Update v2.3.0:
- Renamed functions:
PHP Code:
MissileLaunch -> Missile::Launch
MissileLaunchAimPlayer -> Missile::LaunchAimPlayer
MissileStopAimPlayer -> Missile::StopAimPlayer
MissileDestroy -> Missile::Destroy
MissileRemoteTarget -> Missile::RemoteTarget
GetMissileExplodeVisibility -> Missile::GetExplodeVisibility
SetMissileExplodeVisibility -> Missile::SetExplodeVisibility
DisableAllPlayerMissileAim -> Missile::DisableAllAim
- Added missile missile_object: MISSILE_OBJECT_FLARE_1, MISSILE_OBJECT_FLARE_2, MISSILE_OBJECT_BULLET
- Added definition MISSILE_TYPE_EXPLODE_NONE
If you using MISSILE_OBJECT_BULLET with MISSILE_TYPE_EXPLODE_NONE and custom damage, you got bullet without any explosion but player's/vehicle's take damage
Bullet example:
PHP Code:
Missile::Launch(MISSILE_TYPE_EXPLODE_NONE,1.0,1.0,20.0,Float:x,Float:y,Float:z,worldid,interiorid,playerid,Float:streamdistance,MISSILE_OBJECT_BULLET,Float:tx,Float:ty,Float:tz,byplayerid=INVALID_PLAYER_ID,teamid=ANY_TEAM,.damage=5.0,.vehicle_damage=25.0);
Video Flares:
https://www.youtube.com/watch?v=qQ1T2NszDkc