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Search: Posts Made By: ikkentim
Forum: Plugin Development 07/06/2019, 01:25 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

They are slightly outdated though :s
Forum: Plugin Development 13/03/2019, 11:30 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

In the latest version (0.8 ) it actually runs on .net core which has even better performance.

You can use fcnpc if youíve make a c# wrapper. I think someone in the slack chat has made one already...
Forum: Plugin Development 05/03/2019, 08:41 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Development is much slower than in the past, but itís come so far, itís a waste to let go.
Forum: Plugin Development 04/03/2019, 10:16 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Was away for a little, good to see you got it figured out,

I'm working on some good templates along with some guides to get people started.


EDIT: Added missing plugin binaries to the latest...
Forum: Plugin Development 28/02/2019, 02:21 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

The performance according to my last bench was better than Pawn. I don’t know what you mean with your second wuestion, sorry.

I’ll try and create some benchmarking scripts for new benchmarks soon.
Forum: Plugin Development 24/02/2019, 11:31 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

You might want to join the Slack chat if you want some quicker responses :)

In the command attribute you can specify the UsageMessage
Forum: Plugin Development 18/02/2019, 01:47 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Please note you need the 32 bit version of .net core (since samp is 32 bit). VS probably installed 64 bits.
Forum: Plugin Development 18/02/2019, 05:28 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Sorry on phone rn so can’t do more than paste this

(...) hosting a game mode inside the sa-mp server process. If you wish to use this, use the following instructions:
- Download the x86 .NET...
Forum: Tools and Files 01/08/2018, 11:12 AM
Replies: 218
Views: 70,023
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Yea g00gle added the requirement of adding a g00gle api key since a few months ago, haven’t updated the site since, will add it when I have time.
Forum: Tools and Files 01/08/2018, 10:17 AM
Replies: 218
Views: 70,023
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Works fine for me, maybe your browser has cached some files wrong, try a refresh or a different browser (or look at the console)
Forum: Tools and Files 16/07/2018, 02:37 PM
Replies: 218
Views: 70,023
Posted By ikkentim
Re: SanMap - San Andreas in ****** Maps

Canít you generate them yourself?
Forum: Plugin Development 28/06/2018, 03:06 PM
Replies: 2
Views: 968
Posted By ikkentim
Re: Plugins using x64 libraries

That's precisely what I'm asking: "what SA-MP's objections are to supporting x64?" ;)


edit: I'm also looking into building the library in question for x86. The question in this thread is more...
Forum: Plugin Development 28/06/2018, 02:44 PM
Replies: 2
Views: 968
Posted By ikkentim
Plugins using x64 libraries

Hey there.

I'm working on my plugin and want to use a library which sadly does not support x86 on Linux. I was wondering what SA-MP's objections are to supporting x64. I know, PAWN will still be...
Forum: Everything and Nothing 24/06/2018, 08:33 AM
Replies: 21
Views: 2,584
Posted By ikkentim
Re: sign in with ******/********?

I don't use smilebook and will never log in to some random samp server with my bignumber account.
Forum: Scripting Help 15/06/2018, 08:34 PM
Replies: 8
Views: 439
Posted By ikkentim
Re: Help Pawno :(

Clearly, it's missing an include file, "progress2".
Forum: Plugin Development 26/04/2018, 04:44 PM
Replies: 34
[Plugin] PawnPlus
Views: 11,556
Posted By ikkentim
Re: PawnPlus

Nice implementation! Was expecting this to use a custom compiler, but it’s actually just a plug-in! Neat!
Forum: Plugin Development 25/04/2018, 07:02 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

It works with 0.3DL, but it doesn't have the functions added 0.3DL provides. It is however easily possible to add them, or even add them yourself. If you need any help hop onto our slack group :)
Forum: Plugin Development 29/11/2017, 07:17 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

You need to have streamer 2.8.2 installed: https://github.com/samp-incognito/samp-streamer-plugin/releases/tag/v2.8.2
Forum: Plugin Development 28/11/2017, 10:54 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Congratulations! You've found the weakest argument.

Overloads available. http://api.sampsharp.timpotze.nl/search.html?SearchText=PutInVehicle

Besides, if you ever find a missing native (you...
Forum: Plugin Development 28/11/2017, 09:15 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Please use a newer version of .NET Framework(4.6 or better). Select it in your project settings. I'd also like to advise you that .NET Core is much faster and more flexible(works on Linux) than .NET...
Forum: Plugin Development 28/11/2017, 07:29 AM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

The 0.8 prerelease should be quite stable by now, you can definitely use it for development and I'm thinking I'll release a full release of 0.8 soon, unless new issues pop up.

Updating from 0.7 to...
Forum: SA-MP 0.3.DL 27/11/2017, 08:31 PM
Replies: 886
Views: 521,857
Posted By ikkentim
Re: SA-MP 0.3.8 RC3-3

You fix this yourself: wait for OnPlayerFinishedDownloading before allowing the user to enter such commands.
Forum: Plugin Development 27/11/2017, 08:23 PM
Replies: 410
Views: 85,628
Posted By ikkentim
Re: SampSharp - Write gamemodes in .NET

Yes, you no longer need mono (unless you decide to run your gamemode using mono instead of dotnet core)
Forum: SA-MP 0.3.DL 24/11/2017, 10:02 AM
Replies: 5
Views: 2,031
Posted By ikkentim
Re: 0.3.8 virtualworld bug?

Call PutPlayerInVehicle(playerid, playerVehicle[playerid], 0); in OnPlayerFinishedDownloading
Forum: SA-MP 0.3.DL 09/11/2017, 11:08 AM
Replies: 154
Views: 24,954
Posted By ikkentim
Re: Don't rip content from other games/mods

Just because no one knows you stole something doesn't make stealing right. Same goes for copyright infringement.
Showing results 1 to 25 of 500

 

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