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Search: Posts Made By: Crayder
Forum: Includes 20/10/2018, 05:32 AM
Replies: 820
Views: 133,456
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

Don't use said custom HUD, or create an entirely new HUD in this include for said custom HUD. There's no other way because we can't determine what custom HUD's look like.
Forum: Plugin Development 16/10/2018, 06:05 PM
Replies: 453
[Plugin] Pawn.CMD
Views: 112,062
Posted By Crayder
Re: Pawn.CMD

You didn't fix anything, you're still only accepting things that are not zero... xD

The example is for scripts that have all flags set, which is how it tends to be if you're using flags. You can't...
Forum: Plugin Development 25/09/2018, 09:01 PM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

Whatever... I think we all trippin
Forum: Plugin Development 25/09/2018, 03:24 AM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

I replaced it before I went to work 7 hours ago, again that doesn't make sense xD
Forum: Plugin Development 24/09/2018, 08:06 PM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

Yeah, I literally just downloaded it again, for the third time in this conversation. It's fine for me, it compiles and has 1040 lines. Just like it should. It wouldn't make since for it to work for...
Forum: Plugin Development 24/09/2018, 05:09 AM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

I just downloaded it and it works fine. 1.4.0.3.
Forum: Plugin Development 23/09/2018, 06:42 AM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

Looks like GitHub's bullshit again. Why does this always happen to TStudio and CA? Like it's getting annoying and no matter how many times I fix it and make sure it's fixed someone still comes and...
Forum: Plugin Development 14/09/2018, 04:13 AM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

Yup, that's kind of the reason I wanted to add Extra IDs. I needed to differentiate between SA objects, regular objects, and streamer objects.
Forum: Filterscripts 30/07/2018, 06:33 PM
Replies: 615
Views: 157,705
Posted By Crayder
Re: Texture Studio - Texture your maps

Yeah that's the entire point of this system, there are tutorials on ******* just search for them for the basics.
Forum: General 18/06/2018, 01:39 PM
Replies: 52
Views: 5,788
Posted By Crayder
Re: Should admins be able to see /PM's between players?

Personal messages should NOT be accessible by just any admins. They can be logged for administrative purposes, but if you are going to do so players need to be warned for privacy purposes (i.e....
Forum: Tools and Files 26/05/2018, 10:36 PM
Replies: 133
Views: 32,363
Posted By Crayder
Re: ExtremeStudio - The Best SAMP IDE

WHOOOOOO! Can't wait to see it come together bro!
Forum: Includes 30/04/2018, 06:38 PM
Replies: 820
Views: 133,456
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

A year ago? https://github.com/oscar-broman/samp-weapon-config/commit/ec11899c4795347cafcedb92f6005fbde1a1de35

That was March 7th, 2018. So not a year, not half a year, not even a quarter of a...
Forum: Everything and Nothing 30/04/2018, 06:15 PM
Replies: 20
Views: 2,074
Posted By Crayder
Re: SAMP is still Alive?

Why the fuck are people still saying 0.3.8 was canceled... -.-
For the hundredth time, IT WASN'T CANCELED, IT WAS BRANCHED OFF TO 0.3.7DL.

Thanks.
Forum: Includes 29/04/2018, 09:48 PM
Replies: 820
Views: 133,456
Posted By Crayder
Re: weapon-config.inc - Damage system with many features

Does this f0Re3t guy even have permission to act like he's the new owner of this? Creating a fork and keeping that updated is perfectly fine, but he's literally here telling everyone to go to his...
Forum: Maps 29/04/2018, 09:42 PM
Replies: 25
Views: 17,282
Posted By Crayder
Re: Blocking Garages Realistically (well, something like that)/

Well sir ya see, the post before was LESS THAN A YEAR AGO!!?!?! So no, he didn't "BUMP A 3 YEAR OLD THREAD!?"

@Dice_ - Yes, it IS possible, I'd just need to make the objects player objects and add...
Forum: Filterscripts 19/04/2018, 04:42 AM
Replies: 615
Views: 157,705
Posted By Crayder
Re: Texture Studio - Texture your maps

I'm on my phone so I'm just going to type this here for now, since so many people are still messaging me (sorry to the people), THIS IS TO ALL OF THOSE HAVING PROBLEMS WITH THE LATEST RELEASE. The...
Forum: Plugin Development 11/04/2018, 04:17 PM
Replies: 512
Views: 101,660
Posted By Crayder
Re: ColAndreas - Collision Detection

There's no problem with these lines, are you sure it's not something else causing this? Like... Is that even the only warning?
Forum: SA-MP 0.3.DL 11/04/2018, 04:11 PM
Replies: 7
Views: 1,058
Posted By Crayder
Re: .COL

For the record, that's not what happens... The object's collision and textures are all from YOUR object. Certain flags and stuff are applied from the base object.
Forum: Includes 31/03/2018, 01:08 PM
Replies: 164
[Include] 3DTryg Functions
Views: 40,485
Posted By Crayder
Re: 3DTryg Functions

No, you don't.
Forum: Tutorials 07/03/2018, 11:02 AM
Replies: 17
Views: 3,712
Posted By Crayder
Re: Using PawnCMD Command Processor

Your reply was just as invalid, definition is no better than a constant in this case. The only difference is the compiler replaces definitions, and since this is just a useless integer that doesn't...
Forum: Tutorials 06/03/2018, 01:20 AM
Replies: 17
Views: 3,712
Posted By Crayder
Re: Using PawnCMD Command Processor

No, it shouldn't be that either. It should be shown as bits because that's the whole point of the feature...
If you define them as integers like that ("1") then you won't be able set multiple...
Forum: Tutorials 04/03/2018, 10:26 PM
Replies: 17
Views: 3,712
Posted By Crayder
Re: Using PawnCMD Command Processor

You didn't explain flags very well at all... Do the enumeration like Logic_ said or search the Pawn.CMD thread for my replies to see how to use them in depth.

The whole point of flags is detecting...
Forum: Includes 25/02/2018, 02:09 PM
Replies: 21
[Include] Maze Generator
Views: 3,499
Posted By Crayder
Re: Maze Generator

Well, if you recall correctly, that's how I did it when we were making this originally years ago.
Forum: Includes 25/02/2018, 05:20 AM
Replies: 21
[Include] Maze Generator
Views: 3,499
Posted By Crayder
Re: Maze Generator

Yeah, and we also need to prevent infinite loops when putting models in before radius and stuff xD
Forum: Scripting Help 24/02/2018, 07:36 AM
Replies: 9
Views: 1,729
Posted By Crayder
Re: (280) : error 018: initialization data exceeds declared size

Can you plz with my code? (line 20)

#include <a_samp>
#include <core>
#include <float>

new glob0[500];

new Text:glob7D0[500];
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