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Old 08/02/2010, 03:26 AM   #661
Whygoup
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

ROOOOAR bulbasaur!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!
ROOOOOERRRRRRRR is the BULBASAUR!!


Very nice server, igot it setup and like it!!
great job more release pls
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Old 12/02/2010, 02:48 PM   #662
redigaffi
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Works it on samp 3?
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Old 12/02/2010, 11:08 PM   #663
Losane
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Yes, it works with 0.3


I've a error..
When i launch the server, i've got that:



Can you help me please?
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Old 13/02/2010, 11:52 AM   #664
Alex_Raven
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Current development progress is about 10%. New gamemode will most probably support both SQLite and MySQL and can be switched by changing one setting:

#define DB_ENGINE "sqlite"
or
#define DB_ENGINE "mysql"

Support for both database engines will need some extra coding, but its not that hard to do. I think SQLite will be fine for beginners and not very populated servers. MySQL will support more players because its much faster than SQLite.
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Old 13/02/2010, 12:01 PM   #665
Losane
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Okey but have you got a solution for my problem or not? :/
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Old 13/02/2010, 01:51 PM   #666
Castle
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Quote:
Originally Posted by Alex_Raven
Current development progress is about 10%. New gamemode will most probably support both SQLite and MySQL and can be switched by changing one setting:

#define DB_ENGINE "sqlite"
or
#define DB_ENGINE "mysql"

Support for both database engines will need some extra coding, but its not that hard to do. I think SQLite will be fine for beginners and not very populated servers. MySQL will support more players because its much faster than SQLite.
Except that DB_ENGINE define what other scripting has to be done to use mySQL!? cause IMO the faster is better...
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Old 16/02/2010, 07:30 PM   #667
redigaffi
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

help i cant compile it :S

Quote:
C:\samp03asvr_R4_win32\cwrp.pwn(1117 : error 017: undefined symbol "SetDisabledWeapons"
C:\samp03asvr_R4_win32\cwrp.pwn(13719) : warning 213: tag mismatch
C:\samp03asvr_R4_win32\cwrp.pwn(42194) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
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Old 17/02/2010, 05:35 PM   #668
redigaffi
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Bump - PLease help D:
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Old 17/02/2010, 09:25 PM   #669
El_Maestro
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Exelent
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Old 17/02/2010, 09:28 PM   #670
Burridge
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Default Re: CityWide Roleplay: fully MySQL based roleplay server

Quote:
Originally Posted by IИ٤ζt٤δ
help i cant compile it :S

Quote:
C:\samp03asvr_R4_win32\cwrp.pwn(1117 : error 017: undefined symbol "SetDisabledWeapons"
C:\samp03asvr_R4_win32\cwrp.pwn(13719) : warning 213: tag mismatch
C:\samp03asvr_R4_win32\cwrp.pwn(42194) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Delete the line: SetDisabledWeapons is on, as it's not in 0.3 of SA-MP.

Also, delete the OnPlayerPrivmsg, as it was also taken out during 0.3.

As for the tag mismatch, show us line 13719.
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