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Old 11/01/2015, 01:46 PM   #1
Carper
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Join Date: Oct 2013
Posts: 32
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Default Plugin does not conform to architecture.

Hello, I created a plugin with the newest gdk.

Source:

Code:
#include <stdio.h>
#include <string.h>

#include <sampgdk/a_players.h>
#include <sampgdk/a_samp.h>
#include <sampgdk/core.h>
#include <sampgdk/sdk.h>

#include "ac.h"

PLUGIN_EXPORT bool PLUGIN_CALL OnGameModeInit() {
	printf("Test %s loaded.", TEST_VERSION);
	return true;
}

PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerConnect(int playerid) {
	SendClientMessage(playerid, 0xFFFFFFFF, "Welcome to the HelloWorld server!");
	return true;
}

PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerRequestClass(int playerid,
	int classid) {
	SetPlayerPos(playerid, 1958.3783f, 1343.1572f, 15.3746f);
	SetPlayerCameraPos(playerid, 1958.3783f, 1343.1572f, 15.3746f);
	SetPlayerCameraLookAt(playerid, 1958.3783f, 1343.1572f, 15.3746f, CAMERA_CUT);
	return true;
}

PLUGIN_EXPORT bool PLUGIN_CALL OnPlayerCommandText(int playerid,
	const char *cmdtext) {
	if (strcmp(cmdtext, "/hello") == 0) {
		char name[MAX_PLAYER_NAME];
		GetPlayerName(playerid, name, sizeof(name));
		char message[MAX_CLIENT_MESSAGE];
		sprintf(message, "Hello, %s!", name);
		SendClientMessage(playerid, 0x00FF00FF, message);
		return true;
	}
	return false;
}

PLUGIN_EXPORT unsigned int PLUGIN_CALL Supports() {
	return sampgdk::Supports() | SUPPORTS_PROCESS_TICK;
}

PLUGIN_EXPORT bool PLUGIN_CALL Load(void **ppData) {
	return sampgdk::Load(ppData);
}

PLUGIN_EXPORT void PLUGIN_CALL Unload() {
	sampgdk::Unload();
}

PLUGIN_EXPORT void PLUGIN_CALL ProcessTick() {
	sampgdk::ProcessTick();
}
But I get this error:
Quote:
[15:24:05] Loading plugin: test
[15:24:05] Plugin does not conform to architecture.
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