Thread: [Include] Missile Launcher
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Old 21/08/2017, 05:09 PM   #28
AbyssMorgan
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Join Date: Apr 2015
Location: Poland
Posts: 1,213
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Default Re: Missile Launcher

Update v2.2.0:

- Added support for CreateDynamicExplosionDMG (now missile auto detect player death)

- Added support for damage NPC

- Added support for Streamer Tags

- Updated functions:
Code:
MissileLaunch(type,Float:detection_range,Float:explode_radius,Float:speed,Float:x,Float:y,Float:z,worldid,interiorid,playerid,
Float:streamdistance,missile_object,Float:tx,Float:ty,Float:tz,byplayerid=INVALID_PLAYER_ID,teamid=ANY_TEAM,
bool:remote=false,remote_count=MAX_MISSILE_REMOTE_TARGET,remote_height=1.0,Float:arc_roll=0.0,
Float:damage=-1.0,Float:vehicle_damage=-1.0);

MissileLaunchAimPlayer(targetid,type,Float:detection_range,Float:explode_radius,Float:speed,Float:x,Float:y,Float:z,
worldid,interiorid,playerid,Float:streamdistance,missile_object,Float:tx,Float:ty,Float:tz,
byplayerid=INVALID_PLAYER_ID,teamid=ANY_TEAM,Float:damage=-1.0,Float:vehicle_damage=-1.0);

//if damage is -1 mine generated standard DynamicExplosion without DMG system
//if vehicle damage is -1 and damage is not -1, vehicle damage now is 750
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