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Old 27/03/2020, 10:42 AM   #2
Symon's Avatar
Join Date: Apr 2019
Location: Italy
Posts: 883
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Default Re: Issue on creating DynamicObject using y_hooks

You don't have to hook anything if you're just adding objects (AFAIK).

All you have to do is create a map file which contains all objets (i'd call maps.pwn).

In that file create a function like CreateServerObjects() and put all your objects there.

Then include maps.pwn in your main game using:

pawn Code:
#include "maps.pwn"

After add CreateServerObjects() in OnGameModeInit on your main gamemode as well.

Note the include code i posted retrieves the maps.pwn file from inside gamemodes folder. You might want to change it based on your needs.
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