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Old 15/04/2019, 03:22 PM   #5
polygxn
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Join Date: Dec 2018
Posts: 100
Reputation: 21
Default Re: Respawn vehicles

pawn Code:
RespawnNearbyVehicles(playerid, Float:radi) {
  new Float:x, Float:y, Float:z;
  GetPlayerPos(playerid, x, y, z);
  for(new i = 1; i < MAX_VEHICLES; i++) {
    if(GetVehicleModel(i)) {
      new Float:posx, Float:posy, Float:posz;
      new Float:tempposx, Float:tempposy, Float:tempposz;
      GetVehiclePos(i, posx, posy, posz);
      tempposx = (posx - x);
      tempposy = (posy - y);
      tempposz = (posz - z);
      if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) {
        SetVehicleToRespawn(i);
      }
    }
  }
}

pawn Code:
// Implement the rest of the code. For now everyone can use the command.
CMD:respawnnearbyvehicles(playerid, params[]) {
  for(new i = 0; i < MAX_VEHICLES; i++) {
    RespawnNearbyVehicles(playerid, 10); // Edit the radius if its not appropriate.
  }
  return 1;
}

Credits to MadeMan for the RespawnNearbyVehicles.
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