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Old 01/05/2010, 10:37 PM   #1
Bumbis
Huge Clucker
 
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Join Date: Jan 2010
Location: Latvia
Posts: 203
Reputation: 4
Default Pier

Pier

Hi everyone, i just created my first Map, hope you like it.

Objects:
Code:
CreateObject(6300, 839.79608154297, -2098.0100097656, 3.8038940429688, 0.000000, 0.000000, 0.000000); //
CreateObject(9585, 787.56970214844, -2108.68359375, 5.7985973358154, 0.000000, 0.000000, 90); //
CreateObject(9586, 787.64617919922, -2111.0925292969, 15.89605140686, 0.000000, 0.000000, 90); //
CreateObject(9584, 787.58831787109, -2184.0258789063, 24.941904067993, 0.000000, 0.000000, 90); //
CreateObject(11495, 815.52899169922, -2087.1577148438, 13.252414703369, 14.5, 0.000000, 90); //
CreateObject(11495, 815.60772705078, -2088.955078125, 13.421913146973, 345.40356445313, 0.000000, 270); //
CreateObject(2944, 786.02911376953, -2167.2001953125, 23.005348205566, 0.000000, 0.000000, 270); //
CreateObject(1692, 782.12634277344, -2136.7375488281, 16.004842758179, 0.000000, 0.000000, 0.000000); //
CreateObject(1692, 799.37896728516, -2136.7758789063, 16.004842758179, 0.000000, 0.000000, 0.000000); //
CreateObject(1692, 789.57855224609, -2136.7900390625, 16.004842758179, 0.000000, 0.000000, 0.000000); //
CreateObject(1692, 793.90191650391, -2136.7863769531, 16.004842758179, 0.000000, 0.000000, 0.000000); //
CreateObject(7891, 798.34423828125, -2171.6135253906, 32.088436126709, 0.000000, 0.000000, 0.000000); //
CreateObject(7891, 777.07385253906, -2171.4565429688, 32.088436126709, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 796.0966796875, -2167.5952148438, 32.925708770752, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 792.63531494141, -2167.6042480469, 32.909564971924, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 789.41754150391, -2167.591796875, 32.931816101074, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 786.48303222656, -2167.5815429688, 32.950138092041, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 783.76300048828, -2167.5859375, 32.942283630371, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 780.74328613281, -2167.5859375, 32.942283630371, 0.000000, 0.000000, 0.000000); //
CreateObject(3032, 779.24749755859, -2167.6015625, 32.914363861084, 0.000000, 0.000000, 0.000000); //
CreateObject(621, 838.29302978516, -2069.4069824219, 11.852733612061, 0.000000, 0.000000, 0.000000); //
CreateObject(621, 846.59619140625, -2069.6416015625, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(621, 856.04089355469, -2069.685546875, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(2745, 848.08380126953, -2079.3305664063, 13.067200660706, 0.000000, 0.000000, 0.000000); //
CreateObject(3410, 823.60327148438, -2062.5095214844, 12.642870903015, 0.000000, 0.000000, 90); //
CreateObject(3715, 834.22961425781, -2067.7036132813, 21.167087554932, 0.000000, 0.000000, 0.000000); //
CreateObject(8132, 846.01251220703, -2082.0771484375, 14.46603679657, 0.000000, 0.000000, 0.000000); //
CreateObject(8408, 836.12530517578, -2096.2805175781, 19.040285110474, 0.000000, 0.000000, 0.000000); //
CreateObject(638, 854.75482177734, -2060.0454101563, 12.55561542511, 0.000000, 0.000000, 90); //
CreateObject(638, 857.36206054688, -2060.0358886719, 12.55561542511, 0.000000, 0.000000, 90); //
CreateObject(638, 859.03778076172, -2060.9724121094, 12.55561542511, 0.000000, 0.000000, 180); //
CreateObject(638, 859.03448486328, -2063.5454101563, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.03485107422, -2066.1791992188, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.03088378906, -2068.7666015625, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.02917480469, -2071.3840332031, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.02862548828, -2074.0590820313, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.021484375, -2076.7221679688, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.01696777344, -2079.37890625, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.01171875, -2082.044921875, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.0068359375, -2084.7119140625, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.00994873047, -2087.3864746094, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.01159667969, -2089.9526367188, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.01519775391, -2092.5935058594, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 859.01611328125, -2094.0390625, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 860.70178222656, -2095.0283203125, 12.55561542511, 0.000000, 0.000000, 90); //
CreateObject(638, 863.36608886719, -2095.0314941406, 12.55561542511, 0.000000, 0.000000, 90); //
CreateObject(638, 866.03167724609, -2095.0327148438, 12.55561542511, 0.000000, 0.000000, 90); //
CreateObject(638, 868.54669189453, -2095.0524902344, 12.55561542511, 0.000000, 0.000000, 90); //
