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Old 18/01/2012, 12:30 PM   #12
CaHbKo
Huge Clucker
 
Join Date: Nov 2007
Posts: 399
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Default Re: pointers.inc - Pointers for PAWN!

Does it have the same usage as
pawn Code:
...

    #define _d[%0] diInfo[slot][%0]
    _d[Rot] = rot;
    _d[Pos][0] = pos[0];
    _d[Pos][1] = pos[1];
    _d[Pos][2] = pos[2];
    _d[Label] = CreateDynamic3DTextLabel(str, -1, _d[Pos][0], _d[Pos][1], _d[Pos][2], 5.0, .testlos = 1, .worldid = _d[World]);
    #undef _d
...

?
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