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Old 27/03/2020, 10:57 AM   #3
pollo97
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Join Date: Sep 2011
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Default Re: Issue on creating DynamicObject using y_hooks

Quote:
Originally Posted by Symon View Post
You don't have to hook anything if you're just adding objects (AFAIK).

All you have to do is create a map file which contains all objets (i'd call maps.pwn).

In that file create a function like CreateServerObjects() and put all your objects there.

Then include maps.pwn in your main game using:

pawn Code:
#include "maps.pwn"

After add CreateServerObjects() in OnGameModeInit on your main gamemode as well.

Note the include code i posted retrieves the maps.pwn file from inside gamemodes folder. You might want to change it based on your needs.
I made as you said in my second attempt but I'd like to know why write the map under the hook of OnGameModeInit doesn't work. There is something I don't know about the hooks?

(Btw thank you for respond! I'll use this method for sure, but as I said, I want to know if I'm missing something)

UPDATE:
Solved, my mistake.

Last edited by pollo97; 27/03/2020 at 12:27 PM.
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