CreateObject(638, 869.50872802734, -2096.7145996094, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.50854492188, -2099.3928222656, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.51470947266, -2102.0278320313, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.50433349609, -2104.6574707031, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.50415039063, -2107.3286132813, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.49749755859, -2109.9575195313, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.51470947266, -2112.4892578125, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.51971435547, -2115.1125488281, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.51843261719, -2117.7834472656, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.51336669922, -2120.4509277344, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.513671875, -2123.0581054688, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.51202392578, -2125.7319335938, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.50250244141, -2128.3876953125, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.49353027344, -2130.9750976563, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.49224853516, -2133.548828125, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(638, 869.48541259766, -2135.0356445313, 12.55561542511, 0.000000, 0.000000, 179.99450683594); //
CreateObject(9761, 787.57122802734, -2110.6623535156, 25.348899841309, 0.000000, 0.000000, 90); //
CreateObject(6976, 815.134765625, -2152.7355957031, 2.9900000095367, 0.000000, 0.000000, 90); //
CreateObject(970, 868.00854492188, -2136.6181640625, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 863.89428710938, -2136.6215820313, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 859.77844238281, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 855.65893554688, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 851.54351806641, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 847.45642089844, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 843.32202148438, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 839.18505859375, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 835.06774902344, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 830.93774414063, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 826.81292724609, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 822.65588378906, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 818.51110839844, -2136.6428222656, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 811.68499755859, -2136.435546875, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 809.62127685547, -2134.3583984375, 12.404214859009, 0.000000, 0.000000, 90); //
CreateObject(970, 809.62274169922, -2130.2302246094, 12.404214859009, 0.000000, 0.000000, 90); //
CreateObject(970, 809.61730957031, -2126.1042480469, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.61480712891, -2121.9716796875, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.60522460938, -2117.8920898438, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.599609375, -2113.7487792969, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.59783935547, -2109.6198730469, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.61676025391, -2105.5095214844, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.60601806641, -2101.3647460938, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.58911132813, -2097.2604980469, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 809.74151611328, -2096.236328125, 12.571749687195, 0.000000, 0.000000, 90); //
CreateObject(970, 811.62915039063, -2094.2028808594, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 815.75140380859, -2094.203125, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 818.40734863281, -2094.2326660156, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 820.45336914063, -2092.1579589844, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 818.20269775391, -2085.2800292969, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 814.69104003906, -2085.2663574219, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 812.62866210938, -2083.2043457031, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 812.62463378906, -2079.0703125, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 812.61096191406, -2075.0202636719, 12.410062789917, 0.000000, 0.000000, 90); //
CreateObject(970, 812.76336669922, -2073.8786621094, 12.489108085632, 0.000000, 0.000000, 90); //
CreateObject(970, 814.66418457031, -2071.7937011719, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 818.30187988281, -2071.7436523438, 12.410062789917, 0.000000, 0.000000, 0.000000); //
CreateObject(970, 820.37451171875, -2069.65625, 12.404214859009, 0.000000, 0.000000, 90); //
CreateObject(3434, 786.91192626953, -2005.6342773438, 30.917650222778, 0.000000, 0.000000, 180); //
CreateObject(3434, 786.99139404297, -2009.6751708984, 30.917650222778, 0.000000, 0.000000, 0.000000); //
CreateObject(11489, 852.41351318359, -2075.7575683594, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(8132, 856.00244140625, -2083.3869628906, 14.46603679657, 0.000000, 0.000000, 0.000000); //
CreateObject(2745, 855.91821289063, -2079.0541992188, 13.067200660706, 0.000000, 0.000000, 0.000000); //
CreateObject(1231, 834.94390869141, -2077.3203125, 14.583126068115, 0.000000, 0.000000, 0.000000); //
CreateObject(1231, 825.06677246094, -2077.0419921875, 14.588973999023, 0.000000, 0.000000, 0.000000); //
CreateObject(1257, 835.76489257813, -2088.5952148438, 13.131925582886, 0.000000, 0.000000, 0.000000); //
CreateObject(1257, 823.85369873047, -2081.7102050781, 13.137773513794, 0.000000, 0.000000, 180); //
CreateObject(1285, 815.84326171875, -2073.9182128906, 12.437652587891, 0.000000, 0.000000, 273); //
