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Old 27/02/2015, 08:28 PM   #131
beckzy
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Default Re: Object Suggestions

I suggested SetObjectIndestructibility but I doubt it will be added. So I am requesting a non-breakable replica of this gate:

ID: 3036
Model: ct_gatexr
Texture: ctgtxx

Here is the gate positioned where it is used in single player. Unfortunately when the same object is used with CreateObject it is breakable:



Coordinates from main.scm: -2179.353, 661.232, 50.214
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Old 28/02/2015, 07:17 AM   #132
Infamous
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Default Re: Object Suggestions

Window panes in various sizes would be a nice addition, using a window texture on wall objects etc results in vehicles and custom objects not displaying.
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Old 28/02/2015, 11:49 PM   #133
Wennicke
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Default Re: Object Suggestions

Quote:
Originally Posted by Tellken View Post
It would be nice fix and separate these objects

Thank you Tellken, looks like quiet a few of these have been added. Also thanks to Matite for adding them.
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Old 01/03/2015, 04:05 AM   #134
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Default Re: Object Suggestions

We shall all thank Matite, here on this thread. After all, he did add a lot of the suggestions from this thread. I thank you, Matite, for adding the cubes! They are exactly what I needed!

Matite, if your reading this object id 19842 is way too fast. The water fall is like half the speed of the stream. Also, I think there could be a flat edged waterfall, it's hard to put the rounded edge on the right spot of the stream (there is no actual 'right spot' since we're dealing with flat vs. round).

Now, for my suggestion: Enterable U.S.S NumNutz interior. You could just make an object which we could attach to the original because the original has no interior collision, but then we could not add windows. One problem, how would camera collision (inside and outside limits) be handled with this?

Last edited by Crayder; 01/03/2015 at 06:22 AM.
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Old 01/03/2015, 01:51 PM   #135
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Default Re: Object Suggestions

Area 51 fence. It would be awesome if we could have the fence detached from the gate (seperate the objects). It would be useful on TDM, RP servers etc.

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Old 01/03/2015, 03:03 PM   #136
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Default Re: Object Suggestions

Quote:
Originally Posted by Sledgehammer View Post
Area 51 fence. It would be awesome if we could have the fence detached from the gate (seperate the objects). It would be useful on TDM, RP servers etc.
Already exist...
Code:
19312 a51fencing
19313 a51fensin
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Old 01/03/2015, 03:11 PM   #137
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Default Re: Object Suggestions

Uhm. I meant, That I'd rather have the gate seperated from the fencing. (Make them into two different objects then we could actually move the gate or easy access ot the base without having to map the whole fence again).
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Old 01/03/2015, 03:56 PM   #138
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Default Re: Object Suggestions

Quote:
Originally Posted by Sledgehammer View Post
Uhm. I meant, That I'd rather have the gate seperated from the fencing. (Make them into two different objects then we could actually move the gate or easy access ot the base without having to map the whole fence again).
You already can do this. Gate is seperated from fencing. Remove default fence and place these objects instead.
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Old 01/03/2015, 04:54 PM   #139
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Default Re: Object Suggestions

Quote:
Originally Posted by Sledgehammer View Post
Uhm. I meant, That I'd rather have the gate seperated from the fencing. (Make them into two different objects then we could actually move the gate or easy access ot the base without having to map the whole fence again).
We've been able to do this for years bud.
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Old 01/03/2015, 06:59 PM   #140
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Default AW: Object Suggestions

Remove gates and doors from the Fleishberg brewery near Blueberry Farm (and also the storage building east of it?)
Remove doors and windows from LS and LV train station
Add an underground carpark to the apartment near Glen Park in LS (added back in 0.3c I guess?)

I know that this is very time consuming due to the fact that all the interiors have to be made from scratch, but I'm just sharing my ideas
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