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#1 |
Little Clucker
![]() Join Date: Jul 2019
Location: Tunisia
Posts: 15
Reputation: 2
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![]() Mad Freeroam:
This is the only gamemode i have & the favorite one. From this gamemode i started learning the basics of PAWN scripting & SA:MP. It's a simple gamemode with a few features & object around it map. ![]() -> Saving system that saves: * Player position * Admin level * V.I.P level * Kills * Deaths * Skin * Score * Virtual world * Interior * Cash. -> A basic player commands (18 commands). -> A Advanced Admin system with (30 commands). -> A V.I.P system with (8 commands). -> A full map with Vehicles & objects all around Los Santos. I will work on a update for this script soon, this script is a basic script that has Player commands, Admin & V.I.P systems & a Map with vehicles & objects that means you can easily turn this script in Prison break gamemode, TDM gamemode, Deathmatch gamemode or just keep it a freeroam. NOTE: If you find any bugs PM me or comment on this topic! DOWNLOAD: https://pastebin.com/wFiAqgpk Enjoy! |
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#2 |
Banned
![]() Join Date: Aug 2018
Posts: 25
Reputation: 0
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y_ini or mysql?
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#3 |
Little Clucker
![]() Join Date: Jul 2019
Location: Tunisia
Posts: 15
Reputation: 2
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#4 |
Banned
![]() Join Date: Aug 2018
Posts: 25
Reputation: 0
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i think y_ini is hard xD
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#5 |
Huge Clucker
![]() ![]() ![]() Join Date: Mar 2019
Location: Coordinates X,Y,Z
Posts: 323
Reputation: 22
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Freeroam gamemode with y_ini is not worthy. mySQL or SQLite is mostly preferred by members. Most importantly password should be hashed.
Behalf of that i noticed something. 1) In setvip command it sets the player admin level 'PlayerInfo[tplayer][pAdmin] = vlevel' instead [pVIP]. Line:593 2) PlayerName should be stored in database and it can be used in places of GetPlayerName. Edit: Instead of DAhelp and DVhelp and etc.. you could use 1 dialog define #define NO_DIALOG 12 // dialog id which is not used! OnPlayerDeath is totally wrong. Why do you increase kills when a player dies accidently? check if killerid is not INVALID_PLAYER_ID and put those kill msgs and kills++; inside it. Instead of using Spawned[playerid] in each command, you could just put it under OnPlayerCommandText. Anyways, Good Job. Last edited by SiaReyes; 31/07/2019 at 06:01 PM. |
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#6 |
Big Clucker
![]() ![]() Join Date: Oct 2016
Posts: 137
Reputation: 16
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+rep at least you have done your best. you have been clear you can't make this into MySQL system that is fine best practices makes more improvements haven't download it yet but by the looks of it i will be happy to show you 2 version of your gamemode in MySQL making it cached and ORM. if you agree and permitted me to convert it for you ill be glad.
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#7 | ||
Little Clucker
![]() Join Date: Jul 2019
Location: Tunisia
Posts: 15
Reputation: 2
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![]() Quote:
Quote:
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#8 |
Little Clucker
![]() Join Date: Jan 2018
Location: Poland
Posts: 2
Reputation: 0
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You can insert gm on github.
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#9 |
Big Clucker
![]() ![]() Join Date: Jul 2018
Posts: 88
Reputation: 4
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Nice keep it up bro
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