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Old 10/07/2012, 10:48 PM   #26
Join Date: Jun 2007
Location: Western Germany
Posts: 4,880
Reputation: 1597
Default Re: - Dijkstra pathfinding algorithm

Found this while browsing a bit about pathfinding for NPCs. Dijkstra is my facourite candidate atm.
Nice script, however you should get rid of floatpower and just square things using *
floatpower is horribly slow, and this would make the whole thing a lot faster.
Mauzen is offline   Reply With Quote