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Old 09/08/2009, 11:52 PM   #11
kingworldsoft
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

Quote:
Originally Posted by Dan_Cortez
How can I add more skin ID's to the script, so more skins can use the gates and lift??

Nice script BTW

EDIT: When I use this FS, and I put it in my server.cfg I cant use my normal GM commands.
The only commands I can use are from my other FilterScripts, this one and my /RCON commands.
Why can't I use my commands from GM?
skin:
http://wiki.sa-mp.com/wiki/Image:Skin_287.png
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Old 10/08/2009, 08:20 AM   #12
Dan_Stracci/Cortez
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

I know that, but I want to add more skins to it.
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Old 10/08/2009, 09:14 AM   #13
nuriel8833
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

cool good for HQ
tanks
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Although I am not scripting much,only my gamemode on my free time

My works:
80.179.219.89:7778
[Tutorial] Kills Table BonusLast.fm
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Old 20/08/2009, 04:50 PM   #14
braduz
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

The lift looks realy cool I love the work
3 things
I am new with server making
please can you make me a custom lift for kacc military fuels (northeast las venturas) and remove the costume thing
and allso
How to install the plugin
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Old 21/09/2009, 09:39 PM   #15
Donkey_Donken
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

Quote:
Originally Posted by Dan_Cortez
EDIT: When I use this FS, and I put it in my server.cfg I cant use my normal GM commands.
The only commands I can use are from my other FilterScripts, this one and my /RCON commands.
Why can't I use my commands from GM?
Got the same problem, im no pro scripter so it might just be something easy to fix. Anyway im using a GF edit if that helps you solve the problem. Help would be appriciated! Thanks!
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Old 15/12/2009, 01:32 PM   #16
Castle
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

Have you tried to use the commands with Soldier Skin!?
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Old 16/12/2009, 04:01 PM   #17
SVRP
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

It's a little problem in the script.
At the end of OnPlayerCommandText, there is a return 0;
change it into return 1; and the problem is solved.
In your GM the last return has to be 0, but in this FS it needs to be 1.
This problem is also in the V1.0.
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Old 03/01/2010, 05:38 PM   #18
jako
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

Cool!!!!Thank's!!
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Old 10/01/2010, 03:49 PM   #19
braduz
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

amazing, have a problem though, my commands on the game mode have stopped working and im getting lagg, if i upload the server to a host should it stop lagg ?
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Old 10/01/2010, 04:48 PM   #20
SVRP
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Default Re: [FS] Area 51 Gates & Lift V2.0 - Castle aka Jack Sparrow

READ MY REPLY ABOVE!!!!
Read before moaning!
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