SA-MP Forums

Go Back   SA-MP Forums > Search Forums

Showing results 1 to 25 of 250
Search took 0.01 seconds.
Search: Posts Made By: Yuryfury
Forum: Includes 07/06/2013, 06:43 PM
Replies: 2
Views: 1,656
Posted By Yuryfury
Simple Deathmatch Zones

Simple Deathmatch Zones Include
By: Yuryfury

What is it?
This is an old include that I dug up that I thought some of you might find useful (particularly if you have stunt/freeroam servers). This...
Forum: Scripting Help 13/07/2012, 04:08 AM
Replies: 8
Views: 1,034
Posted By Yuryfury
Re: always checking vehicle?

You will need to use the same function but just have a timer check every second or so.
Forum: Scripting Help 01/07/2012, 05:10 AM
Replies: 6
Views: 3,260
Posted By Yuryfury
Re: Is vehicle valid.

What I've done in the past is do GetVehicleModel(vid), if it equaled zero, that meant there is no such vehicleid.
Forum: Scripting Help 01/07/2012, 04:54 AM
Replies: 3
Views: 1,263
Posted By Yuryfury
Re: [NEED HELP] Making A Crash Command

Search next time

http://forum.sa-mp.com/showthread.php?t=244358
Forum: Scripting Help 30/06/2012, 08:08 PM
Replies: 3
Views: 821
Posted By Yuryfury
Re: ZCMD Not working

What errors do you get? You should get at least one warning (params is never used). Is it placed outside all other call backs?
Forum: Scripting Help 28/06/2012, 02:35 PM
Replies: 20
Views: 3,994
Posted By Yuryfury
Re: How to make /r (Reply PM Command)

You need to add the command stuff obviously.
Forum: Scripting Help 22/06/2012, 12:28 AM
Replies: 2
Views: 594
Posted By Yuryfury
Re: Camera Problem

SetCameraBehindPlayer ( http://wiki.sa-mp.com/wiki/SetCameraBehindPlayer)
Forum: Scripting Help 18/06/2012, 10:06 PM
Replies: 5
Views: 1,447
Posted By Yuryfury
Re: Fixes to All Errors

What are you talking about? There is no magical fix that remove all errors.
Forum: Scripting Help 18/06/2012, 04:56 PM
Replies: 4
Views: 785
Posted By Yuryfury
Re: error 029

You need brackets and a preceding if statement.
Forum: Scripting Help 16/06/2012, 12:21 AM
Replies: 10
Views: 1,395
Posted By Yuryfury
Re: Get rid of annoying warnings

It doesn't matter whether or not it is called only by the timer.

A timer calls a callback. FinalStageGarbageFinish appears to be a simple variable that is assigned a value then never used.
Forum: Scripting Help 15/06/2012, 03:25 PM
Replies: 14
Views: 2,118
Posted By Yuryfury
Re: make objects respawn

Streamers do it automatically. When a player is in range of an object, it gets created. When the player isn't, it gets destroyed.
Forum: Scripting Help 15/06/2012, 03:21 PM
Replies: 4
Views: 841
Posted By Yuryfury
Re: error that stops gamemode from loading please help

*** Streamer Plugin: Include file version (0) does not match plugin version (0x26104) (script needs to be recompiled with the latest include file)
[01:23:42] *** Streamer Plugin: Obsolete or invalid...
Forum: Client Support 14/06/2012, 04:24 PM
Replies: 3
Views: 1,406
Posted By Yuryfury
Re: Crashing before startup

Have you tried compatibility mode and running as administrator?
Forum: Scripting Help 13/06/2012, 10:04 PM
Replies: 10
Views: 1,201
Posted By Yuryfury
Re: A few questions about Pawno

if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, COLOR_SYNTAX, "[SYNTAX]: /makeleader [PlayerID/PartOfName]");


*sscanf specifiers*

Specifier(s) Name Example values...
Forum: Scripting Help 13/06/2012, 09:56 PM
Replies: 4
Views: 818
Posted By Yuryfury
Re: System bug house

You need to add InfosJoueur[playerid][DansMaison] = -1; under OnPlayerSpawn.

The default value for any variable is 0. The way you have it now, when the player connects,...
Forum: Scripting Help 13/06/2012, 09:51 PM
Replies: 5
Views: 910
Posted By Yuryfury
Re: Is there a way to change a vehicle model's skin for someone?

What do you mean by vehicle skin? You can change the color and paintjob of a vehicle, but the changes would be seen by all players.
Forum: Maps 13/06/2012, 09:40 PM
Replies: 16
Views: 8,083
Posted By Yuryfury
Re: Umbrella Corporation HQ.

When did the OP ever say this had to be used for RP? I would also like to point out that a good number of SAMP players and scripters don't give two sh*ts about roleplay (especially your mediocre...
Forum: Scripting Help 13/06/2012, 09:32 PM
Replies: 2
Views: 681
Posted By Yuryfury
Re: Chat command

You want to use SendPlayerMessageToAll.


new pmessage[128];
format(pmessage,128,"(%d) %s",playerid,text);
SendPlayerMessageToAll(playerid,pmessage);


SendPlayerMessageToAll allows you to...
Forum: Scripting Help 13/06/2012, 02:55 AM
Replies: 4
Views: 912
Posted By Yuryfury
Re: Random fires.

There is a fire object id? :O
Forum: Scripting Help 13/06/2012, 02:50 AM
Replies: 10
Views: 1,421
Posted By Yuryfury
Re: Name bugged

You mean GetPlayerName returns the incorrect player name? Can't help unless we see the code...
Forum: Scripting Help 13/06/2012, 02:48 AM
Replies: 3
Views: 748
Posted By Yuryfury
Re: install gamemode help

In server.cfg, after the line that says gamemod0, type the name of the gamemode file (without the .amx)


gamemode0 area51


Remember that in linux files are case sensitive.
...
Forum: Scripting Help 13/06/2012, 02:44 AM
Replies: 2
Views: 719
Posted By Yuryfury
Re: Find Command with SetPlayerCheckpoint

It should be
pID=ReturnUser(tmp);
not
pID=ReturnUser(playerid)

Also, this ReturnUser function supposedly works fine:

stock ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos =...
Forum: Scripting Help 13/06/2012, 02:40 AM
Replies: 3
Views: 662
Posted By Yuryfury
Re: looking 4 a job maker for trucking (ill rep if u helped)

Why exactly did you make two topics? (http://forum.sa-mp.com/showthread.php?t=350584)
Forum: Scripting Help 13/06/2012, 02:38 AM
Replies: 4
Views: 912
Posted By Yuryfury
Re: Random fires.

Fire is one of the few things that isn't synced in SAMP and I don't believe that there is a fix. Explosions are sort of synced, but not fire specifically.

EDIT: A link I found. It is from 2009 but...
Forum: Scripting Help 13/06/2012, 02:35 AM
Replies: 6
Views: 3,926
Posted By Yuryfury
Re: [19:58:45] Warning: PlayerDialogResponse PlayerId: 28 dialog ID doesn't match last sent dialog ID, what it means?

It shouldn't.

Also, dialog ids are cross-server. This means if you define DIALOG1 as "1" in a filterscript, you can't define CARDIALOG as "1" in the gamemode because the two dialogs would...
Showing results 1 to 25 of 250

 

All times are GMT. The time now is 03:50 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.