Thread: [Include] Nex-AC - Anticheat system
View Single Post
Old 23/01/2017, 06:00 AM   #559
OstGot
Gangsta
 
OstGot's Avatar
 
Join Date: Mar 2013
Location: Gomel, Belarus
Posts: 865
Reputation: 325
Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by PetritImeri View Post
Can you help me how to fix?
http://imgur.com/a/taqg6
You do not need to paste the code in your script from include.
Just try to open the script by pawno which is located near the include folder

Quote:
Originally Posted by diclofoss View Post
Hello!
I have an issue in san fierro
I always kicked by #3 when trying to win vehicle school quest.
Can you show me the code which is executed at the time of detection?

Quote:
Originally Posted by renatog View Post
Why don't you use Git properly? You create a ton of folders for each version of the include. You are using GitHub, but you aren't using Git version control, that does exactly what you want, but better in visual and organization. We can't see exaclty what you modified in each version, not without wasting time checking every file or putting them in an online text diff (which can't detect all diffs). You can use "release" feature to manage releases.
Thank you. Honestly, I've tried to do this through a structure with releases before, but at that time knowledge of Git is not allowed me to do it. If I will have time, maybe I'll try to do it
__________________
aka Nexius
Don't want to always check for updates of my scripts?
Include it the last, after all others
Nexius's Update Checker
OstGot is offline   Reply With Quote