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Old 02/11/2014, 04:20 PM   #5
Join Date: Dec 2013
Location: GetPlayerPos(playerid, pos); Scripter/Mapper.
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Default Re: SA-MP 0.3z R2 client update (optional)

Originally Posted by KingHual View Post
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
This can already be fixed/patched, and therefore probably isn't a priority for Kalcor.
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