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Old 16/06/2019, 09:59 AM   #1
SytonicX
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Default General Suggestion for roleplay servers

Anyone is free to post his suggestion down below so the people who are planning to open roleplay server read the topic and understand what he is about to get through.

I have seen countless number of roleplay servers coming up and most of the community owners are just paying money on host, website, boosting there discords and they lack players. Most of those communities just open with a copy of a script and then complain that they don't have players. Ofcourse you are totally free to use any script you want but try to look around and see if other servers are up with EXACTLY the same script or no ( and of course you will find plenty ). I can see about five servers coming up while using exactly the same script but the difference between each is completely nothing. When they release, they all are just arguing about the number of players that they are getting. Because the players are just splitting on all servers while all of them are actually the same. A suggestion from me to you, try to help the server that is using the same script as you instead of making your own server with the same script and you may end up just wasting time, effort, and money on nothing.

I can also see other servers that are coming up with strong script which are built from the scratch with effort and team work. They are really aiming to get players and they are really aiming to be successful. That doesn't mean that I mean that the other servers are not doing effort but they are doing the effort but on something that was not owned by them in the first place. Most of the copied servers are just changing few things in the script and then rename the script and pretend as if they are the main creators of the script.

If you are seriously aiming to open a roleplay server, then try to create something new. Don't get hocked up with the old ideas. Try to build something from the scratch, get a hardworking team and invent something new.
Don't plan on opening a roleplay server and then switching it to a Deathmatching server and then claim that such server is a heavy roleplay server.

I believe people might be mad from what I am writing over here but in fact, that is the truth that I have been seeing for quiet long now, and I believe a lot of people can clearly see that too.

All what I am trying to say here is just a suggestion to help whoever is planning to open a server with a copied script. Stop wasting your time on a copy and aim for the original...
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Old 16/06/2019, 10:01 AM   #2
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Default Re: General Suggestion for roleplay servers

Something for me, not sure if it's for anyone else. When I join a server, I want to see a community that could potentially be friendly and easy to socialise with. Also, if the server looks really complicated, with some of the most advanced features, I'll probably get bored and leave. Of course, you need to incorporate some unique features but please, don't go overboard and ruin your server with features that players won't take note of due to the sophistication of them.
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Old 16/06/2019, 08:35 PM   #3
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Default Re: General Suggestion for roleplay servers

I hope one day (SOON, i really hope!), Kalcor will wake up and start blacklisting EVERY copycat server.

Don't judge me, but if you have no idea of what you're scripting, for me you're a failed server owner.

You must know the code you're scripting, because one day your server will have flaws and if you're using an edited script, do you know where place hands to fix it? I think no.

It's not acceptable that a 12 years old kid can run up a copycat server by just changing the server name in gamemode files.

I owned 3 servers, all made by scratch by ME, i always worked alone and i'll always will. But at least i know WHAT and HOW i'm scripting.

This is the best freedoom.

Stop launching copycat servers because you'll fail in less than 1 month for a lot of reasons that i'll not explain. (And which are easily understandable).

Don't know how to script? Go for bricolage, but for the sake of SaMp players, DON'T START A SERVER.
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Old 17/06/2019, 09:03 AM   #4
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Default Re: General Suggestion for roleplay servers

Quote:
Originally Posted by KeyOfKey View Post
I hope one day (SOON, i really hope!), Kalcor will wake up and start blacklisting EVERY copycat server.

Don't judge me, but if you have no idea of what you're scripting, for me you're a failed server owner.

You must know the code you're scripting, because one day your server will have flaws and if you're using an edited script, do you know where place hands to fix it? I think no.

It's not acceptable that a 12 years old kid can run up a copycat server by just changing the server name in gamemode files.

I owned 3 servers, all made by scratch by ME, i always worked alone and i'll always will. But at least i know WHAT and HOW i'm scripting.

This is the best freedoom.

Stop launching copycat servers because you'll fail in less than 1 month for a lot of reasons that i'll not explain. (And which are easily understandable).

Don't know how to script? Go for bricolage, but for the sake of SaMp players, DON'T START A SERVER.
A server is more then the script. A server that uses a stolen (or released) gamemode sucks, but just a unique script isn't going to make your server populair.
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Old 17/06/2019, 04:12 PM   #5
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Default Re: General Suggestion for roleplay servers

Quote:
Originally Posted by Gforcez View Post
A server is more then the script. A server that uses a stolen (or released) gamemode sucks, but just a unique script isn't going to make your server populair.
I don't think he exactly meant this, but regardless, you're right. You can have a really good script (copied or made from scratch) but an awful team of admins, lack of updates, events and community interaction, etc. This is probably where a "stolen" script gets its players from.

i) Good admins, trusted by the community and active. They're not powerful for power or respect and just want to hep the community out. Rarely found here.

ii) People who ask to be admin, get it. Enough said.

