Thread: Auto gates ;)
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Old 23/11/2009, 05:31 PM   #2
Join Date: Nov 2009
Posts: 548
Reputation: 1
Default Re: Auto gates ;)

hehe u need to do like new object1; and then object1=CreateObject X Y Z then ifplayerrangetopoint Move object1 to X Y Z else X Y Z
patchkinson is offline