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Old 25/10/2012, 10:23 PM   #1
Hade.
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Default Custom house in the woods.

Hey, so i was very bored and did this map, i think it came out pretty good.

PICTURES -
http://www.upload.ee/image/2775139/m...6_01-24-23.png
http://www.upload.ee/image/2775141/m...6_01-24-41.png
http://www.upload.ee/image/2775142/m...6_01-26-20.png
http://www.upload.ee/image/2775143/m...6_01-26-27.png

And the codes...

PHP Code:
CreateObject(6121,3280.75097656,-656.96484375,-25.99052048,0.00000000,0.00000000,0.00000000); //object(lawroads_law15) (1)
CreateObject(1494,-1638.30004883,-2238.30004883,30.39999962,0.00000000,0.00000000,272.00000000); //object(gen_doorint03) (1)
CreateObject(1649,-1638.50000000,-2234.39990234,32.00000000,0.00000000,0.00000000,270.00000000); //object(wglasssmash) (2)
CreateObject(1649,-1638.00000000,-2245.00000000,32.00000000,0.00000000,0.00000000,271.99499512); //object(wglasssmash) (3)
CreateObject(1649,-1632.09997559,-2231.69995117,32.70000076,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (5)
CreateObject(1649,-1635.40002441,-2231.80004883,32.40000153,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (6)
CreateObject(1649,-1628.50000000,-2234.10009766,32.20000076,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (7)
CreateObject(1649,-1628.09997559,-2244.69995117,32.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (8)
CreateObject(1649,-1629.90002441,-2248.10009766,32.29999924,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (9)
CreateObject(1649,-1635.30004883,-2248.30004883,32.29999924,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (10)
CreateObject(2818,-1634.50000000,-2234.10009766,30.50000000,0.00000000,0.00000000,92.00000000); //object(gb_bedrug02) (1)
CreateObject(2817,-1631.19995117,-2233.89990234,30.50000000,0.00000000,0.00000000,92.00000000); //object(gb_bedrug01) (1)
CreateObject(2575,-1634.80004883,-2234.69995117,30.89999962,0.00000000,0.00000000,4.00000000); //object(hotel_s_bedset_8) (1)
CreateObject(2196,-1634.19995117,-2232.19995117,31.20000076,0.00000000,0.00000000,348.00000000); //object(work_lamp1) (1)
CreateObject(2323,-1636.69995117,-2233.69995117,30.50000000,0.00000000,0.00000000,92.00000000); //object(cj_bedroom1) (1)
CreateObject(2330,-1630.40002441,-2232.30004883,30.50000000,0.00000000,0.00000000,274.00000000); //object(cj_bedroom1_w) (1)
CreateObject(2134,-1628.80004883,-2242.19995117,30.50000000,0.00000000,0.00000000,272.00000000); //object(cj_kitch2_m) (1)
CreateObject(2141,-1628.69995117,-2247.10009766,30.50000000,0.00000000,0.00000000,276.00000000); //object(cj_kitch2_l) (1)
CreateObject(2133,-1628.80004883,-2243.19995117,30.50000000,0.00000000,0.00000000,272.00000000); //object(cj_kitch2_r) (2)
CreateObject(2154,-1628.50000000,-2244.19995117,30.50000000,0.00000000,0.00000000,272.00000000); //object(cj_k5_low_unit1) (1)
CreateObject(2421,-1628.19995117,-2246.00000000,32.50000000,0.00000000,0.00000000,272.00000000); //object(cj_ff_microw) (1)
CreateObject(2170,-1628.69995117,-2246.19995117,30.50000000,0.00000000,0.00000000,272.00000000); //object(cj_kitch1_cooker) (1)
CreateObject(2170,-1628.69995117,-2245.50000000,30.50000000,0.00000000,0.00000000,271.99951172); //object(cj_kitch1_cooker) (2)
CreateObject(1710,-1633.30004883,-2243.60009766,30.50000000,0.00000000,0.00000000,274.00000000); //object(kb_couch07) (1)
CreateObject(2318,-1637.09997559,-2245.69995117,31.29999924,0.00000000,0.00000000,94.00000000); //object(cj_tele_1) (1)
CreateObject(2517,-1629.09997559,-2241.89990234,30.50000000,0.00000000,0.00000000,0.00000000); //object(cj_shower1) (1)
CreateObject(2514,-1629.00000000,-2239.69995117,30.50000000,0.00000000,0.00000000,270.00000000); //object(cj_toilet1) (1)
CreateObject(2313,-1637.00000000,-2246.30004883,30.50000000,0.00000000,0.00000000,94.00000000); //object(cj_tv_table1) (1)
CreateObject(1410,-1627.69995117,-2250.89990234,30.60000038,0.00000000,0.00000000,84.00000000); //object(dyn_f_r_wood_1b) (1)
CreateObject(2740,-1636.19995117,-2239.30004883,33.50000000,0.00000000,0.00000000,0.00000000); //object(cj_bs_light) (1)
CreateObject(2740,-1632.00000000,-2246.19995117,33.59999847,0.00000000,0.00000000,0.00000000); //object(cj_bs_light) (3)
CreateObject(1711,-1640.19995117,-2234.10009766,30.50000000,0.00000000,0.00000000,330.00000000); //object(kb_chair01) (1)
CreateObject(2226,-1637.69995117,-2233.50000000,31.50000000,0.00000000,0.00000000,90.00000000); //object(low_hi_fi_3) (1) 
Hope you like it
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Last edited by Hade.; 28/10/2012 at 08:24 PM. Reason: New title.
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Old 26/10/2012, 08:32 AM   #2
LeGGGeNNdA
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Default Re: Tuned House in the woods.

tuned?? :P
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Old 26/10/2012, 09:08 AM   #3
Hade.
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Default Re: Tuned House in the woods.

well pimped up or so
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Old 26/10/2012, 09:10 AM   #4
LeGGGeNNdA
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Default Re: Tuned House in the woods.

costum would be better...anyway nice rep+
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Old 26/10/2012, 05:59 PM   #5
Hade.
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Default Re: Tuned House in the woods.

Ok gonna change the title, sounds nice
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Old 26/10/2012, 06:36 PM   #6
G-Force
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Default Re: Tuned House in the woods.

Not bad,anyways good job..
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Old 26/10/2012, 06:43 PM   #7
Yamakei
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Default Re: Tuned House in the woods.

You should make it easier and use the [ img ] [ /img ] to view the photo's. Nice Job.
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Old 27/10/2012, 08:54 AM   #8
Hade.
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Default Re: Tuned House in the woods.

Okay, gonna do that on my next map.
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Old 09/11/2012, 11:47 AM   #9
Hade.
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Default Re: Tuned House in the woods.

Little BUMP !
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Old 09/11/2012, 11:52 AM   #10
[GF]Logic
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Default Re: Tuned House in the woods.

Hmm Seems Nice Hade

Off Topic: Nice Avatar LOL
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