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Search: Posts Made By: redreaper666
Forum: General 16/01/2018, 03:54 PM
Replies: 35
Views: 9,171
Posted By redreaper666
Re: GTA: UG SA-MP adaption

See the official GTAForums thread for this info
Forum: Maps 29/12/2014, 08:37 PM
Replies: 9
Views: 1,477
Posted By redreaper666
Re: [MAP][FS]Snow at Mount Chilliad v.1.0

aight aight
ur right sry for that :/

this guy
ahmad95

got mad about the starting A and i felt like u had something suspicious xD
sry for that m8. :p
Forum: Maps 29/12/2014, 08:09 PM
Replies: 9
Views: 1,477
Posted By redreaper666
Re: [MAP][FS]Snow at Mount Chilliad v.1.0

Im 100% sure im not mistaking u and u know that.
At beginning u had somewhat of a tiger diving in a pool or something as avatar picture.
I know who im talking to.





Update Pics added ;)
Forum: Maps 29/12/2014, 07:50 PM
Replies: 9
Views: 1,477
Posted By redreaper666
Re: [MAP][FS]Snow at Mount Chilliad v.1.0

happy now ?

Btw u the guy who at the beginning had -30 rep points for stealing other scripts including my wheelchair script.
U even used my own uploaded video on ******* to present it. xD
And...
Forum: Maps 29/12/2014, 07:31 PM
Replies: 9
Views: 1,477
Posted By redreaper666
[MAP][FS]Snow at Mount Chilliad v.1.0

Not much to say about this project except that it makes mount chillad snowy.
In future im planning to make all lands surrounding mount chillad snowy so ill be updating this post.
For people who are...
Forum: Maps 29/12/2014, 07:04 PM
Replies: 42
Views: 19,657
Posted By redreaper666
Re: Snow in Los Santos (no mods, just objects)

i like the idea.. but
im working on the same thing for mount chilliad and surrounding lands.
U should use different texturechanges for roads and other parts of the map just cause of the snow...
Forum: Filterscripts 26/12/2014, 08:47 AM
Replies: 38
[FilterScript] Driveable Wheelchair
Views: 8,619
Posted By redreaper666
Re: Driveable Wheelchair

ahaha :D

great usage of the script right there ^^

Thanks to all
Forum: Filterscripts 25/12/2014, 01:30 PM
Replies: 38
[FilterScript] Driveable Wheelchair
Views: 8,619
Posted By redreaper666
Forum: Maps 25/12/2014, 01:27 PM
Replies: 4
Views: 1,758
Posted By redreaper666
Re: AW: Ghosttown Paradise 4 Samp

yeah its a bit big but thats what makes it good ;) (und frohe Feiertage) :p
Forum: Maps 25/12/2014, 01:21 PM
Replies: 4
Views: 1,758
Posted By redreaper666
Forum: Maps 22/11/2014, 11:18 AM
Replies: 4
Views: 1,758
Posted By redreaper666
Ghosttown Paradise 4 Samp

Since i liked the map of Ghosttown Paradise much ive put them in as custom objects for samp.
Had to change its position and some files due to limitations of custom.img (basically collision data)....
Forum: Scripting Help 18/09/2014, 07:42 PM
Replies: 11
Views: 2,107
Posted By redreaper666
AW: Total Map Remover for samp

tho removing the whole sa map + dublicates is one thing i wish for sooner samp versions.
Also im asking myself why the map cleaner is working on singleplayer but not on samp :confused:
Forum: Scripting Help 18/09/2014, 07:33 PM
Replies: 11
Views: 2,107
Posted By redreaper666
AW: Total Map Remover for samp

Actually this is what i was doing this day
ive tried to delete/disable some objects from the ipl of the sa mainfolder firstly.
But then already samp crashed on me

tho would be great if you could...
Forum: Scripting Help 18/09/2014, 07:26 PM
Replies: 11
Views: 2,107
Posted By redreaper666
AW: Total Map Remover for samp

so if i use a streamer theres no IDE limit in the custom.ide when i use like incognitos streamer ? = unlimited objects
means i can go up like id 20000+
Forum: Scripting Help 18/09/2014, 06:07 PM
Replies: 11
Views: 2,107
Posted By redreaper666
AW: Total Map Remover for samp

which makes sense yea...
but i need free object ids on that i can set about 3500 custom objects

finally someone proper to talk to Y_Less

if you wanna know what custom mapping im into contact...
Forum: Scripting Help 18/09/2014, 03:03 PM
Replies: 11
Views: 2,107
Posted By redreaper666
Re: Total Map Remover for samp

and thats the point i need way more than ~2500 custom objects which cant be defined cause of sa limit 19999 ids.
Thats why i want to remove the original sa map to be able to define / redefine new...
Forum: Scripting Help 18/09/2014, 02:25 PM
Replies: 11
Views: 2,107
Posted By redreaper666
Total Map Remover for samp

Just a little question here.
Does the Map Cleaner somehow works with samp ?
Means are you able to delete the whole sa map to be able to define own object ids in the .ide and so create them in as...
Forum: Plugin Development 18/06/2014, 07:43 PM
Replies: 1,007
Views: 227,716
Posted By redreaper666
Re: RNPC - Recordfree NPCs | Control NPCs without recording | DEV

very nice so far.
But would be even nicer to have recordless driving npcs ;)

Tho i wanted to have a short talk about this plugin with you on skype.
If you got time add me : redreaper444
Forum: Bug Reports 14/01/2014, 03:11 PM
Replies: 5
Views: 916
Posted By redreaper666
AW: JerneyL`s map editor bug

here you go http://www.pic-upload.de/view-21949450/editorbug.jpg.html
Forum: Bug Reports 14/01/2014, 03:07 PM
Replies: 5
Views: 916
Posted By redreaper666
AW: JerneyL`s map editor bug

no i know exactly how to use the editor im not a newbee to it.
i just gone out a bit with the cam to make a better picture of the bug
if i scroll in just more red dots pop up thats all it does
...
Forum: Bug Reports 14/01/2014, 03:03 PM
Replies: 5
Views: 916
Posted By redreaper666
JerneyL`s map editor bug

Hey guys after a long time i wanted to start with some mapping again.
As i started my map editor (JerneysL`s samp construction map editor) i got a weird i would call it bug.
All i see is this:
...
Forum: Scripting Help 16/11/2013, 07:41 AM
Replies: 3
Views: 346
Posted By redreaper666
Forum: Scripting Help 14/11/2013, 01:28 PM
Replies: 3
Views: 346
Posted By redreaper666
Re: Help [Colorize Coronas]

Well
This was the test command i made:


new Test[MAX_PLAYERS];
//------------------------------------------------------------------------------
CMD:dcorona(playerid, params[])
{
...
Forum: Scripting Help 14/11/2013, 01:20 PM
Replies: 3
Views: 346
Posted By redreaper666
Help [Colorize Coronas]

Hey guys i could need some help.
I want to know if theres any way to color this Corona object: 19295 using SetObjectMaterial

Would be great to get working solutions ;)
Forum: Client Support 12/10/2013, 07:04 AM
Replies: 1
Views: 681
Posted By redreaper666
Re: [HELP]Servers not appear Samp 0.3x

Check the server.cfg open it with notepad.
- Find lanmode and set it to 0
- Find announce and set it to 1

youre done ;)
Showing results 1 to 25 of 136

 

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