View Single Post
Old 06/05/2014, 10:51 PM   #10
ikkentim's Avatar
Join Date: Jan 2010
Location: Kampen, The Netherlands
Posts: 1,050
Reputation: 205
Default Re: SampSharp - Write gamemodes in .NET

Originally Posted by Gigi-The-Beast View Post
Okay, thank you for your reply.
But would you be able to implement a way to allow using the current plugins too? As there are lots of other useful plugins there, like fcnpc, ysf, mapandreas and some others?
I haven't yet found a way to call natives by name. SampSharp has build in support for mapandreas though.

Originally Posted by Scaleta View Post
Seems pretty sweet. I can't wait to see some more documentation on this.

Does this have any effect on how fast things are processed?
Havent yet tested it, but I'm quite sure pure pawn or pure sampgdk is faster.

The reason to use this plugin would be OO, .NET and all libraries written for .NET.
Tim Potze

GAMEDEV | Part-time developer working on Parkitect. | Steampage
LSRES | A SA:MP server from the past, and hopefully, back in the future.
SampSharp | Plugin for writing SA:MP gamemodes in C#. | Topic Website Github
SanMap | San Andreas in G00GLE MAPS! | Topic Github Sample
ikkentim is offline   Reply With Quote