:19 AM
Replies: 11
Views: 1,257
Posted By Kyance
Re: A server stole my script what do i do?

Yeah because owners store players IP's in the script and not in a database rite?
wow this decade old game has ruined ur mind pls quit now?? :)
Forum: Client Support 17/08/2015, 05:48 PM
Replies: 3
Views: 3,982
Posted By Kyance
Re: SAMP crash during gameplay windows 10

Decade old game + New Windows = no.
Move on.
Forum: Filterscripts 26/04/2015, 07:40 AM
Replies: 3
Views: 2,780
Posted By Kyance
Re: Advanced Random Weather System - [Version 2.1]

this isn't anything advanced, it's the same shit over and over.
if you want to make it some what "advanced" then make it so it atleast sends the message before the weather changes.
Forum: Everything and Nothing 20/04/2015, 05:48 PM
Replies: 210
Views: 14,340
Posted By Kyance
Re: Best game that you ever played!

Insurgency, GTA 5 & CSGO
Forum: Filterscripts 19/04/2015, 07:21 AM
Replies: 6
Views: 1,408
Posted By Kyance
Re: Back O Beyond Sasquatch [For MythsHunter]

https://www.virustotal.com/en/file/35653d7f5ea84b813e8af882d0a24595c46bc7ab4b256cf121dff5af1ec9a10d/analysis/1429428020/

Is this your surprise -- using an installer which has adware?
Forum: Scripting Help 17/03/2015, 12:04 PM
Replies: 16
Views: 915
Posted By Kyance
Re: Anti C-bug help rep++

... he only gave you an example, you still have to use your key detection.


this is why kids shouldn't try scripting e_e
Forum: Scripting Help 08/03/2015, 05:03 PM
Replies: 4
Views: 658
Posted By Kyance
Re: Detecting if a player has a dialog open

You can just check if the player is logged in or not when they type a command/something in main chat.

For the dialog:

ShowPlayerDialogEx(playerid, dialogid, style, const caption[], const...
Forum: Includes 08/03/2015, 09:13 AM
Replies: 15
Views: 4,100
Posted By Kyance
Re: GetVehicleName - Simple, Easy & Efficient function.

"new vehname[1500];"
oh god.

18 is enough.
Forum: Includes 04/03/2015, 05:29 PM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Re: Anti Triggerbot

Ooh, thanks! :D
Fixed ;p
Forum: Includes 04/03/2015, 02:06 PM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Re: Anti Triggerbot

either that's something I haven't learned yet, but I don't understand what you did(or meant) there. :L
Forum: Filterscripts 02/03/2015, 02:16 PM
Replies: 6
Views: 3,778
Posted By Kyance
Forum: Filterscripts 28/02/2015, 05:52 AM
Replies: 22
[FilterScript] Colorful HUDs.
Views: 6,732
Posted By Kyance
Re: Colorful HUDs.

stock RemovePlayerFistHud(playerid)
{
TextDrawHideForPlayer(playerid, Fist);
}

//------------------------------------------------------------------------------

stock...
Forum: Scripting Help 27/02/2015, 01:47 PM
Replies: 9
Views: 665
Posted By Kyance
Re: [HELP] score for enter vehicle needed [HELP]

what the actual frick
MikE1990 already answered, you pretty much copied his code but added random stuff, which won't make the code work.

OT: Just add "SendClientMessage(playerid, -1, "You need...
Forum: Filterscripts 27/02/2015, 01:26 PM
Replies: 22
[FilterScript] Colorful HUDs.
Views: 6,732
Posted By Kyance
Re: Colorful HUDs.

Nice job.

You can use OnPlayerUpdate to detect the players weapon too (GetPlayerWeapon), and if it's not the fist (ID: 0), then you can hide the textdraw for the player - But if the weapon is fist...
Forum: Includes 27/02/2015, 04:42 AM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Re: Anti Triggerbot

Done, thanks!
Forum: Includes 26/02/2015, 12:33 PM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Re: Anti Triggerbot

It could detect rapid fire & other cheats which make shots super fast.
Forum: Includes 26/02/2015, 05:06 AM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Re: Anti Triggerbot

A cheat which automatically fires the gun when you aim at a player.
(It's like aimbot, but it doesn't "lock on" to the players.)


Uh, I've never tested fugga, so I don't really know :o
Forum: Includes 25/02/2015, 05:59 PM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Re: Anti Triggerbot

Yeah, your way is probably better - Thanks!
(By the way, those guns are actually "blacklisted"/ignored :p)
Forum: Scripting Help 25/02/2015, 03:21 PM
Replies: 8
Views: 957
Posted By Kyance
Re: sqlite

Show us your OnPlayerConnect & registering
(Only SQLite stuff)
Forum: Includes 25/02/2015, 02:31 PM
Replies: 11
[Include] Anti Triggerbot
Views: 7,053
Posted By Kyance
Anti Triggerbot

Introduction
A include type script which detects triggerbots with almost no false warnings.

I've "blacklisted" guns which have a big ROF (Rate Of Fire) to avoid the false warns, but lag might...
Forum: Scripting Help 23/02/2015, 03:25 PM
Replies: 5
Views: 430
Posted By Kyance
Re: CreateJob Help.. Scanff + ZCMD

Needs to be "s[35]" though.
Forum: Scripting Help 22/02/2015, 10:38 AM
Replies: 5
Views: 1,308
Posted By Kyance
Re: Plugin socket failed to load at starting server

Download the socket plugin ( I guess it's this? http://forum.sa-mp.com/showthread.php?t=333934 ), put the .dll (or .so for linux) file in the "plugins" folder, and add "plugins socket" in server.cfg...
Forum: Filterscripts 21/02/2015, 05:01 PM
Replies: 11
Views: 6,224
Posted By Kyance
Re: "GameGuard" Anti-Cheat (basic)

Never thought of this :o
Thanks!
Forum: Filterscripts 21/02/2015, 02:51 PM
Replies: 11
Views: 6,224
Posted By Kyance
Re: "GameGuard" Anti-Cheat (basic)

I left that clan like 1 year ago xd

thanks everyone
Forum: Filterscripts 21/02/2015, 07:01 AM
Replies: 11
Views: 6,224
Posted By Kyance
"GameGuard" Anti-Cheat (basic)

GameGuard

This is a "low-end"/basic anti-cheat, detects the "can be seen everyday" cheats.

Anti-Cheat "patches":
* Join Exploiting
* Advertising
* Fake death
* Car Warp
* Rapid Fire
Showing results 1 to 25 of 500

 

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