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Search: Posts Made By: SecretBoss
Forum: Includes 20/12/2016, 12:43 PM
Replies: 39
Views: 15,287
Posted By SecretBoss
Re: Player country lookup

http://pastebin.com/ekvKjyjj
Forum: Filterscripts 04/11/2016, 05:36 PM
Replies: 472
Views: 258,270
Posted By SecretBoss
Re: TDEditor - New TextDraw creator with Preview models.

Just load the filterscript on a black gamemode and it will work perfectly, I remember facing such problems too with my main gamemode
Forum: Includes 31/10/2016, 04:33 PM
Replies: 2
[Include] VehicleDamage
Views: 1,124
Posted By SecretBoss
Re: VehicleDamage

So if you set the amount to 0 it will prevent the damage

Nice job tho
Forum: Includes 23/10/2016, 03:13 PM
Replies: 106
Views: 25,058
Posted By SecretBoss
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

EmulateCommand will re-create the command, calling the command is much faster than recreating it.
Forum: Includes 23/10/2016, 02:40 PM
Replies: 106
Views: 25,058
Posted By SecretBoss
Re: Smart Command Processor (Scripter-friendly, feature rich and fast) (aka iZCMD+)

cmd_yourcommand(playerid, " "); // if you are using params
cmd_yourcommand(playerid); // if you are not using params
Forum: Filterscripts 20/10/2016, 07:14 PM
Replies: 9
Views: 1,851
Posted By SecretBoss
Re: Dynamic Bribe System [Mysql R39-3]

Still, you are not supposed to use hooks on Filterscripts and even if you copied it from your code you need to modify it before releasing it here.

Also you are not checking if player is wanted or...
Forum: Plugin Development 11/10/2016, 01:48 PM
Replies: 463
[Plugin] Pawn.CMD
Views: 139,903
Posted By SecretBoss
Re: Pawn.CMD - the fastest and most functional command processor

If you are loading the plugin in a filterscript you must put

#define FILTERSCRIPT

Before including the Pawn.CMD
Forum: Filterscripts 06/10/2016, 04:53 PM
Replies: 180
[FilterScript] Yet Another House System
Views: 81,295
Posted By SecretBoss
Re: Yet Another House System

If you want your house to be saved put script's saving function whenever the script modifies house's variables, so your houses will always save

As conserning LastEntered value it's fine, please...
Forum: Plugin Development 05/10/2016, 01:57 PM
Replies: 463
[Plugin] Pawn.CMD
Views: 139,903
Posted By SecretBoss
Forum: Filterscripts 04/10/2016, 06:03 PM
Replies: 40
[FilterScript] Tune System
Views: 13,628
Posted By SecretBoss
Re: Tune System

Invalid mod exploit has been fixed on samp latest version (0.3.7)
Forum: Filterscripts 04/10/2016, 05:14 PM
Replies: 40
[FilterScript] Tune System
Views: 13,628
Posted By SecretBoss
Re: Tune System

It would be great if you could call OnVehiclePaintjob and OnVehicleMod callbacks. Some vehicles system using those callbacks to update vehicle's variables, in that case your modding won't pass...
Forum: Filterscripts 09/09/2016, 01:58 PM
Replies: 193
Views: 47,253
Posted By SecretBoss
Re: JakAdmin3 - User-Friendly/Fast/Efficient (zcmd,sscanf2,foreach,SQLite) (ReMaKe)

Well to be honest I never tried it but I think it won't. Anyway still you can add exceptions for some commands it's better than placing a Macro on every command
Forum: Filterscripts 09/09/2016, 01:06 PM
Replies: 193
Views: 47,253
Posted By SecretBoss
Re: JakAdmin3 - User-Friendly/Fast/Efficient (zcmd,sscanf2,foreach,SQLite) (ReMaKe)

If they are using it as a filterscript, no it won't block gamemode's commands also whats the point on using commands without being logged in?



You can adjust it to fit on your needs
Forum: Filterscripts 09/09/2016, 10:15 AM
Replies: 193
Views: 47,253
Posted By SecretBoss
Re: JakAdmin3 - User-Friendly/Fast/Efficient (zcmd,sscanf2,foreach,SQLite) (ReMaKe)

Well I can't understand why you are using a custom Macro on every command to check if player is logged in while you can block every command with just few lines

public...
Forum: Filterscripts 11/08/2016, 02:43 PM
Replies: 17
Views: 12,593
Posted By SecretBoss
Re: SetObjectMaterialText Editor

great script good work
Forum: Includes 07/08/2016, 07:50 AM
Replies: 15
Views: 1,759
Posted By SecretBoss
Re: antiMoney.inc - ALS Hooking - OnPlayerHackMoney

Here is a quick script I made, I didn't test it yet test it and tell me

// Anti-Money Hack
// SecretBoss
// Version: 1.0
// Note: Not tested yet

static __SBAntiMoneyHack[MAX_PLAYERS];
...
Forum: Includes 02/08/2016, 06:03 PM
Replies: 15
Views: 1,759
Posted By SecretBoss
Re: antiMoney.inc - ALS Hooking - OnPlayerHackMoney

Actually it is a server sided system you can remove the money directly or just don't give them return 0 on the GivePlayerMoney hook

That will prevent hackers from even using it, well they will use...
Forum: Tools and Files 03/07/2016, 03:47 PM
Replies: 42
Views: 26,828
Posted By SecretBoss
Forum: Scripting Help 02/07/2016, 04:27 PM
Replies: 6
Views: 521
Posted By SecretBoss
Re: MySQL/R33

If you have A_I enabled on your INSERT query the house id will be increased automatically then you can retrieve it with a query or save it on a variable with cache_insert_id()
Forum: Includes 02/07/2016, 02:11 PM
Replies: 14
[Include] OnVehicleModEx
Views: 2,983
Posted By SecretBoss
Re: OnVehicleModEx

here you are

http://pastebin.com/bUh1RrjK
Forum: Plugin Development 02/07/2016, 01:38 PM
Replies: 463
[Plugin] Pawn.CMD
Views: 139,903
Posted By SecretBoss
Re: Pawn.CMD - the fastest and most functional command processor

You can use them to make helper/admin/rank commands faster and easier see the example in main post
Forum: Server Support 01/07/2016, 02:23 PM
Replies: 24
Views: 2,321
Posted By SecretBoss
Re: Script Leaked Please help

If you are not able to protect your script why you even opened a community? If your script got leaked it's your fault, stop blaming the SAMP community for this

I can understand how you feel but...
Forum: Scripting Help 30/06/2016, 09:05 AM
Replies: 10
Views: 1,397
Posted By SecretBoss
Re: Server changing variables randomly (memory bug?)

I run some tests because I wanted to make a function to continue messages to a new line if they are very long and I received such messages when the string was too long

Logs:

[19:43:30] [join]...
Forum: Scripting Help 29/06/2016, 06:49 AM
Replies: 10
Views: 1,397
Posted By SecretBoss
Re: Server changing variables randomly (memory bug?)

Buffer overflow means that your string has more cells than it can hold for example

CMD:test(playerid)
{
new message[100];
if(sscanf(params, "s[144]", message)) return 0;

new...
Forum: Includes 23/06/2016, 03:14 PM
Replies: 1,220
Views: 284,812
Posted By SecretBoss
Re: Nex-AC - Anticheat system

You probably didn't forward it properly check my example. I remember having the same problem when I installed it on an old gamemode of mine
Showing results 1 to 25 of 500

 

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