CreateObject(1286, 815.90209960938, -2074.4243164063, 12.437652587891, 0.000000, 0.000000, 270); //
CreateObject(1287, 815.98254394531, -2074.9250488281, 12.437652587891, 0.000000, 0.000000, 270); //
CreateObject(1285, 816.00280761719, -2075.3935546875, 12.437652587891, 0.000000, 0.000000, 272.99926757813); //
CreateObject(1286, 815.9921875, -2075.8662109375, 12.437652587891, 0.000000, 0.000000, 270); //
CreateObject(1289, 816.04400634766, -2076.4047851563, 12.437652587891, 0.000000, 0.000000, 270); //
CreateObject(1291, 816.08325195313, -2077.9973144531, 12.372981071472, 0.000000, 0.000000, 90); //
CreateObject(1291, 816.10339355469, -2078.7521972656, 12.372981071472, 0.000000, 0.000000, 90); //
CreateObject(1291, 816.08245849609, -2079.4968261719, 12.372981071472, 0.000000, 0.000000, 90); //
CreateObject(1346, 819.73962402344, -2094.9157714844, 13.209587097168, 0.000000, 0.000000, 0.000000); //
CreateObject(1346, 818.24530029297, -2094.9064941406, 13.209587097168, 0.000000, 0.000000, 0.000000); //
CreateObject(1346, 816.78265380859, -2094.9216308594, 13.209587097168, 0.000000, 0.000000, 0.000000); //
CreateObject(1363, 822.75726318359, -2094.8776855469, 12.694944381714, 0.000000, 0.000000, 0.000000); //
CreateObject(1363, 822.73834228516, -2097.0483398438, 12.694944381714, 0.000000, 0.000000, 0.000000); //
CreateObject(6289, 855.92474365234, -2118.1083984375, 14.448476791382, 0.000000, 0.000000, 0.000000); //
CreateObject(6299, 836.91870117188, -2119.0212402344, 14.128969192505, 0.000000, 0.000000, 0.000000); //
CreateObject(1256, 850.06506347656, -2081.8505859375, 12.518037796021, 0.000000, 0.000000, 270); //
CreateObject(1256, 852.71447753906, -2081.8657226563, 12.518037796021, 0.000000, 0.000000, 270); //
CreateObject(1432, 852.79241943359, -2121.9526367188, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(1432, 848.30157470703, -2118.3249511719, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(1432, 858.72973632813, -2106.6206054688, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(1432, 850.45495605469, -2112.7248535156, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(1432, 841.58557128906, -2106.9858398438, 11.858581542969, 0.000000, 0.000000, 0.000000); //
CreateObject(1432, 850.24310302734, -2127.1435546875, 11.852733612061, 0.000000, 0.000000, 0.000000); //
CreateObject(1670, 848.29516601563, -2118.1184082031, 12.473919868469, 0.000000, 0.000000, 0.000000); //
CreateObject(17068, 815.19287109375, -2166.4299316406, 0, 0.000000, 0.000000, 0.000000); //
CreateObject(14537, 779.27325439453, -2119.109375, 17.131301879883, 0.000000, 0.000000, 0.000000); //
CreateObject(16051, 780.52984619141, -2076.1813964844, 18.335060119629, 0.000000, 0.000000, 90); //
CreateObject(1775, 857.34112548828, -2124.3505859375, 12.955617904663, 0.000000, 0.000000, 0.000000); //
CreateObject(3399, 810.08361816406, -2105.4104003906, 13.890000343323, 0.000000, 0.000000, 180); //
CreateObject(2723, 784.95642089844, -2116.984375, 15.545405387878, 0.000000, 0.000000, 0.000000); //
CreateObject(2723, 784.82318115234, -2115.7238769531, 15.545405387878, 0.000000, 0.000000, 0.000000); //
CreateObject(2723, 785.17553710938, -2121.5205078125, 15.545405387878, 0.000000, 0.000000, 0.000000); //
CreateObject(2723, 785.10546875, -2123.1850585938, 15.545405387878, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 783.98651123047, -2109.9846191406, 15.184938430786, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 778.76129150391, -2108.2536621094, 15.184940338135, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 787.96911621094, -2113.7094726563, 15.17730140686, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 791.36572265625, -2118.3901367188, 15.17730140686, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 791.423828125, -2106.8173828125, 15.184940338135, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 787.5185546875, -2118.8647460938, 15.17730140686, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 788.66967773438, -2126.1123046875, 15.17730140686, 0.000000, 0.000000, 0.000000); //
CreateObject(1825, 781.01763916016, -2126.9028320313, 15.17730140686, 0.000000, 0.000000, 0.000000); //
CreateObject(1568, 793.94061279297, -2112.8139648438, 15.184940338135, 0.000000, 0.000000, 0.000000); //
CreateObject(1568, 779.69689941406, -2119.02734375, 19.082916259766, 0.000000, 0.000000, 0.000000); //
CreateObject(1568, 780.93157958984, -2130.3596191406, 15.177303314209, 0.000000, 0.000000, 0.000000); //
CreateObject(1568, 782.16107177734, -2104.1323242188, 15.184940338135, 0.000000, 0.000000, 0.000000); //
CreateObject(1568, 799.63342285156, -2124.7639160156, 15.184936523438, 0.000000, 0.000000, 0.000000); //
CreateObject(1340, 798.67535400391, -2131.9423828125, 16.304887771606, 0.000000, 0.000000, 90); //
CreateObject(1341, 792.6015625, -2128.8264160156, 16.179887771606, 0.000000, 0.000000, 0.000000); //
CreateObject(1342, 794.63659667969, -2131.7390136719, 16.190994262695, 0.000000, 0.000000, 90); //
CreateObject(1211, 824.12030029297, -2073.259765625, 12.469388008118, 0.000000, 0.000000, 0.000000); //
CreateObject(3876, 787.54162597656, -2211.6186523438, 15.17730140686, 0.000000, 0.000000, 0.000000); //
CreateObject(4003, 788.23919677734, -2167.3645019531, 28.38823890686, 0.000000, 0.000000, 0.000000); //
Screenshots:

