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Old 03/08/2015, 11:34 AM   #1
Remy0
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Default RockShore Base

Rockshore Base

Screenshots





Codes

Code:
RemoveBuildingForPlayer(playerid, 3459, 2521.8906, 683.5000, 17.3203, 0.25);
RemoveBuildingForPlayer(playerid, 8596, 2490.4297, 703.1953, 21.9453, 0.25);
RemoveBuildingForPlayer(playerid, 3459, 2498.5391, 698.8906, 17.3203, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 2577.3281, 688.9531, 14.3047, 0.25);
RemoveBuildingForPlayer(playerid, 3459, 2497.6328, 733.5391, 17.3203, 0.25);
RemoveBuildingForPlayer(playerid, 3459, 2597.2813, 683.4766, 17.3203, 0.25);
CreateObject(8437, 2631.50317, 662.70081, 15.56320,   0.00000, 0.00000, 90.00000);
CreateObject(8661, 2541.62085, 673.14252, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2541.57446, 653.21979, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2581.25732, 653.23535, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2581.35205, 673.09692, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2621.09521, 653.18237, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(8661, 2620.77368, 673.12384, 9.84000,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2640.86475, 671.48828, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2640.83374, 659.63220, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2640.81519, 648.05536, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2640.87378, 643.45575, 9.85320,   0.00000, 0.00000, 90.00000);
CreateObject(987, 2629.05835, 643.49982, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2617.33301, 643.46417, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2605.38257, 643.39813, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2593.54736, 643.42578, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2581.87402, 643.41785, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2570.05811, 643.40808, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2558.52979, 643.47552, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2530.86084, 643.23352, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2521.93359, 643.39020, 9.85320,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2521.81201, 655.15302, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2521.80981, 666.81787, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2521.83521, 682.98553, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2521.86279, 678.68372, 9.85320,   0.00000, 0.00000, -90.00000);
CreateObject(987, 2640.94458, 683.07263, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2629.03979, 683.10077, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(3749, 2607.50073, 681.89398, 15.66000,   0.00000, 0.00000, 0.00000);
CreateObject(987, 2597.93091, 682.97180, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2585.96655, 683.01666, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2574.02100, 683.00800, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2562.07178, 683.06140, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2550.17920, 683.08160, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2538.25977, 683.10077, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(987, 2533.58105, 682.98547, 9.85320,   0.00000, 0.00000, 180.00000);
CreateObject(3749, 2550.31665, 643.77045, 15.66000,   0.00000, 0.00000, 0.00000);
CreateObject(3578, 2597.50708, 678.00305, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2591.58350, 677.97546, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2585.52441, 677.94409, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2579.55713, 677.90692, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2573.59790, 678.03632, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2567.61694, 677.82330, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2561.67700, 677.83173, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2555.73706, 677.98010, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2549.79565, 678.08868, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2543.58813, 677.90356, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2537.82690, 677.93323, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2531.80029, 677.72919, 9.06650,   0.00000, 0.00000, 90.00000);
CreateObject(3578, 2526.69629, 677.48389, 9.06650,   0.00000, 0.00000, 90.00000);
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Old 03/08/2015, 12:44 PM   #2
Crayder
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Default Re: RockShore Base

I like simple maps. This however, may be too simple. It doesn't exactly make it a base.
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Old 03/08/2015, 05:25 PM   #3
Johansitho
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Default Respuesta: RockShore Base

Cute map . But the images I can not see well what is your location .
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Old 03/08/2015, 06:17 PM   #4
Remy0
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Default Re: Respuesta: RockShore Base

Quote:
Originally Posted by Crayder View Post
I like simple maps. This however, may be too simple. It doesn't exactly make it a base.
Thanks for you opinion

Quote:
Originally Posted by Johansitho View Post
Cute map . But the images I can not see well what is your location .
Thanks , you can find it near the houses of rockshore west
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Old 03/08/2015, 06:36 PM   #5
HeLiOn_PrImE
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Default Re: RockShore Base

Another mainstream base map that pairs that old gate model from Chinatown with the freakin' AIRPORT FENCE.
Come on!!! At least do some work on the textures!!!
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Old 03/08/2015, 07:56 PM   #6
Crayder
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Default Re: RockShore Base

Quote:
Originally Posted by HeLiOn_PrImE View Post
Another mainstream base map that pairs that old gate model from Chinatown with the freakin' AIRPORT FENCE.
Come on!!! At least do some work on the textures!!!
If by gate you mean the tennis court entrance, then I have to argue. I use that object for some gates still, but never with the default textures.

About the AIRPORT FENCE, we don't have much of a selection to go by so I still use that too (but I always remove the elec' fence sign).
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Old 03/08/2015, 10:46 PM   #7
RedLabel
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Default Re: RockShore Base

Cute map
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Old 03/08/2015, 10:48 PM   #8
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Default Re: RockShore Base

That's my problem, all of them look exactly the samme because people are lazy to retexure.
Even the fence can be retextured to look outstanding, if you know what to pick.

Nothing special here, for me. And I have higher hopes, for this kind of maps, because I'm SICK of interiors.
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Old 03/08/2015, 11:03 PM   #9
Remy0
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Default Re: RockShore Base

Quote:
Originally Posted by RedLabel View Post
Cute map
Thanks

Quote:
Originally Posted by HeLiOn_PrImE View Post
Another mainstream base map that pairs that old gate model from Chinatown with the freakin' AIRPORT FENCE.
Come on!!! At least do some work on the textures!!!
Anyway Thanks For Your Opinion !!
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Old 04/08/2015, 08:24 AM   #10
Konverse
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Default Re: RockShore Base

This map is a simple looking base that doesn't even looked like a base with no special objects. Good job?
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