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Search: Posts Made By: Q_Lite
Forum: Filterscripts 07/02/2016, 09:09 PM
Replies: 24
Views: 8,218
Posted By Q_Lite
Re: Signature system (call of duty styled signatures with in game editor)

Sorry for the bump, but is there any upcoming update (saving signature data)?
Forum: Scripting Help 07/02/2016, 09:06 PM
Replies: 2
Views: 517
Posted By Q_Lite
Any good anticheat?

Hi i am making a new server and looking at my server's protection, i don't have any good anticheat.

Can anyone suggest me a good one ?
Forum: Filterscripts 10/08/2015, 12:25 PM
Replies: 168
Views: 51,619
Posted By Q_Lite
Re: GAdmin v2 - Integrated form with many new features (0.3.7 R2-1+ only)

Very nice sir. I have been using GAdmin since you published wwIII :)
Forum: Filterscripts 24/07/2015, 01:59 PM
Replies: 24
Views: 8,218
Posted By Q_Lite
Forum: Gamemode Scripts 24/07/2015, 01:23 PM
Replies: 193
Views: 55,899
Posted By Q_Lite
Re: [New | SA-MP 0.3.7] World War III

Thanks alot for the amazing update.
Forum: Gamemode Scripts 18/07/2015, 03:10 AM
Replies: 122
Views: 51,230
Posted By Q_Lite
Re: [New | SA-MP 0.3.7] Redrex Freeroam

Another awesome gamemode. Thanks so much for this.
Forum: Filterscripts 03/07/2015, 04:27 PM
Replies: 31
Views: 10,542
Posted By Q_Lite
Forum: Includes 03/07/2015, 04:22 PM
Replies: 1,351
Views: 334,824
Posted By Q_Lite
Re: Nex-AC - Anticheat system

Super include, très bien!
Forum: Tutorials 12/06/2015, 08:47 AM
Replies: 10
Views: 5,746
Posted By Q_Lite
Re: How to make Airdrop system? (using Mapandreas)

Nice man. Was searching for this for long.
Forum: Tutorials 12/06/2015, 08:34 AM
Replies: 2
Views: 1,390
Posted By Q_Lite
Re: Movable Objects? -- Full Explained!

Nothing special for MoveObject!

But good to start!
Forum: Gamemode Scripts 06/06/2015, 06:07 PM
Replies: 193
Views: 55,899
Posted By Q_Lite
Re: [New | SA-MP 0.3.7] World War III

It's very nice. Using arrays to make your code optimized, short, and also increase efficiency.

Rep4u
Forum: Includes 24/05/2015, 05:07 AM
Replies: 578
Views: 159,763
Posted By Q_Lite
Re: Dialogs Include (new dialog functions and DIALOG_STYLE_PREVMODEL)

Please add a feature by which we can set each listitem model's rotation and zoom.

Like: SetupPrevModelDialogListitem(dialogid, listitem, Float:x, Float:y, Float:z, Float:zoom);
Forum: Scripting Help 24/05/2015, 05:05 AM
Replies: 4
Views: 823
Posted By Q_Lite
Re: Problem using PREVMODEL dialogs

There's no option for that so i think i have to edit it or ask the Autor.

Thanks for replying.
Forum: Scripting Help 24/05/2015, 04:53 AM
Replies: 4
Views: 823
Posted By Q_Lite
Re: Problem using PREVMODEL dialogs

No i meant to say, is it possible to set zoom for each dialog's lisitem?
Forum: Scripting Help 24/05/2015, 04:45 AM
Replies: 4
Views: 823
Posted By Q_Lite
Problem using PREVMODEL dialogs

I am using Dialogs include (http://forum.sa-mp.com/showthread.php?t=570213) for DIALOG_STYLE_PREVMODEL but my some of my models are appearing with large zoom (see those Ak-47, M4 or i mean heavy...
Forum: Includes 24/05/2015, 04:33 AM
Replies: 81
Views: 31,269
Posted By Q_Lite
Re: GMenus Include (stylish GTA V themed* interaction menus!)

Lol, those shadows make it look creative. And as its themed on GTA V interaction menus :)
Forum: Filterscripts 24/05/2015, 04:04 AM
Replies: 95
[FilterScript] 100 Pedestrians
Views: 38,922
Posted By Q_Lite
Re: 100 Pedestrians

Nice filterscript but you can also add an AI for the NPCs like when you aim at them, they raise their hands up !
Forum: Includes 24/05/2015, 04:02 AM
Replies: 81
Views: 31,269
Posted By Q_Lite
Re: GMenus Include (stylish GTA V themed* interaction menus!)

Very nice, Gonna switch to GMenus from SAMP menus :)
Forum: Scripting Help 28/04/2015, 09:02 AM
Replies: 1,163
Views: 755,660
Posted By Q_Lite
Re: SA-MP 0.3.7 RC6

BULLET_HIT_TYPE_PUPPY!

Please add OnPlayerWeapoShot support though :)
Forum: Scripting Help 28/04/2015, 08:54 AM
Replies: 21
Views: 5,080
Posted By Q_Lite
Re: Actors position not being updated!

Kalcor have added Actor anim syning in samp 0.3.7 RC6-3. So this means we can make actors move.
Forum: Filterscripts 25/04/2015, 02:48 AM
Replies: 65
[FilterScript] Anti-Aimbot by ipsLeon
Views: 37,294
Posted By Q_Lite
Forum: Scripting Help 22/04/2015, 04:51 AM
Replies: 3
Views: 584
Posted By Q_Lite
Re: Bug in OnPlayerClickTextdraw

No, i dont have the callback in the filterscript. But i use YSI 3.1 and i think its causing trouble; because when i load other filterscripts which don''t use YSI, they dont interfere.

The...
Forum: Scripting Help 22/04/2015, 03:20 AM
Replies: 3
Views: 584
Posted By Q_Lite
Bug in OnPlayerClickTextdraw

Well, when i run my gamemode alone without any FS, it works fine, i am able to select textdraws and use ESC key.

But when i use a filterscript, i am able to hover the textdraws but the callback...
Forum: Filterscripts 22/04/2015, 01:39 AM
Replies: 65
[FilterScript] Anti-Aimbot by ipsLeon
Views: 37,294
Posted By Q_Lite
Forum: Scripting Help 22/04/2015, 01:07 AM
Replies: 6
Views: 537
Posted By Q_Lite
Re: Embedded colour transperacy and preparing?

I have already read that and no clue for transparent embedded colors. I think crayder is right, we can't.

BTW, anyone have the default SAMP's blue color embedded, please share.
Showing results 1 to 25 of 111

 

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