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Old 06/04/2009, 06:56 PM   #41
Castle
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

Its a FilterScript you can place them in almost any mod, but to Open them you need to be in Soldier Skin
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Old 06/04/2009, 07:13 PM   #42
gijsmin
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

just add in a new command:
pawn Code:
SetPlayerSkin(playerid, 287);
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Old 06/04/2009, 08:19 PM   #43
Castle
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

Quote:
Originally Posted by G...m..
just add in a new command:
pawn Code:
SetPlayerSkin(playerid, 287);
Gijsmin
The thing is that the Command check if the player is in Soldier Skin.
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Old 06/04/2009, 09:45 PM   #44
Harry_Gaill
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

If only the idea belonged to him. But you know what I'm hinting at.
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Old 06/04/2009, 10:20 PM   #45
Castle
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

Well it does belong to me! ill prove it to you
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Old 09/08/2009, 09:46 PM   #46
Dan_Stracci/Cortez
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

nvm
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Old 10/01/2010, 01:04 PM   #47
braduz
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

Why the hell ru using rapidshare, it keeps saying i cant download it, upload to megaupload
btw the script looks amazing
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Old 11/01/2010, 03:44 PM   #48
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

eeeeeeeeeeeeer hello ??
Get the download for megaupload
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Old 12/01/2010, 05:09 PM   #49
Castle
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

You should use the newer version with the option to open the gate using CTRL or RMB http://forum.sa-mp.com/index.php?topic=96947.0
also theres a Pastebin link so you can copy it
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Old 13/01/2010, 03:07 PM   #50
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Default Re: [FS] Area51 Gates & Lift - Jack Sparrow

Good work,i downloaded.
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