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I'm Latvian and my english is not to good, you can edit this MAP if you want.
Map taked about 2 or 3 hours
__________________
Filterscripts:
Speedo & Radar
Fishing System
Maps:
Los Santos Pier

Last edited by Bumbis; 29/08/2010 at 12:55 AM.
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Old 01/05/2010, 10:41 PM   #2
dnsdj
Little Clucker
 
Join Date: Oct 2009
Posts: 44
Reputation: 0
Default Re: [MAP] Pier

Nice map

Rate 8/10
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Old 01/05/2010, 11:36 PM   #3
M.A
Little Clucker
 
Join Date: Apr 2010
Posts: 22
Reputation: 0
Default Re: [MAP] Pier

Nice map, thanks for sharing
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Old 02/05/2010, 12:01 AM   #4
Guedes747
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Default Re: [MAP] Pier

I wouldn't say perfect, but sure is nice, needs some improvements tho
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Old 02/05/2010, 06:30 AM   #5
Rickeman
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Default Re: [MAP] Pier

this is real nice for ur first map.
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Old 02/05/2010, 03:08 PM   #6
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Nice map!
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Old 02/05/2010, 03:10 PM   #7
ViruZZzZ_ChiLLL
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Default Re: [MAP] Pier

Good for your first map
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Last edited by ViruZZzZ_ChiLLL; 25/02/2011 at 12:32 AM.
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Old 02/05/2010, 05:49 PM   #8
Pawno_Scripter
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Default Re: [MAP] Pier

10/10 for RP servers and 10/10 for 1 map
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Old 06/05/2010, 11:27 PM   #9
Jake Winstonn
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Default Re: [MAP] Pier

Nice map COULD be good for roleplay but the houses on that house dosent fit there,But hey you will make good maps in futur keep it up Rate 7/10
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Old 07/05/2010, 11:02 AM   #10
Bumbis
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Default Re: [MAP] Pier

Thanks
I couldn't think what to put in there, i just did not want to leave that place empty
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