Thread: GIVECASH
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Old 30/11/2017, 01:25 PM   #9
Markaraza
Little Clucker
 
Join Date: Nov 2017
Posts: 23
Reputation: 2
Default Re: GIVECASH

Dude, are u using Roleplay Gamong this is our for roleplay gamemode

Code:
CMD:pay(playerid, params[])
{
	if(AdminDuty[playerid] == 1)
 	{
  		SendClientMessage(playerid,COLOR_WHITE, "You can't use this command while on-duty as admin.");
		return 1;
	}

	new
		iTargetID, iCashAmount;

	if(sscanf(params, "ui", iTargetID, iCashAmount)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /pay [playerid/partofname] [amount]");

	if(iTargetID == playerid)
	{
		SendClientMessage(playerid, COLOR_GRAD1, "You can't use this command on yourself!");
		return 1;
	}
	if(iCashAmount > 100 && PlayerInfo[playerid][pLevel] < 2)
	{
		SendClientMessage(playerid, COLOR_GRAD1, "You must be level 2 to pay over $100");
		return 1;
	}
	if(iCashAmount < 1 || iCashAmount > 10000)
	{
		SendClientMessage(playerid, COLOR_GRAD1, "Don't go below $1, or above $10,000 at once.");
		return 1;
	}
	if(IsPlayerConnected(iTargetID))
	{
		if(ProxDetectorS(5.0, playerid, iTargetID))
		{
			new
				szMessage[128], giveplayer[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME], playermoney = GetPlayerCash(playerid);

			giveplayer = GetPlayerNameEx(iTargetID);
			sendername = GetPlayerNameEx(playerid);
			if(iCashAmount > 0 && playermoney >= iCashAmount)
			{
				GivePlayerCash(playerid, (0 - iCashAmount));
				GivePlayerCash(iTargetID, iCashAmount);
				format(szMessage, sizeof(szMessage), "   You have sent %s(player: %d), $%d.", GetPlayerNameEx(iTargetID),iTargetID, iCashAmount);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				SendClientMessage(playerid, COLOR_GRAD1, szMessage);
				format(szMessage, sizeof(szMessage), "   You have recieved $%d from %s(player: %d).", iCashAmount, GetPlayerNameEx(playerid), playerid);
				SendClientMessage(iTargetID, COLOR_GRAD1, szMessage);

				new ip[32], ipex[32];
				GetPlayerIp(playerid, ip, sizeof(ip));
				GetPlayerIp(iTargetID, ipex, sizeof(ipex));
				format(szMessage, sizeof(szMessage), "%s (IP:%s) has paid $%d to %s (IP:%s)", GetPlayerNameEx(playerid), ip, iCashAmount, GetPlayerNameEx(iTargetID), ipex);
				Log("logs/pay.log", szMessage);

				PayWarn[playerid][iTargetID] += iCashAmount;
				if(PayWarn[playerid][iTargetID] >= 10000 && PlayerInfo[playerid][pLevel] <= 3)
				{
					format(szMessage, sizeof(szMessage), "%s (IP:%s) has paid %s (IP:%s) $%d in this session.", GetPlayerNameEx(playerid), ip, GetPlayerNameEx(iTargetID), ipex, PayWarn[playerid][iTargetID]);
					ABroadCast(COLOR_YELLOW, szMessage, 1);
				}

				if(iCashAmount >= 100000)
				{
					ABroadCast(COLOR_YELLOW,szMessage,1);
				}

				PlayerPlaySound(iTargetID, 1052, 0.0, 0.0, 0.0);
				format(szMessage, sizeof(szMessage), "* %s takes out some cash, and hands it to %s.", GetPlayerNameEx(playerid) ,GetPlayerNameEx(iTargetID));
				ProxDetector(30.0, playerid, szMessage, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Invalid transaction amount.");
			}
		}
		else
		{
			SendClientMessage(playerid, COLOR_GREY, "That player isn't near you.");
		}
	}
	else SendClientMessage(playerid, COLOR_GRAD1, "Invalid player specified.");
	return 1;
}
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