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Old 12/02/2017, 06:30 PM   #18
GoldenLion's Avatar
Join Date: Sep 2014
Location: Estonia
Posts: 944
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Default Re: safeDialogs - Complete protection against spoofed dialog data!

OnDialogSpoof got called for no reason again and the spoof type was dialog ID. This is what my dialog looked like:
Responding to it showed this dialog:
and after I responded to the second dialog OnDialogSpoof got called.
I printed the dialog IDs:
dialogid: 52
g_LSafeDialogs_Player[playerid][e_L_SD_pDIALOG_ID]: -1
I tried going through the include, but I couldn't find what's causing that. It was working before the 1.0.3 update though.
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