These types of stereotypical admins are on every server, but more exaggerated in copied servers. You can get a good amount of players from good admins or you can get a good amount of players with 3/4 of them being admins hired because they simply asked and you allowed it, so that you could keep the player count up.
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Old 17/06/2019, 09:31 PM   #6
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Default Re: General Suggestion for roleplay servers

SytonicX, all due respect, it doesn't matter how unique your idea is, how copied or from scratch your script is; If you make a Heavy Roleplay server expect to have no players at all. If you intend to make a realistic server you have no players either.

I'm sure most of the SAMP RP base either exists of masochists (those that go to low RP servers then complain about the RP level) or people (kids) that just can't RP.

Oh and if you tell me about how doing your own unique script from scratch will get you players I'll start looking for and summing those that have failed, especially those in the most recent days.

I mean lets start with Wild West RP, totally amazing concept, unique never seen before. First time it opened a month and it died, second time a week and it died. (They spent half a year to a year coding it, if not more)

And as a counter, show them Low RP servers, almost 0 effort servers, ULRP, OGG, surely you can name them, they get averages that stick of 50-80 peaks. (If I'm right they're copycats, right?)

I really wish there were more good and enjoyable heavy RP servers... but I've rarely seen a heavy RP I was able to enjoy lately. No intent of advertisement but the best RP I ever had was at Countryside Roleplay and Bone County Roleplay (Grant's server). But one of those was closed and the other one isn't very populated.
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Old 17/06/2019, 10:44 PM   #7
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Default Re: General Suggestion for roleplay servers

Quote:
Originally Posted by nl-videomaster View Post
I mean lets start with Wild West RP, totally amazing concept, unique never seen before. First time it opened a month and it died, second time a week and it died. (They spent half a year to a year coding it, if not more)
Do you really expect a populated server with a stable player base after just 1 MONTH? You serious?

I spent almost 2 years scripting from 0 my TDM server and i started getting players (and a stable player base) after 5 months! You can't expect less.

There are some exceptions tho, a server that i know started 2 months ago and their peak is never lower than 20 players daily. (On 32 slots)...
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Old 18/06/2019, 09:57 AM   #8
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Default Re: General Suggestion for roleplay servers

Quote:
Originally Posted by KeyOfKey View Post
Do you really expect a populated server with a stable player base after just 1 MONTH? You serious?
Hold on, hold on, we're talking with DEAD that they started with 80 players and then they dipped all the way to 0 in less than a month, then the owners tried again, same story 70 something, within a week it was empty, and remained empty until they closed again. (empty being less than 5 players peaks)

If a community can't retain some of those players it's usually end of game, you know that too.
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Last edited by nl-videomaster; 18/06/2019 at 10:42 AM.
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Old 18/06/2019, 01:10 PM   #9
SytonicX
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Default Re: General Suggestion for roleplay servers

I want everyone to post their suggestions from what they have seen going around lately. I respect what you said @nl-videomaster.
I can answer that with a big yes, you are right. However, we can say that they weren't able to create the requires atmosphere for what they are trying to create. Maybe we can also say that it was lack of advertisement?
There is more than a thing that we can say over here, including the player being bored which always happen cause of the less of entertainment that he gets.
The idea is unique but they aren't able to prove the player with the entertainment and fun that he is looking for.
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Old 18/06/2019, 01:54 PM   #10
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Default Re: General Suggestion for roleplay servers

Some servers maintain 20-40 or even more players for months, and they didn't even close yet. They have no unique script (using a released one, so definitely isn't "new to others"), they don't have a "decent" community and probably 3 owners or even more, yet they maintain a bigger player base than many new servers.

It doesn't matter whatever script you use, even if you made one from scratch, players don't really care who made the server, they care about the features. Most of the released scripts that were ran by successful communities that closed in the past were liked by many players. If you use a successful script, you'll maintain a big player base despite how shit your community is.

I know scripting a game mode from scratch is nice to do, I love it, but you can't really measure success by who made the script, success is determined by how many players you have. If you script a server from scratch and have 0 players then you're not successful, despite how many years you spent full-time making a game mode.
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