Thread: [Include] Nex-AC - Anticheat system
View Single Post
Old 09/01/2017, 09:55 PM   #554
OstGot's Avatar
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 865
Reputation: 325
Default Re: Nex-AC - Anticheat system

Originally Posted by Juonis View Post
Thanks this helped. Also if player takes guns from pickup in server he/she gets kicked, can I turn off all the 'anticheats' for specific period of time, what should I do to prevent kicking player for taking guns from pickup? Players for taking guns using a pickup are kicked with "add ammo" anticheat.
Also innocent players are kicked for NOP even though they are not cheating; when player enter a vehicle and then leaves (not always, sometimes).

Also if you are using shotgun and switch to AK or M4 and shoot (with a short period of time) you will be punished for rapid.

So, how do I give weapons in order not to be kicked? I am using GetPlayerWeaponEx now.
About pickups and entering vehicles: may you show me the server log with kick messages in that period in debug mode?
You also can use "EnableAntiCheatForPlayer" function to enable or disable specifically anti-cheat code for player, just use it when you want to disable it and after some time enable it again, if you want.
As about rapid fire, I tested it, but unfortunately didn't saw anything

New Version v1.9.17

* Added check for the validity of the pickup when a player picks it up
* Increased the minimum distance of detection AirBreak onfoot

* Fixed anti-CJ run with a kick for landing on parachute (holding 'S' key)
* Fixed anti-FlyHack with parachutist animation

Download: See the first post
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is online now   Reply With Quote