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Old 31/12/2018, 11:36 PM   #1
NexyAG
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Join Date: Oct 2017
Posts: 23
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Default Serious Discussion about TIMERS!

Hello everyone, I really want to do something like this:
Code:
public OnPlayerConnect(playerid)
{
	SetTimerEx(funcname[], 650, true:flag, "d", playerid);
	//Example:
	SetTimerEx(funcname[], 650, true:AUTO_KILL_ON_PLAYER_DISCONNECT, "d", playerid);
	return 1;
}
I'm really wondering how can I make timer that kills when player disconnect in this case?
I know that i can create some custom function where i can make enum and than for each started player timer i give a some ++ increment for createdtimers and then just kill all through loop through enum, but that is not so efficient bcuz i cannot know if it is player timer, even if i do sth like flag, i need your opinion
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